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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#85
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Re: Scytale's customs - set 12 (5/26)
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If anyone can think of a game-breaking combination with Convert and Sacrifice, please let me know. |
#86
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Re: Scytale's customs - set 12 (5/26)
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Although, the stickler is that there's always the possibility of a future figure that's not an Undead, Soulborg, or Construct, that will break him (there's maybe already something in the C3G; I'll have to head over there next). I made a similar mechanic some time ago (Deputize) and nerfed it by restricting the race and army card cost that could be affected. Something along those lines could reduce the possibility of future conflicts, but that's not to say there's any immediate need to change him. While considering different heroes, I thought the image of Brunak converting and carrying around a Dagonite as a meat shield was kind of comical. |
#87
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Re: Scytale's customs - set 12 (5/26)
Well done indead!!!!
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#88
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Re: Scytale's customs - set 13 (5/31)
Thanks PikminToo!
Today's set finishes off virtual wave 4. I wish I could claim that the Massgrave Zombie is my creation; it was a gift for me made by my sister. While the figure mod was hers, the card is my own design. |
#89
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Re: Scytale's customs - set 13 (5/31)
I checked out those guards and the preist, and could you make a card for the guy with the big flag. Maby he could have a power boost for devote people within like 6 spaces or something
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#90
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Re: Scytale's customs - set 13 (5/31)
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In the end, making something for the figure would end up feeling forced to me. You are more than welcome to come up with your own custom, however. I'll even make the card if you like. Last edited by Scytale; June 2nd, 2011 at 11:51 AM. |
#91
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Re: Scytale's customs - set 14 (6/2)
This set kicks off my 5th and final virtual wave. I wouldn't necessarily say I've saved the best for last (mostly because I don't know what I would label as my best), but I saved some of the really good ones. The zulus in particular look great on the battlefield and are a blast to play.
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#92
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Re: Scytale's customs - set 14 (6/2)
Wow.
Looks like I'm going to be doing some ebay hunting for some figures in the near future. Thanks for helping keep the flame burning. Join my customs committee. Give input to my newest creations. http://www.heroscapers.com/community...ad.php?t=34056 |
#93
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Re: Scytale's customs - set 15 (6/6)
Thanks Roufus! Always nice to hear positive feedback.
New set today, featuring some new agents, a band of mercenaries, and a viper repaint. |
#94
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Re: Scytale's customs - set 15 (6/6)
Something got lost in translation with the Slanec Vipers. Under Frenzy it says "After you take a turn the Slanec Vipers," but it should be "After you take a turn with Slanec Vipers"
I'm curious what guided you to give them 1 ranged shot only (+ any frenzies) instead of letting all of them shoot. I'm, admittedly, not always the best at seeing the true value of a unit, but it seems to me that their being unique coupled with their reduced at-range potential makes other ranged squads (even a single common one) or additional Venocs always a better choice. I feel like the answer must lie in their superior threat range since that's really what sets them apart from other ranged options, but I'm interested to know your thought process in the creation of this squad. |
#95
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Re: Scytale's customs - set 15 (6/6)
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Pricing is a tougher question. Is the 2 defense and singular-use ranged special attack worth doubling the price? Is it always better to take two squads of Venocs? |
#96
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Re: Scytale's customs - final set (6/9)
This set is the last of my customs, at least for the time being. Valkrill gets a dragon and the primadons tinker with genetic modification and cyborg technology to create super soldiers. The Snowman is just me having some silly fun.
I know it's been a whole lot of stuff, but I hope people have enjoyed checking out these units. I certainly enjoyed creating them. Thanks once again to everyone for their comments and suggestions! |
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