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Custom Terrain & Obstacles For Custom terrain, buildings, and other misc. obstacles |
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#85
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Re: Engineers of Valhalla Brainstorming Thread
So here is what I am thinking for a terrain idea call the Monolith. I think that permanent glyphs can sway a game too much, and some glyphs are just unplayable (+4 range, for example). the Monolith will be assigned a glyph at the beginning of the game, and anyone in the six hexes surrounding the glyph get that power. That way it makes the monolith a focus point without passing a power to the entire army. Opposing forces can both have the power if they are both adjacent. It could be revealed before the game starts, like in tournaments, or only upon stepping into the aura. You could transport a whole squad at the end of a round!
The second thought I had is that you could make the monolith destructible. Not sure that anyone would want to take the time to destroy it, but it could take it out of the game. I have not explored that yet. thoughts are this terrain addition? What GenCon taught me was to assume only one skull on three dice! |
#86
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Re: Engineers of Valhalla Brainstorming Thread
My second addition for the the day is bamboo. bamboo has two qualities. If a person is adjacent to it and is being targeted from a nonadjacent figure, all small, medium and large figures get +1 defense if the line of site passes through the bamboo (so different than jungle). Also, small and medium figures can pass through (but not stop in) a bamboo tile. Large or Huge must go around. These types are cheap and easy to make.
Thoughts! What GenCon taught me was to assume only one skull on three dice! |
#87
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Re: Engineers of Valhalla Brainstorming Thread
Definitely think that the monolith should be destructible, that's in many games is a great theme to pursue. I like the idea of it being "imprinted" with a glyph essentially. I'm curious as how how some of it works though... say like Lodin, no matter how many figures I get in the aura I'm still getting just the flat +1 or am I making lodin better by putting more figures in the aura?
I think it'd be helpful to either do a breakdown and show all the glyph interactions that can be used with the monolith or even just make 3-4 basic modes for the monolith. The Bamboo is a great idea, it looks awesome on the board and it makes LOS matter which is brilliant. We NEED more stuff that references this. Heroscape is an incredibly simple game and this rule implements some psuedo cover that the game sorely needs to make a player care about how they turn their figures so they get the bonus. Great additions, would love to see some testing. If we could get some OHS or TTS assets we could set right on it and get something rolling. Quote:
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#88
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Re: Engineers of Valhalla Brainstorming Thread
I like the bamboo a lot - where’s it from? I think I can make it hit my board soon.
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#89
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Re: Engineers of Valhalla Brainstorming Thread
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#90
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Re: Engineers of Valhalla Brainstorming Thread
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What GenCon taught me was to assume only one skull on three dice! |
#91
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Re: Engineers of Valhalla Brainstorming Thread
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#92
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Re: Engineers of Valhalla Brainstorming Thread
You'd think that Large and Huge would have an easier time moving through bamboo, since they could literally smash the bamboo by just falling over onto it.
Neat ideas regardless. I like that the Bamboo doesn't really block line of sight. (maybe a Zombie head could be hidden, but not much else.) My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#93
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Re: Engineers of Valhalla Brainstorming Thread
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#94
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Re: Engineers of Valhalla Brainstorming Thread
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Still offers quite a benefit for smaller figures, especially against double-space figures. |
#95
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Re: Engineers of Valhalla Brainstorming Thread
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#96
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Re: Engineers of Valhalla Brainstorming Thread
I agree that the movement kiting from small-med figures could be a nuisance. If you want to go that way, then maybe make them destructible c3g style. Otherwise I'm not sure it's necessary.
Another wacky thing you can use them for thematically is platforms for the monks stealth leap, though they are a bit higher than 12 high. |
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