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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#25
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Re: The Book of Korg - VOTE for Initial Playtesting
Yep. Basically if they all have the Warbound power as is, it’s fine. But also give them all a different way to move themselves for free so it’s easier to keep them all together. It’s just so hard to keep melee groundpounders together without it. You can even give Hulk the better power to keep them together but having that mechanical tie is nice.
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#26
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Re: The Book of Korg - VOTE for Initial Playtesting
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#27
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Re: The Book of Korg - VOTE for Initial Playtesting
You could have Korg get a free move of 4 spaces when a friendly figure is attacked within clear sight of him. You could have Miek get a free move whenever a friendly figure is attacked. Stuff like that.
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#28
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Re: The Book of Korg - VOTE for Initial Playtesting
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I really want to commend you on jumping headfirst into this process. Public designs, especially ones by first-time LDs, can be harder than other designs. This design will probably have added challenges, sonce we’re trying to hypothesize about a faction that doesn’t even exist yet. My main advice is that, ultimately, you’re the Lead Designer. This is your project to push forward as you see fit. That’s definitely not saying to ignore the Heroes - every single one of them has earned their place by displaying an extensive knowledge of both the game and designing. (Except for me, I’m a total idiot.) But the roles of the Heroes (and any other members!) in general is to push, prod, and (constructively!) criticize your design in an attempt to make the best finished product possible. But it’s still up to you to guide that ship to its destination, and the fact the Heroes voted Yea on the design means you’ve earned the trust to do so. By all means listen to constructive criticism, but I also think we’re all really hoping to see you take a guiding role in this LD and make your vision shine. Sorry this is a bit long and ramble-y, it’s cause I was rambling. |
#29
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Re: The Book of Korg - VOTE for Initial Playtesting
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#30
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Re: The Book of Korg - Breathing
I like that take on Warbound. Better conveys the whole "you mess with him, you mess with me" approach and makes it a little less of a keyword. I think you could streamline the power a little like so:
WARBOUND After a Gladiator figure you control defends against an attack, you may move one other figure you control with this special power. While Korg is adjacent to another Gladiator, add 1 to his Attack and Defense numbers. or, since most Gladiators are likely to be Warbound anyway, you could reverse the trigger and make it a little cleaner while keeping it largely the same mechanically for the Warbound faction: WARBOUND After Korg defends against an attack, you may move one other Gladiator you control. While Korg is adjacent to another Gladiator, add 1 to his Attack and Defense numbers. |
#31
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Re: The Book of Korg - Breathing
Should Warbound apply to when a Gladiator defends or when they are wounded? I feel like free movement every time a Gladiator defends seems a little OP, but I'm fine with it as long as everyone else thinks it's balanced.
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#32
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Re: The Book of Korg - Breathing
I feel like wounded works just as well.
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#33
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Re: The Book of Korg - Breathing
It's worth feeling it out. You can always nerf it down if it is too OP.
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#34
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Re: The Book of Korg - Breathing
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#35
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Re: The Book of Korg - VOTE for Initial Playtesting
I propose we move to Initial Playtesting
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#36
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Re: The Book of Korg - VOTE for Initial Playtesting
Yea
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