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  #37  
Old June 30th, 2019, 01:49 PM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

Fair enough. It does seem weird not to have both a name and a summary, but we can't do anything about what's actually printed on the glyph. I'm happy to just keep the name Knowledge.

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  #38  
Old August 4th, 2019, 01:22 AM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

Hey, @flameslayer93 , I believe that this passed through Editing and is now in Testing. The name of the glyph looks like it'll just be Glyph of Knowledge. Do you mind updating the title of this thread to reflect these updates?
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  #39  
Old August 4th, 2019, 01:48 AM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

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Originally Posted by Astroking112 View Post
Hey, @flameslayer93 , I believe that this passed through Editing and is now in Testing. The name of the glyph looks like it'll just be Glyph of Knowledge. Do you mind updating the title of this thread to reflect these updates?
On it!

Some real life things have gotten in the way recently (double shifts, getting sick, among other things), so please forgive my relative absence lately.

My customs.
NE Ohio Tourney - TBA
SW Ohio Tourney - NHSD (General Wars, 510)
AotV - Colliding the minis of AotP with the world of HS.
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  #40  
Old August 4th, 2019, 01:54 AM
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Re: [Pod 0] Glyph of Knowledge - Pod 0 - Testing

I just noticed that there's two Pod 0s in the title. If only there could be two of each of us as well.

And no worries! I understand life getting in the way. I've just been going through everything recently to compile a status report for how things are currently shaping up.
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  #41  
Old September 2nd, 2019, 01:43 PM
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Re: [Pod 0] Glyph of Knowledge - Testing

I ran a test with both of the AotV glyphs last week. Knowledge had a nonexistent very poor showing, but I'm posting the report here anyway because seeing that the Glyph of Knowledge is useless sometimes is still an important data point.

- - - - - - - - - - - - - - - - - - - - - - -

IF YOU CAN’T TAKE THE HEAT… by Dignan
Glyphs: Recall (AotV), Knowledge (AotV)
Astro: Kato Katsuro, 2x Ashigaru Harquebus, 3x Ashigaru Yari, Sentinels of Grax (540)
Leo: Jarek Guy, Kira Jax, Rendar Fy, 5x M-43 Resistance Fighters (540)

Surviving:
Kato Katsuro, 6x Ashigaru Yari, 3x Ashigaru Harquebus, 2x Sentinels of Grax
~405 Points Left
(1 Ashigaru Harquebus was revived by Recall)

Game Summary:
  • M-43s gained height initially, but the Ashigaru quickly retaliated and dealt more damage, annihilating over two full squads due to some solid rolls. Leo gave up on Recall because he felt like he’d probably lose two or more figures trying to reach it.
  • Neither of us went for Knowledge because it was on top of lava field on this map. The 50% chance of killing a squad figure to get the chance to activate it at the start of the next round wasn’t worthwhile.
  • Recall was used by a Yari to revive a Harquebus. Since I only had two squads of them, it was appreciated despite "only" reviving 15 points, especially since it bought me an extra turn of 4 attacks and two extra turns of 3 attacks with the Harquebus.
  • Leo blanked and took a turn with Kira Jax at the beginning of Round 3. Probably his worst option at the time, unfortunately. An Encircle Special Attack ended Rendar soon afterward. After that, it was mostly just clean-up.

My Thoughts:
On certain maps and locations, this glyph is practically worthless. The only time that I would want to risk lava field damage to use this glyph the next round with my army is if I got Kato over there, which has no chance of happening.

Of course, other glyphs have very specific uses as well, and this can be addressed by carefully selecting maps/glyph pools.
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  #42  
Old September 11th, 2019, 06:44 PM
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Re: [Pod 0] Glyph of Knowledge - Testing

Don't know if/when I'd be able to do it, but we definitely want multiplayer tests with this one.

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  #43  
Old September 11th, 2019, 07:11 PM
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Re: [Pod 0] Glyph of Knowledge - Testing

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Originally Posted by NecroBlade View Post
Don't know if/when I'd be able to do it, but we definitely want multiplayer tests with this one.
For sure. I normally run monthly events on my campus for HeroScape; once I get those back up and running again, I'll try to run some multiplayer game nights to see how people like it outside of a 1v1 setting.
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