Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


Reply
 
Thread Tools Search this Thread Display Modes
  #253  
Old January 16th, 2014, 05:43 PM
Sir Dendrik's Avatar
Sir Dendrik Sir Dendrik is offline
 
Join Date: May 23, 2006
Location: USA - NY (Western)
Posts: 753
Images: 1
Blog Entries: 1
Sir Dendrik is inducted into the Halls of Valhalla Sir Dendrik is inducted into the Halls of Valhalla Sir Dendrik is inducted into the Halls of Valhalla Sir Dendrik is inducted into the Halls of Valhalla Sir Dendrik is inducted into the Halls of Valhalla Sir Dendrik is inducted into the Halls of Valhalla Sir Dendrik is inducted into the Halls of Valhalla Sir Dendrik is inducted into the Halls of Valhalla
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

Defensive Power

Even though this is a two horse race... I imagine they'll end up having low defense because of their size, so a defensive power would suit them.

Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history.
Reply With Quote
  #254  
Old January 16th, 2014, 05:47 PM
DanieLoche's Avatar
DanieLoche DanieLoche is offline
Marcel Marceau
 
Join Date: May 25, 2011
Location: France - Toulouse
Posts: 1,244
Images: 4
DanieLoche is a penguin with a machine gun DanieLoche is a penguin with a machine gun DanieLoche is a penguin with a machine gun DanieLoche is a penguin with a machine gun DanieLoche is a penguin with a machine gun DanieLoche is a penguin with a machine gun DanieLoche is a penguin with a machine gun DanieLoche is a penguin with a machine gun DanieLoche is a penguin with a machine gun DanieLoche is a penguin with a machine gun DanieLoche is a penguin with a machine gun DanieLoche is a penguin with a machine gun
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

When this poll is going to end, I'll post the 3 versions of the card that I made to choose the dispotion of the figures on the right of the card. (because the results are not perfect... it's hard with squads !)


Bunch of useful resources (army cards,
blanks, online databases & more..!)
French Forum's admin.
Reply With Quote
  #255  
Old January 16th, 2014, 05:54 PM
johnny139's Avatar
johnny139 johnny139 is offline
Never CoN a CoN man
 
Join Date: September 8, 2006
Location: USA - MA - South Shore
Posts: 30,035
Images: 27
johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

I'm thinking we've got a pretty solid majority for the "Swarm-Based Offensive Power" and should start brainstorming there.

I think we should just go with Mob Attack, honestly. Simple power, does what we want it to, and even though it ends with them sharing two powers with the Cutters I feel like the third makes a huge difference in their playstyles. They should FEEL different even if they don't look it at first blush.
Reply With Quote
  #256  
Old January 16th, 2014, 06:07 PM
greygnarl's Avatar
greygnarl greygnarl is offline
No good deed goes unpunished
 
Join Date: November 24, 2012
Location: USA - IL - Des Plaines
Posts: 3,503
greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

Quote:
Originally Posted by johnny139 View Post
I'm thinking we've got a pretty solid majority for the "Swarm-Based Offensive Power" and should start brainstorming there.

I think we should just go with Mob Attack, honestly. Simple power, does what we want it to, and even though it ends with them sharing two powers with the Cutters I feel like the third makes a huge difference in their playstyles. They should FEEL different even if they don't look it at first blush.
Exactly. The fact that they're a 3 man squad will make it even easier to make them unique.

Tournament Armies Played - C3VRP - Customs - Trades

I'm Krug in the Paradox Keep and Augamo on the Sacred Tundra.
Reply With Quote
  #257  
Old January 16th, 2014, 06:10 PM
Maklar the Silver Prince's Avatar
Maklar the Silver Prince Maklar the Silver Prince is offline
 
Join Date: January 1, 2014
Location: USA - KY
Posts: 1,061
Images: 1
Maklar the Silver Prince wears ripped pants of awesomeness Maklar the Silver Prince wears ripped pants of awesomeness Maklar the Silver Prince wears ripped pants of awesomeness Maklar the Silver Prince wears ripped pants of awesomeness Maklar the Silver Prince wears ripped pants of awesomeness Maklar the Silver Prince wears ripped pants of awesomeness Maklar the Silver Prince wears ripped pants of awesomeness
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

Quote:
Originally Posted by johnny139 View Post
I'm thinking we've got a pretty solid majority for the "Swarm-Based Offensive Power" and should start brainstorming there.

