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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old April 9th, 2019, 12:38 AM
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The Book of M. Bison

The Book of M. Bison

C3G UDON SUPER SECRET EXCLUSIVE 70
SHADALOO



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the Street Fighter set.
Its model number and name are #019 / M. Bison.

_________________________________________________________________

Character Bio - Leader of the criminal organization known as Shadaloo, M. Bison's true desire is raw power. By harnessing great technology, Bison powers himself with Psycho Power, a mystical energy allowing him to brainwash others and present himself as a great fighter. Throughout history, M. Bison has made many attempts to coerce and control powerful fighters, including hosting a Street Fighter tournament. M. Bison has particular interest in the Satsu No Hado power held by Ryu and Ken, hoping one day to control them within his empire.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • M. Bison's Psycho Power special power allows him to move or attack with Enforcers you control.
  • As an M. Bison, if you control Dee Jay, he has the class of Enforcer instead of what is listed on his card.
Immunities, Benefits, and Weaknesses:
  • As an M. Bison, if Chun-Li is engaged with him, she cannot attack any other figure.
  • M. Bison's Psycho Power special power allows him to take control of an engaged Human figure.
  • As a Dictator, M. Bison interacts differently with these special powers.
  • As a flying figure, M. Bison interacts differently with these special powers.
  • As a figure with a special attack, M. Bison can interact differently with these special powers.
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-CARD UPDATES:
2021, March 8 - Psycho Warp to work on Special Attacks

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Last edited by japes; March 9th, 2021 at 09:52 PM.
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  #2  
Old April 9th, 2019, 12:45 AM
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Re: The Book of M. Bison (Design Phase)

NAME = M. BISON

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = DICTATOR
PERSONALITY = EGOTISTICAL

SIZE/HEIGHT = MEDIUM 6

LIFE = 5

MOVE = 4
RANGE = 3
ATTACK = 5
DEFENSE = 4

POINTS = 330


PSYCHO POWER
After revealing an Order Marker on this card and taking a turn with M. Bison, if he is engaged, you may either:
  • move any two Enforcers you control, or;
  • attack with one Enforcer you control, or;
  • take temporary control of any Human engaged with M. Bison and immediately take a turn with that Hero.

PSYCHO CRUSHER SPECIAL ATTACK
Range Special. Attack 5.
Instead of moving and attacking normally, you may move M. Bison up to four spaces in a straight line. During this movement, M. Bison may move through all figures and does not take leaving engagement attacks. After moving, roll attack dice against each figure M. Bison moved through. Roll for each attack separately. M. Bison must attack all figures he moved through, and may attack them even if he is engaged with a different figure.

PSYCHO WARP 13
If an opponent's figure attacks M. Bison and at least 1 skull is rolled, roll the 20-sided die. If you roll 13 or higher, M. Bison takes no damage and you may choose an empty space within 3 spaces of M. Bison. Place M. Bison on the chosen space. M. Bison will not take any leaving engagement attacks when using Psycho Warp.


FLYING

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Last edited by Soundwarp SG-1; March 9th, 2021 at 06:38 PM.
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  #3  
Old April 15th, 2019, 11:38 AM
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Re: The Book of M. Bison (Design Phase)

Quote:
Originally Posted by Scapemage View Post
NAME = M. BISON

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = DICTATOR
PERSONALITY = EGOTISTICAL

SIZE/HEIGHT = MEDIUM 6

LIFE = 5

MOVE = 5
RANGE = 3
ATTACK = 5
DEFENSE = 4

POINTS = 340


PSYCHO POWER
After revealing and Order Marker on this card and before taking a turn with M. Bison, if he is engaged, you may either:
  • move any two Enforcers you control, or;
  • attack with one Enforcer figure you control, or;
  • take temporary control of any Human figure engaged with M. Bison and take a turn with it.

PSYCHO CRUSHER SPECIAL ATTACK
Range Special. Attack 5.
Instead of moving and attacking normally, you may move M. Bison four spaces in a straight line. During this movement, M. Bison may move through all figures and does not take leaving engagement attacks. Roll attack dice against each figure M. Bison passed through with this movement. Roll for each attack separately.

