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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#85
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Re: Help With Wurdz
Thanks for sharing another excellent custom, Ixe. I'm not especially happy with some of the wording choices in Shield of the Lost Souls, but I suspect the problem language came from the Tagawa Samurai, as you say. I'll take a look later. Off the top of my head, I like "Aegis of Lost Souls," instead of "Shield," because "aegis" is used more often in the figurative sense. Only one of the minis appears to be holding an actual shield.
If you don't mind, could you copy & paste in the text, so I'm not working with an image? I'll study this in more detail later. Thanks. |
#86
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Re: Help With Wurdz
NAME = Knights of Lost Souls
RACE = Undead CLASS = Knights PERSONALITY = Merciless SIZE = Medium 5 UNIQUE SQUAD LIFE = 1 (3 Figures) MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 4 POINTS = 135 SHIELD OF LOST SOULS For every opponent's figure a Knight of Lost Souls destroys, place a Soul Marker on this card. When defending with the Knights, roll an additional defense die for each Soul Marker on this card. A maximum of 3 Soul Markers can be placed on this card. DARK RESURRECTION After revealing an order marker on Knights of Lost Souls, after taking a turn with the Knights, you may remove 2 Soul Markers from this army card and place a previously destroyed Knight of Lost Souls on a same-level space adjacent to a Knight of Lost Souls you control. I've actually gone ahead and dropped a redundant clause from the second power so it's a little different from what is shown on the card. I appreciate you looking it over. |
#87
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Re: Help With Wurdz
Quote:
As I wrote in my previous post, I prefer "aegis" to "shield," because most of these minis appear not to be carrying actual shields. And the word "aegis" can mean both a literal and figurative shield. So, that's something to consider. I made a slight change to the second power as well, as you can see. Thanks for sharing! |
#88
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Re: Help With Wurdz
I'm a little on the fence with Aegis, but it is something to consider. The Shield aspect of the power is obviously not literal but speaking more figuratively about the protection or magical shielding that is provided by the souls of those they kill.
Thanks for cleaning up the language of the second power. I'll be sure to make that change at the very least. +rep if I could, but I need to do more spreading. |
#89
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Re: Help With Wurdz
I'm glad I could help. Thanks for sharing and good luck with the SoV. Comparisons with the Ebon Armor will be inevitable, but they are different both mechanically and thematically.
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#90
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Re: Help With Wurdz
Did I ever get around to putting text in for those Warcraft customs I submitted? Sorry if not.
Customs here Master Set IV/Assault in the Mournlands. William099 is Lord of Blades... in THE FRACTAL COMPLEX |
#91
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Re: Help With Wurdz
Oops, I forgot about them. I'll get back to them sooner or later. That was a lot to give me at once, but I didn't intend to ignore them. If you can give me a text version for the one you want me to hit first, that would help.
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#92
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Re: Help With Wurdz
Quote:
Customs here Master Set IV/Assault in the Mournlands. William099 is Lord of Blades... in THE FRACTAL COMPLEX |
#93
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Re: Help With Wurdz
Here's a unit I've been designing, it would be awesome if you could take a look.
NAME = URK GENERAL = UTGAR SPECIES = GOBLIN PLANET = TORIL UNIQUENESS = UNIQUE HERO CLASS = WARRIOR PERSONALITY = BOLD SIZE/HEIGHT = SMALL/3 LIFE = 3 MOVE = 6 RANGE = 1 ATTACK = 3 DEFENSE = 3 POINTS = 50 MOB SWARM After revealing an order marker on this Army Card, before taking a turn with Urk, you may move all Small Goblin figures you control up to 2 spaces. Figures moved by Mob Swarm never take any leaving engagement attacks. Urk cannot be moved by Mob Swarm. ANKLESLICER When attacking a medium, large or huge figure, Urk always adds 1 automatic skull to whatever is rolled. SCALE When moving up or down levels of terrain, Urk may add 2 to his height. The miniature I used is the Acheron Goblin, a decent sculpt and highly available. |
#94
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Re: Help With Wurdz
Right, time to get around to doing as asked lol.
Here is one of my Warcraft customs I think could do with some touch up the most.
Spoiler Alert!
Kael'Thas SUMMON PHOENIX After taking a turn with Kael'Thas you may attempt to summon a Phoenix, if it is in your army and it has not yet been successfully summoned. Roll the 20- sided die. If you roll a 14 or higher, you must place a Phoenix within six clear sight spaces of Kael'thas. Any phoenix that you cannot placeo nthe battlefield is immediately destroyed and cannot be summoned again. When a Phoenix is summoned you may immediately take a turn with it. (the bolded part of the power and the one below is incorrect on the card and I noticed it as I was typing this out) FLAME STRIKE SPECIAL ATTACK Range 4. Attack 5. Choose a figure to be attacked. Choose three figures adjacent to the targeted figure to be affected by Flame Strike Special Attack. Roll attack dice once for all figures. Figures roll defense dice seperately. Figures with the Lava Resistant Special Power are not affectted by Flame Strike Special Attack. LAVA RESISTANT Kael'thas never rolls for molten lava damage or lava field damage and he does not have to stop on molten lava spaces. Customs here Master Set IV/Assault in the Mournlands. William099 is Lord of Blades... in THE FRACTAL COMPLEX |
#95
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Re: Help With Wurdz
NS, that unit has been here for weeks! I'm sorry, I just totally missed it! I'll do it tonight. William's, too.
Please, people, poke me if something is sitting. |
#96
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Re: Help With Wurdz
As promised. Better late than never!
Quote:
Mob Swarm looks like it's made out of parts of other powers, so I'm leaving it alone. It's a little wordy but it does the job. I can see how this figure might make the goblins a bit more competitive in a figure-limit army. I like it, @Ninja Status , thanks for sharing! |