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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#73
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Re: The Book of Sub-Zero (Public Playtesting)
Lobster’s tests:
Quote:
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#74
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Re: The Book of Sub-Zero (Public Playtesting)
I’m thinking we drop Sub’s defense by 1. That should help make him slightly more vulnerable, and make Ice Clone Counter not as deadly. I was surprised he managed to deal so many wounds with it, as it’s essentially a once per round counter strike.
We’re gonna need a solid tester to put some hands on this one I feel. With so many wins I’m not sure where else to turn here. Though in the first game Sub seemed to play a minor factor. So it’s still hard to tell what’s driving the success. |
#75
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Re: The Book of Sub-Zero (Public Playtesting)
I've nearly finished Test One - let me get some thoughts together, on ICC in particular.
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#76
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Re: The Book of Sub-Zero (Public Playtesting)
Name Of The Playtest Unit: Sub-Zero
Army Test 1 Map: Island Plane Crash (no glyphs) Armies: Sub-Zero, Elite League Assassins, Man-Bat Assassins, 2x Hand Ninja (700 points) vs. Leonardo, Raphael, Donatello, Michelangelo (700 points)
Spoiler Alert!
Last edited by Lazy Orang; May 28th, 2018 at 03:00 PM. |
#77
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Re: The Book of Sub-Zero (Public Playtesting)
I’m fine with that change. That said, I’m glad it was a close game on your end.
Let’s do that change and carry on with a defense of 5. Updated |
#78
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Re: The Book of Sub-Zero (Public Playtesting)
Good solution Lazy, I like that.
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#79
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Re: The Book of Sub-Zero (Public Playtesting)
Excellent! Would you like me to run a repeat of the Turtles game with that change, then one more? Not 100% certain when I'll be able to do those, but I'll certainly get on them.
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#80
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Re: The Book of Sub-Zero (Public Playtesting)
That’d be nice. Then if ronin or Soundwarp can get to him I think that should be enough testing post change as long as everything checks out.
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#81
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Re: The Book of Sub-Zero (Public Playtesting)
Quote:
Well, I'm glad you said yes, because the first game's done! Fait accompli, ladies and gentlemen!* Name Of The Playtest Unit: Sub-Zero Army Test 1 Map: Island Plane Crash (no glyphs) Armies: Sub-Zero, Elite League Assassins, Man-Bat Assassins, 2x Hand Ninja (700 points) vs. Leonardo, Raphael, Donatello, Michelangelo (700 points)
Spoiler Alert!
*There are no ladies. I am the only lady who has access to this thread, save Dysole, who never posts. I am addressing people who do not exist. Go me. |
#82
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Re: The Book of Sub-Zero (Public Playtesting)
I’m fine if he comes in closer to 210. Not too hung up on a specific point value as long as he’s useful and fun at the point value he ends up at.
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#83
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A Wild Dysole Appears
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That said, I know close to nothing about this character and I think you'll be fine once you implement lazy's suggestion for balance concerns. ~Dysole, who couldn't resist and will try to be more active My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#84
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Re: The Book of Sub-Zero (Public Playtesting)
I can probably get some tests in late tonight after the Caps game.
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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