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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#49
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Re: Nobody's Public Wheelhouse
Yeah, also a fair take. Really what we need is a way to help out Mystique II.
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#50
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Re: Nobody's Public Wheelhouse
I want new versions of Toad/Pyro/Avalanche with a power similar to this.
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#51
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Re: Nobody's Public Wheelhouse
EDIT: Ooh, or like this. I don't have any full drafts yet, but double-posting because I want to preserve the idea.
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#52
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Re: Nobody's Public Wheelhouse
I do like that. Also really excited for a marauder leader Sinister. More leaders for mutants are alway awesome. Get more mutant on mutant violence.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#53
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Re: Nobody's Public Wheelhouse
We need more Marauders too. It's just Vertigo and Harpoon right now.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#54
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Re: Nobody's Public Wheelhouse
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A bit worried that Hulkop's re-roll power might make him a bit of a top pick in the fledgling Gamma Mutate faction. Might be smart to change it up/limit it a bit. |
#55
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Re: Nobody's Public Wheelhouse
Seems a little weird that they stop being Mutants to be Mutates, but there isn't really a good way around that I guess.
Is it intentional that you always get the minus one defense thing when attacking your dude you put the smash me sign on? (since you're never engaged to them) I guess that makes it easier to combo with dudes you want to wound. Gundams are also always down to smash. Kinda a hard power to do much with since largely anybody on your team you want to wound yourself you want to do it with autowounds, not attacks (and especially not adjacent attacks). Could probably just limit the Not Funny power to once per player turn or something like that if you wanted to dial it down some. I don't really think it would be that big a deal though. Honestly seems more relevant to Mutants than Hulks really. Ranged attacks / lots of little attacks feel more impacted by it than single big normal attacks. And Mutants have more access to those. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#56
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Re: Nobody's Public Wheelhouse
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I thought about building some kind of soft synergy into Hulklops just to make him like being the one who gets the sign. Just couldn't figure out how that would work. Quote:
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#57
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Re: Nobody's Public Wheelhouse
I'd be tempted to move away from the Bag-Man direction for Iceman and toward a Shredder style antagonism thing? That seems a little easier to set up as a thing you can leverage.
My first thought on the Not Funny mechanic was that you could rework it a bit into something kinda Nebula-y? Intent being that you can set up turns where you're doing something tricky with some wimpy Mutant, they don't actually attack that well, and then Scott activates a Gamma Mutate follow-up. (Not necessarily hardcoding those roles, just sort of relying on the fact that Mutants have access to crappy attacks and Gamma Mutates are gonna be figures with big turns). That might keep him wanting Mutants around for a weird hybrid thing while still liking other gamma guys. |
#58
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Re: Nobody's Public Wheelhouse
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Conflict Resolution is the part I'm least sure about here. Really wanted something a bit quirky that adds something new to the faction (OM shenanigans), but it's definitely got a lot of moving parts for what it's doing. If you want to see more of where the Bat-Fam is headed, be sure to check out Archie's Batman design, in playtesting now! Last edited by MrNobody; March 13th, 2022 at 11:34 AM. |
#59
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Re: Nobody's Public Wheelhouse
I think I'd stick with Insane. Neat write up.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#60
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Re: Nobody's Public Wheelhouse
Pretty cool.
Usually not a huge fan of OM stuff but that is pretty interesting. I like that it always does something when activated. |
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