I think we should just go with Mob Attack, honestly. Simple power, does what we want it to, and even though it ends with them sharing two powers with the Cutters I feel like the third makes a huge difference in their playstyles. They should FEEL different even if they don't look it at first blush.
So the vote is over?

I'd like to propose:

WHITTLE AWAY
If a figure is attacked by more than one Reaper Kobold, it rolls one less die for each attack made upon it.

I know the wording is messy, but I'm pretty sure all know what I mean and it can easily be fixed. A lot like Mob Attack, just potentially better due to Warriors Devotion.

The beatings will continue until morale improves!

Maklar the Silver Prince's Customs
Reply With Quote
  #258  
Old January 17th, 2014, 12:36 AM
Sir Yeshua's Avatar
Sir Yeshua Sir Yeshua is offline
 
Join Date: January 25, 2012
Location: USA-ME
Posts: 766
Sir Yeshua rolls all skulls baby! Sir Yeshua rolls all skulls baby! Sir Yeshua rolls all skulls baby! Sir Yeshua rolls all skulls baby! Sir Yeshua rolls all skulls baby! Sir Yeshua rolls all skulls baby!
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

Hmmm... I suppose I am willing to try Whittle Away, despite my earlier comments.
Reply With Quote
  #259  
Old January 17th, 2014, 03:33 AM
Lyrgard's Avatar
Lyrgard Lyrgard is offline
 
Join Date: October 1, 2009
Location: France - Bordeaux
Posts: 1,056
Lyrgard is inducted into the Halls of Valhalla Lyrgard is inducted into the Halls of Valhalla Lyrgard is inducted into the Halls of Valhalla Lyrgard is inducted into the Halls of Valhalla Lyrgard is inducted into the Halls of Valhalla Lyrgard is inducted into the Halls of Valhalla Lyrgard is inducted into the Halls of Valhalla Lyrgard is inducted into the Halls of Valhalla Lyrgard is inducted into the Halls of Valhalla
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

Whittle Away is a strange power.

When only attacking with 3 kobolds, it is really worse than Mob Attack. (Only the last one get to attack on -2 def, and only if the three of them attacked the same opponent.)

If you attack with 4 or more kobolds, the def reduction become better than mob attack. With an opponent figure totally surrounded, you can go as far as -5 def (well, -8 with 9 kobolds attacking a double base figure). -5 def is nearly forbiding the opponent to roll defense to all figure but the most enduring. It can be really powerfull against heroes. But at the same time, it is hard to use, because it is rare when you can totally surround an opponent. And thoses little guys don't have disengage.

While potentially stronger than Mob Attack, I think it will be hard to use it this way. I think most of the time, it will prove inferior (in term of power output) to Mob attack.

I propose the following for the third power :

Coordined Attack (or a better name, of course)
Any kobolds may combine their attacks and roll their attack dice as one attack. All kobolds in the attack must be engaged to the targeted figure. The defending figure compares height to the lowest Kobolds to determine any height advantage.

It is like the yari SA, with some differences :

- It is not a special attack, so height advantage is taken accounf of (maybe it can become a SA if it is too powerfull)
- It is very more modular : If I can activate 5 kobolds, I can have 3 of them combine their attack on a target, on the 2 others combine their attacks on another target.

In fact, it is a little like defense reduction : you still roll as many dice as if you attacked with every kobolds separatly, but the opponent roll less defense dice, because he roll them only once.

Also, it helps differentiate them from the gobelin.
Reply With Quote
  #260  
Old January 17th, 2014, 04:13 AM
Serenity's Avatar
Serenity Serenity is offline
 
Join Date: October 26, 2010
Location: USA-CA-San Francisco (Antioch)
Posts: 917
Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

I guess I'll be the outlier.

I liked the idea of them having a defensive power against range attacks based on what tiny targets they are. It'd be nice if they could end up being a decent alternative against range just through having some survivability and being cheap. While not shiny and amazing, cheap but useful squads are good stuff.
Reply With Quote
  #261  
Old January 17th, 2014, 12:16 PM
Sir Yeshua's Avatar
Sir Yeshua Sir Yeshua is offline
 
Join Date: January 25, 2012
Location: USA-ME
Posts: 766
Sir Yeshua rolls all skulls baby! Sir Yeshua rolls all skulls baby! Sir Yeshua rolls all skulls baby! Sir Yeshua rolls all skulls baby! Sir Yeshua rolls all skulls baby! Sir Yeshua rolls all skulls baby!
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