PSYCHO WARP 13
If M. Bison is attacked by a normal attack from an opponent's figure, and at least 1 skull is rolled, roll the 20-sided die. If you roll 1-12, roll defense dice normally. If you roll 13 or higher, M. Bison takes no damage and you may choose an empty space within 3 spaces of M. Bison. Place M. Bison on the chosen space. M. Bison will not take any leaving engagement attacks when using Psycho Warp.

FLYING
Competitive Checklist

Does the design disrupt opponent's Order Markers in a way that offers a net gain in turns taken with strong figures versus the turns your opponent can take with strong figures (Ozymandias, Joker (I), Meteorite)?

No

Does the design offer auto-wounding that either doesn't require taking turns or is otherwise extremely efficient (War Machine, Jason Voorhees, Cosmic Cube)?

No

Does the design immobilize figures or prevent turn-taking (Blob, Spider-Girl, Diablo, Green Lantern Alan)?

No

Does the design move opponent's figures in a way that's easy to pull off and can move figures multiple spaces in multiple directions (Graviton, Magneto, Vulture)?

He can move opposing figures, but only Humans and not ridiculously.

Does the design allow for moving friendly figures without taking turns, or for moving 2+ friendly figures while still taking a turn (Martian Manhunter [I], Green Lantern John, Angel)?

Yes! However, they have to be Enforcers and the double move does not allow an attack.

Does the figure allow for two figures, one of them being a wide range of possible figures, to both attack on a single Order Marker (Zombie, Robot, Iron Patriot, Ms. Marvel, Rocket [II], Martian Manhunter [II], Nebula, Baby Groot, Havok)?

Yes, M. Bison and one Enforcer can attack in the same turn.

Does the design offer any sort of passive boost outside of a narrow set of figures (Star-Lord, Sage, Brainiac 5, Captain America, Batman [III])?

No

Does the design help keep your allies alive just by being nearby (Daring
Decoy, Aaron Cash, Jocasta, Weather Wizard)?

No.

Is it OK for the design to have defensive abilities that could make it essentially unkillable in some matchups or endgame situations (Cosmic Cube, Healing Factor, Master Martial Artist)?

N/A

If the figure has auto-destroy powers or powers that can force the opponent's figures to attack each other, are they balanced for strong opposing figures and/or boosts that can make the powers more reliable (Puppet Master, Psycho-Man, Enchantress)?

Yes, M. Bison can take a turn with an opposing Human figure, but for his cost, this is not ridiculous.

Is the figure likely to earn its value many times over by either running out alone at the start of a battle (pre-eval Crow, Solomon Grundy) or by sitting in the startzone until the end of a battle (Arnim Zola, Silk Spectre)?

No.

Will synergies in the design create concerns for future designs (Mad Thinker, pre-eval Enchantress, Star-Lord)?

No, Enforcers are beginning to develop and I don't imagine there will be any more non-fighting-game characters slotted into the Enforcer role.

Does the design combo particularly well with one of the design concerns above (Magma)?

No.

Consistency Checklist

Are the character’s name and secret identity listed in a consistent format with the rest of the project? If the character shares a name and/or secret identity with another character is it properly clear whether or not they are the same character?

Yes. Abbreviations have been used in other Street Fighter characters (see E. Honda).

Consider the listed Species. Are the design’s power level, point level, and statistics (life, move, range, attack, and defense numbers) within the established range for that species? If it’s an outlier, is there thematic justification for this?

M. Bison is an amped up human. There is no qualification of strange species in Street Fighter to my knowledge. Currently, there is no Human synergy other than a couple of weak healers, so this is not problematic.

Consider the listed Uniqueness. Does the power text properly reflect whether the figure is a Hero or a squad, and whether it is Event, Unique, Uncommon, or common? If it’s Event, are the powers written with consideration for Event Hero rules? If it’s Uncommon, are the powers written to avoid stacking? If it’s common, are the powers written with this in mind?

He is a mainstay in Street Fighter and thus would not qualify as an Event Hero.

