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Old November 9th, 2020, 08:12 PM
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Vydar_XLIII Vydar_XLIII is offline
 
Join Date: October 3, 2008
Location: USA - PA - Philadelphia
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High Quality Map Rendering

I remember back in the day that virtualscape could make some pretty good looking images, but when I try today I’m left underwhelmed. It could be that the software is dated or that I’m just used to making higher quality imagery (my job is in architecture visualization), nonetheless I believe that its time to take the next step forward.

For the past month or so I have been working on creating 3d models of heroscape terrain. I’ve been posting my progress in the Discord and since there’s been a good amount of interest, I figured I’d document the process here.

Currently, this is the quality of image I can generate. I’d say this is about 95% final quality, there are a few texture, light and shadow settings I want to tweak yet in addition to making the models for the rest of the large pieces (ruins, jungle, trees, etc.).



STORMWALL by Flash_19

I’m not sure what I want the end goal of this project to be. Bare minimum it makes really pretty pictures. Really increase the quality of 3D images on the front page of map downloads. Current OHS maps have this slight fisheye to them because of (I assume) the way virtualscape's camera works. This, being done in an architectural program, can do perfect top-down plan views. Might be useful in making those maps. I’m an architect, not a programmer, so I don’t know how to take the next step to something like VS 2.0 or a full game simulator. But from what little I know about computer science from the one class my brother took in college, what I am making would be easily usable assets for someone who knows what they're doing, maybe.


To-Do List
Spoiler Alert!


Let me know what you think, and any suggestions you might have.

"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog

High Quality Map Rendering
Vydar's Custom Units
Vydar's Maps
VC Units Base Size Spreadsheet

Last edited by Vydar_XLIII; November 11th, 2020 at 12:35 AM. Reason: Update
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