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Re: [Pod 0] Glyph of Movement - Design
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2) I'm not sure that I see the correlation between using AotP's markers and Rannveig, unless it's some kind of trigger that flips each time that a figure enters that space? I'm probably missing something here, but I don't see an immediate need for using markers for the glyphs. 3) I agree, and this sort of idea is actually pretty intriguing to me... Say, for example, that we expand that "Inverse Glyph" idea from earlier: INVERSE GLYPHSI think that this idea actually has a lot of potential. The glyphs are quite a bit weaker this way since they are only active half of the time and no longer powerful passive bonuses for the duration that they're held, but this has the potential to foster a pretty interesting tempo depending on how maps are designed. The added bit of dynamism to games could really help spice up the flat pieces of cardboard, too. I also think that the alternating structure is a bit easier of a rule to remember than being able to secretly look at what glyphs you're holding or deciding when to flip them over. Any other thoughts on the matter? I think that we have to be willing to rework them a bit if we want to make a more substantial mechanical tweak to glyphs for sure. These ideas don't gel super well with temporary glyphs in any case, unless we wanted them to only be activable when the glyphs are power-side-up. Proud Member of Platyfly!
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