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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Sinestro Corps Soldier
The Book of Sinestro Corps Soldier C3G DC PUBLIC EXCLUSIVE COLLECTION 1 THE LAW AND THE LAWLESS The figure used for this unit is a Heroclix figure from the Arkham Asylum set. _________________________________________________________________Its model number are #030 / Amon Sur. Character Bio - The Sinestro Corps Soldier wields the power of the yellow light of fear, out of the emotional spectrum. Members are chosen, throughout the universe, for their ability to instill great fear, leading to an army of nightmarish creatures wielding power rings. Serial killers, torturers, mass murderers, criminals. These are the beings who comprise the Sinestro Corps. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips- -Heroscapers Community Contributions- When the Sinestro Corps subjegate this planet your assistance will be noted.
Last edited by Arch-vile; February 20th, 2022 at 12:18 PM. |
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Re: Uncommon Yellow Lantern: Brainstorming Phase
NAME = SINESTRO CORPS SOLDIER
SPECIES = KORUGARAN UNIQUENESS = UNCOMMON HERO CLASS = INSURGENT PERSONALITY = TERRIFYING SIZE/HEIGHT = MEDIUM 5 LIFE = 3 MOVE = 5 RANGE = 1 ATTACK = 2 DEFENSE = 2 POINTS = 110 YELLOW POWER BATTERY 2 Start the game with 2 yellow Battery Markers on this card. Add one to this Sinestro Corps Soldier's Move, Range, Attack, and Defense for each yellow Battery Marker on this card. YELLOW POWER SHIELD Anytime this Sinestro Corps Soldier is attacked by an opponent's figure and at least one skull is rolled, instead of rolling defense dice normally, you may remove one yellow Battery Marker from this card and ignore that attack. TACTICAL FORMATION After revealing an Order Marker on any Unique Yellow Lantern's Army Card, and after taking a turn with that Yellow Lantern, you may take a turn with any Sinestro Corps Soldier you control. You may not take any additional turns with other Sinestro Corps Soldiers you control. SUPER STRENGTH FLYING
Spoiler Alert!
Last edited by tcglkn; March 25th, 2021 at 01:50 AM. |
#3
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Re: Uncommon Yellow Lantern: Brainstorming Phase
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I've been tinkering with my own Uncomon Yellow Lantern build since I playtested Arkillo, and I found it difficult/annoying to keep them anywhere near him while playing. I also don't think there would be much of an issue with a lot them floating around based on point cost alone. I hadn't restricted them all to following a single hero around out of thematic concern. If you were playing Arkillo and Sinestro I think they might each want their own wingman. I've added your suggestion to the list as Follow That Guy Last edited by Adam Souza; June 21st, 2010 at 11:12 PM. |
#4
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Re: Uncommon Yellow Lantern: Brainstorming Phase
I would like to see some kind of power where if the Uncommon Yellow Lantern Removes a marker, it causes one wound. (To give reason to remove the markers without it becoming overpowered.)
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#6
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Re: Uncommon Yellow Lantern: Brainstorming Phase
These are just my ideas that I wanted to get down before I forgot them.
Last edited by Griffin; June 22nd, 2010 at 12:22 AM. |
#7
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Re: Uncommon Yellow Lantern: Brainstorming Phase
If you use following your lead I think you will need some kind of marker for when you field more then one of these. That way you can easily see which one is following which unique hero. Actually you would need a couple of markers that are different some how, I don't mabey some kind of removable and reusable sticker. Of course with the yellow Battery Markers it might get a little overwhelming. Honestly I'm trying to help
EDIT: Well since Griff ninja'd me, I do like his idea for the power. |
#8
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Re: Uncommon Yellow Lantern: Brainstorming Phase
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#9
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Re: Uncommon Yellow Lantern: Brainstorming Phase
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#10
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Re: Uncommon Yellow Lantern: Brainstorming Phase
Power Battery: I've tried it like the Green Battery and I actually like it. While Sinestro isn't going to expend his energy to save lesser beings, I imagined his corps would be trained to bodyguard their superiors. Strategically, it makes them a bit more like the Gotham PD, and it's a good way to burn through battery markers.
INSURGENCY INVASION: is probably less complicated than what I was suggesting, but I think if they're going to burn a battery marker for it, that it should be better. The Sentinels get something similar, pretty much for free. |
#11
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Re: Uncommon Yellow Lantern: Brainstorming Phase
You know, I vaguely remember something like this in UCS, and, honestly, the "Crap" power on that card is, well, the sh*t. Just saying.
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#12
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Re: Uncommon Yellow Lantern: Brainstorming Phase
I honestly don't know what you are talking about. Could you please explain your point better, cause right now it seems like you are calling the Yellow Lanter Crap and Sh*t.
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