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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#61
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Re: The Book of Demogorgon - Breathing
A shot at it sans map:
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#62
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Re: The Book of Demogorgon - Breathing
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It would be cool if these guys could actually snatch people off the battlefield and then roll unblockables against them, but the problem is that the mentioned On Deck unit becomes a near-auto draft with them, and it's not a particularly thematic choice. However, that On Deck card requires an X OM reveal, so maybe it could be worked around that? Quote:
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#63
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Re: The Book of Demogorgon - Breathing
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I think the basic layout here is workable, but I'd try to tone down the power level of the snatching part. Also, for you all, I'm pretty sure you can't be adjacent to a glyph, just within one space of it or not. C3G can be played with official Heroscape, but it's not recommended.
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#64
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Re: The Book of Demogorgon - Breathing
I'm gonna step back and think this out a bit; here's some compiled info from the wiki for anyone interested.
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#65
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Re: The Book of Demogorgon - Breathing
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It might feel weird having them basically run back to the start zone, we could have it so basically as long as the Rift is open (not destroyed) they can essentially go (portal rip) anywhere between rounds. Also if their powers depend on the Rift you might not want to run too many, cause they’d be nerfed once it was destroyed. Fun fact 1: In addition to them kidnapping victims to breed slug babies in The Upside Down, Dragged Into The Nether is also partially inspired by their Dead By Daylight DLC. Fun Fact 2: “In the original script the Upside Down was referred to as the Nether (although Upside Down was still the name the characters used in dialogue). The popularity of the in-universe nickname on the set led to it being referred to almost exclusively by that name instead” The Interdimensional Rift Idea Quote:
Also the 6 roll is just a bit of fun and can be changed to whatever. The idea being that the wounds would deter most people from using it, I could also see just regular autowound no matter what and a bad roll causes more wounds if it has too much game-wrecking potential (I realize the punishment will have to be harsher if it is not draftable). Really I think the biggest boon it offers is to the AIM Agents, but I don’t know many reasons to send them out alone across the map, they’d normally get squashed. It'd also be cool to throw in Margloth's idea for off-the-battlefield stuff if someone knows how to get that in there. I'm open to ideas on this. I could be way out of line on this Rift idea, but tell me it doesn’t sound awesome if it can be reeled into reality. Also, I think it’s 7ish points for a DO, so if there is potential here, I think I’d need two more playtests. Last edited by Splash; February 2nd, 2021 at 12:52 AM. Reason: Start Zone exclusion |
#66
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Re: The Book of Demogorgon - Breathing
That's pretty cool, I definitely like the idea of the DO but the way it is set up, the best use is to just send Human Torch through the portal and use his Supernova on turn one while the opponent is still all in their start zone.
You can design DOs with designs if they are not draftable I believe. |
#67
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Re: The Book of Demogorgon - Breathing
Oh okay cool I could exclude start zones.
edit: And also yeah, the wounding could forgo the die roll and just autowound OR autowound and then get another wound if 6 or less is rolled OR something else. |
#68
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Re: The Book of Demogorgon - Breathing
Problem is he can still fly into the start zone to do the damage. We had to change Heimdall for this reason.
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#69
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Re: The Book of Demogorgon - Breathing
Well if taking some wounds on Torch to Supernova is still gonna be worth it (I'm guessing so), we could also say only Upside Down and Enviro-suits can travel through.
edit: And any future dimension travel powers could say have a "Whenever a special power refers to the Upside Down/Environmental Suit special power, it refers to this special power as well." |
#70
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Re: The Book of Demogorgon - Breathing
With power restriction:
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#71
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Re: The Book of Demogorgon - Breathing
Or an autowound and then a 6 or lower/6 or higher would just destroy the figure, that might be enough to make it not worth the risk. Event Heroes would get through though.
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#72
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Re: The Book of Demogorgon - Breathing
I think anything that just wounds is barely a cost and anything that might auto-destroy is too high a cost to want to use. Very tricky needle to thread.
You could do something similar to Nightshade and have people get 'traveling sickness' if they go too far, that would prevent start zone bombing. Power for reference: THROUGH THE LAND OF THE NIGHTSHADES Instead of moving and attacking with Nightshade, if Nightshade is unengaged, you may choose up to 2 unengaged friendly figures adjacent to Nightshade. Place Nightshade on any unoccupied space on the battlefield. You may then place the chosen figures on any empty spaces adjacent to Nightshade, not adjacent to any enemy figures. Figures other than Nightshade moved by this special power cannot take a turn or attack during the rest of this:
Interestingly, the Land of Nightshades is fairly similar to the Upside Down. Like if there was a DC / Stranger Things crossover they could totally be the same place. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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