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Other Customization & HS Additions Everything from new ways to play to modded figures |
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#2
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Re: Soundwarp's Mods: Update 9-20!
Deinonychus then.
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#3
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Re: Soundwarp's Mods: Update 9-20!
Thanks 'Scaper94, kaiyu0707, ZBeeblebrox, S1R ART0R1US, Killer Lawnmower, Fen Hydra, NecroBlade, and DrummerScaper97
Thanks for the power suggestions flameslayer93, Shockma Ranyk, switzerlandoftheclarinets, and spiteofthedice Quote:
Anyway, Today's figure: The Venoc Predator, a Venoc Viper mutated by the foul poisons the Marro have spread throughout Marr. Made from: 3 Venoc Vipers, Su-Bak-Na's Dragon's tongue, and FixIt Sculpt. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#5
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Re: Soundwarp's Mods: Update 9-20!
Quote:
1) Why did you have 3 Su-Bak-Na's in the first place? 2) Why do you have 4 Su-Bak-Na's? Because I can't imagine you hacking up three of them without having a 4th to still play with. Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#6
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Re: Soundwarp's Mods: Update 9-20!
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After taking a turn with the Venoc Mutation, roll the 20-sided die. On a roll of 16 or higher you may take another turn with the Venoc Mutation. Multiple Heads When the Venoc Mutation attacks, it may attack two additional times. Reduce the number of attacks by one for every two wound markers on the Venoc Mutation's army card.* Marro Hatred When Attacking a Marro figure, the Venoc Mutation adds one automatic skull to whatever is rolled. (*Life=5) -Kaiser "Decided to NOT call it the Epic Hydra-Like Viper of Epic Hydra-Like Awesomeness" Cat |
#7
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Re: Soundwarp's Mods: Update 9-20!
Sweetness!! What do you do for a living?
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#8
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Re: Soundwarp's Mods: Update 9-26!
Amazing!
Enough said C3V Current Broadcast 4/29/2015 C3V Testimonial from " Easily the best quality classic customs I have ever seen" MY MINIATURE COLLECTION -- NEW VALHALLA |
#9
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Re: Soundwarp's Mods: Update 9-26!
Looks sick! I think this figure would be best taken with a side of Uncommon-ness.
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#10
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Re: Soundwarp's Mods: Update 9-26!
Very, very cool.
And you should host another one of those contests that you did a long time ago.
Spoiler Alert!
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#11
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Re: Soundwarp's Mods: Update 9-26!
Hey all, sorry it's been so long since my last update, I had a sinus infection, it was doing bad things to my head man.
Thanks Killer Lawnmower, Lord Pyre, ZBeeblebrox, aquamaniac27, flameslayer93 Thanks for the power suggestions, switzerlandoftheclarinets, spiteofthedice, Shockma Ranyk, Kaiser Cat, and Prometheus That depends, what's your security clearance? I'm a bench jeweler Quote:
Quote:
Anyway, Today's figure: Sir Robert the Cyber Knight. A Knight of Weston that was mortally wounded in battle, Sir Robert was given a second chance at 'life' by Omnicron Technicians. Now a cyborg, Sir Robert combines advanced technology and a knight's valor into a powerful force for JUSTICE! Made from: Head and shield from a Knight of Weston, legs from a Omnicron Sniper, shield from a Sentinel of Jandar, arms and claw hand from various Mech Warriors, lance made from lego bits and a lightsaber blade, shoulders made from an unknown doodad and joints from a bootleg Minicon transformer, and magical fairy dust. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#12
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Re: Soundwarp's Mods: Update 9-26!
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Laser Lance Special Attack Range Special. Attack 6. Choose 4 spaces in a straight line from Sir Robert. All figures on those spaces who are in line of sight are affected by Sir Robert's Laser Lance Special Attack. Roll 6 attack dice once for all affected figures. Affected figures roll defense dice separately. Cyber Armor 18 Whenever Sir Robert Receives one or more wounds from an attack by an opponent's figure, roll the 20-sided die. If the attacking figure is not adjacent, add 2 to your roll. If Sir Robert has 3 or more wounds on his army card, add 1 to your roll. If you roll a 18 or higher, ignore any wounds received. A Coward's Demise Whenever a figure receives one or more wounds from Sir Robert's leaving engagement attack, roll the 20-sided die. If you roll a 9 or higher, the figure cannot move out of engagement with Sir Robert. |
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