Lyrgard, I like your power too. I think it would need to a special attack, though.
Reply With Quote
  #262  
Old January 17th, 2014, 12:36 PM
Scytale's Avatar
Scytale Scytale is offline
Thanksgiving Custom Contest Champion
 
Join Date: August 25, 2006
Location: USA - MN - Rochester
Posts: 12,151
Images: 485
Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

Quote:
Originally Posted by Lyrgard View Post
Coordined Attack (or a better name, of course)
Any kobolds may combine their attacks and roll their attack dice as one attack. All kobolds in the attack must be engaged to the targeted figure. The defending figure compares height to the lowest Kobolds to determine any height advantage.
This is a problematic power. As a general rule, you can add or subtract dice from normal attacks, but you can't mess with them farther because other powers and effects rely on them working a certain way. One problem off the top of my head is Counter Strike: who would take the counterstrike damage?

Any combined attack would have to be a special attack.
Reply With Quote
  #263  
Old January 17th, 2014, 12:43 PM
Viegon's Avatar
Viegon Viegon is offline
Power abusing superplaytester
 
Join Date: October 21, 2010
Location: USA - OH - Millersburg
Posts: 12,609
Images: 3
Viegon is hot lava death! Viegon is hot lava death! Viegon is hot lava death! Viegon is hot lava death! Viegon is hot lava death! Viegon is hot lava death! Viegon is hot lava death! Viegon is hot lava death! Viegon is hot lava death! Viegon is hot lava death! Viegon is hot lava death! Viegon is hot lava death! Viegon is hot lava death! Viegon is hot lava death!
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

I think my preference is to also just go with Mob Attack.

Other than that, I like your direction Lyrgard, but I don't think that mechanic can be used for a normal attack, it just gets way too messy with certain powers. How does it work against Counter Strike like powers for one?

An alternative to your power could be:

COORDINATED ASSAULT
Instead of attacking normally with all [Reaper Kobolds] you control, you may choose 1 [Reaper Kobold] you control to attack. If you do, that [Reaper Kobold] rolls 2 additional attack dice for each other [Reaper Kobold] you control engaged to the defending figure.

It's a similar affect but it limits it to only one attacker so that it doesn't get messy with certain defensive powers.

Alternatively, you could do that with a 20-sided die:

COORDINATED ASSAULT
Instead of attacking with all [Reaper Kobolds] you control, you may choose an opponent's figure engaged with at least 1 [Reaper Kobold] you control. Roll the 20-sided die. Add 2 to your roll for each [Reaper Kobold] you control adjacent to the chosen figure. If you roll a 16 or higher, the chosen figure receives 1 wound.

C3G: Taking Superheroes to a Whole New Level!
C3V: The Legacy of Classic 'Scape!
Viegon & Family's Classic Customs, Maps, and Battlefield Videos.

Enjoy App Games? Try A Day in the Life of Atlas!
Reply With Quote
  #264  
Old January 17th, 2014, 12:55 PM
johnny139's Avatar
johnny139 johnny139 is offline
Never CoN a CoN man
 
Join Date: September 8, 2006
Location: USA - MA - South Shore
Posts: 30,035
Images: 27
johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth johnny139 is a man of the cloth
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

I think a semi-Zombie/Yari attack could work. Rough wording but:

JAB JAB JAB SPECIAL ATTACK
Range 1. Attack 3 + Special.
Instead of attacking with all Reaper Kobolds you control, if at least two Reaper Kobolds are engaged with one figure, you may combine their attacks into one single Jab Jab Jab special attack. Roll 1 additional attack die for each Kobold engaged with the defending figure.

I feel like that'd a bit too complex to be worth it, though. And it's possible that "combining attacks" has a specific meaning of exact number combining...

I'm still on Mob Attack personally.
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards


Similar Threads
Thread Thread Starter Forum Replies Last Post
Boot Camp of Valhalla Head Quarter. Lyrgard Custom Units & Army Cards 269 February 23rd, 2016 01:45 AM
Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm) johnny139 Custom Units & Army Cards 244 March 22nd, 2015 05:40 PM
Idona Castle question Star Wolf HeroScape General Discussion 3 August 3rd, 2008 10:26 PM
Boot Camp Sev_ Maps & Scenarios 8 January 1st, 2007 03:00 PM


All times are GMT -4. The time now is 09:28 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.