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  #97  
Old May 27th, 2019, 08:43 PM
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

I could see 6L/2D as a starting point, since it technically also gives him 1 more Life to play with for his power (though it'll get gunned down easier).


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  #98  
Old May 28th, 2019, 03:22 PM
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

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Originally Posted by NecroBlade View Post
I could see 6L/2D as a starting point, since it technically also gives him 1 more Life to play with for his power (though it'll get gunned down easier).
We'll have to balance effectiveness in an optimal tournament setting (rats, raelin, etc.) with fun in an AotV only setting.

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  #99  
Old May 28th, 2019, 10:03 PM
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

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Quote:
Originally Posted by NecroBlade View Post
I could see 6L/2D as a starting point, since it technically also gives him 1 more Life to play with for his power (though it'll get gunned down easier).
We'll have to balance effectiveness in an optimal tournament setting (rats, raelin, etc.) with fun in an AotV only setting.
I think with the Ruiner’s current design direction, plus other potentially strong heroes like Chandra (if she becomes a special attack specialist), we should have no issue finding Cyberpunk Jace fun in an AotV setting.

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  #100  
Old May 29th, 2019, 05:15 PM
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

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I think with the Ruiner’s current design direction, plus other potentially strong heroes like Chandra (if she becomes a special attack specialist), we should have no issue finding Cyberpunk Jace fun in an AotV setting.
I was referring to his potential fragility.

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  #101  
Old May 29th, 2019, 06:22 PM
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by flameslayer93 View Post
I think with the Ruiner’s current design direction, plus other potentially strong heroes like Chandra (if she becomes a special attack specialist), we should have no issue finding Cyberpunk Jace fun in an AotV setting.
I was referring to his potential fragility.
That's my primary concern with making him too frail as well. If we aren't careful, it'll become more frustrating than fun to try to get him into position or use his powers.

That said, I'm willing to test 6L/2D and only bump up his defense if it's needed. Do we have a consensus to start there?
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  #102  
Old May 29th, 2019, 07:43 PM
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Re: [Pod 0] UNIT NAME (Jace, Investigator)

Quote:
Originally Posted by Astroking112 View Post
Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by flameslayer93 View Post
I think with the Ruiner’s current design direction, plus other potentially strong heroes like Chandra (if she becomes a special attack specialist), we should have no issue finding Cyberpunk Jace fun in an AotV setting.
I was referring to his potential fragility.
That's my primary concern with making him too frail as well. If we aren't careful, it'll become more frustrating than fun to try to get him into position or use his powers.

That said, I'm willing to test 6L/2D and only bump up his defense if it's needed. Do we have a consensus to start there?
Another way to aid this is to watch the general attack level of the set carefully. 3 out of the 4 designs so far have relatively big attack stats, with only the Lanterns having a weak attack output. Having more units (both squads and heroes) have lower attacking stats between 1-3 (1 being on a Deadly Striker or something) will help Cyberpunk Jace last a bit longer in AotV only scenarios.

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  #103  
Old May 30th, 2019, 12:14 AM
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

Let’s remind ourselves that units like Syvarris have 2D. I say we put that in the OP, and that’s something that can just come out in PT.
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  #104  
Old May 30th, 2019, 07:21 PM
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

OP updated. Not gonna lie, the 6/5/4/3/2 descending stats have a certain appeal.


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  #105  
Old May 30th, 2019, 08:17 PM
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

Now we just need to make him cost 1 point to keep up the pattern.
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  #106  
Old May 30th, 2019, 08:25 PM
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

I mean, 100 might not be out of the question.


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  #107  
Old June 2nd, 2019, 09:39 AM
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

So, are we ok to start testing the stats in the OP? We can give 100 points a shot.

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  #108  
Old June 2nd, 2019, 10:13 AM
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

No complaints from me. I'm inclined to think that 100 might be too low given his potential, but I'm not opposed to trying it out.
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