Consider the Class and Personality. For each, is it a reuse? If so, is the character thematically consistent with other members of that Class or Personality? If not, is there a preexisting Class or Personality that would fit as well that could be used instead? Are there any existing synergies with that Class or Personality that are undesirable or that this Design would create that would be undesirable for preexisting members of that Class or Personality?

Egotistical has no synergies. Dictator is only used on Torquemada and there is no synergy.

Consider the listed Size. If the figure is double based, is it Large or Huge? Is the chosen miniature’s physical size consistent with other miniatures in the chosen size category?

The Size is appropriate. M. Bison is a big guy. If @Spidey'tilIDie can double check the miniature height, though, that would be much appreciated.

Consider the listed Life number. Is this number consistent with other figures of the same species?

M. Bison is bulky and warrants 5 life. However, I could see it coming down to 4 if toning down is needed.

Consider the listed Move number. Is this number consistent with other figures of that power level?

5 move is standard human. I'm actually going to drop this to 4 move since he has never been very fast and is quite bulky.

Consider the listed Range and Attack numbers. Is this number consistent with other figures that use the same type of weapon or power to attack?

3 range is pretty normal for telepath type characters. If really needed, it could go down to 2.

Consider the listed Defense number. Is this number consistent with other figures of the same or similar species and with the same or similar armor or other defensive equipment?

M. Bison is bulky, but not necessarily hard to smack down if you can catch his teleporting.

Does the figure have Super Strength? If it does or doesn’t, was this determined on the standard of that character demonstrating three things: 1. The ability to throw a car 2. The ability to survive a fall from a tall building and 3. The ability to knock back another person when punching them?

He has some form of aura powers but nothing warranting Super Strength.

Examine all of the special powers. Are there other powers that fit the same theme already in existence in the project? If so, can they be reused? If they can’t, can those other powers be used as a basis for the mechanics and wording?

Psycho Warp is based on numerous escape powers. Psycho Power uses the same bullet formatting as Kingpin and a few others.

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  #4  
Old May 22nd, 2019, 08:53 PM
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Re: The Book of M. Bison (Design Phase)

Edits:

Quote:
PSYCHO POWER
After revealing and Order Marker on this card and taking a turn with M. Bison, if he is engaged, you may either:
  • move any two Enforcers you control, or;
  • attack with one Enforcer figure you control, or;
  • take temporary control of any Human figure engaged with M. Bison and immediately take a turn with that Hero.

PSYCHO CRUSHER SPECIAL ATTACK
Range Special. Attack 5.
Instead of moving and attacking normally, you may move M. Bison up to four spaces in a straight line. During this movement, M. Bison may move through all figures and does not take leaving engagement attacks. After moving, roll attack dice against each figure M. Bison moved through with this movement. Roll for each attack separately. M. Bison must attack all figures he moved through, and may attack them even if he is engaged with a different figure.

PSYCHO WARP 13
If an opponent's figure attacks M. Bison with a normal attack and at least 1 skull is rolled, roll the 20-sided die. If you roll 1-12, roll defense dice normally. If you roll 13 or higher, M. Bison takes no damage and you may choose an empty space within 3 spaces of M. Bison. Place M. Bison on the chosen space. M. Bison will not take any leaving engagement attacks when using Psycho Warp.
Plaintext:

Quote:
PSYCHO POWER
After revealing an Order Marker on this card and taking a turn with M. Bison, if he is engaged, you may either:
  • move any two Enforcers you control, or;
  • attack with one Enforcer you control, or;
  • take temporary control of any Human engaged with M. Bison and immediately take a turn with that Hero.

PSYCHO CRUSHER SPECIAL ATTACK
Range Special. Attack 5.
Instead of moving and attacking normally, you may move M. Bison up to four spaces in a straight line. During this movement, M. Bison may move through all figures and does not take leaving engagement attacks. After moving, roll attack dice against each figure M. Bison moved through. Roll for each attack separately. M. Bison must attack all figures he moved through, and may attack them even if he is engaged with a different figure.

PSYCHO WARP 13
If an opponent's figure attacks M. Bison with a normal attack and at least 1 skull is rolled, roll the 20-sided die. If you roll 13 or higher, M. Bison takes no damage and you may choose an empty space within 3 spaces of M. Bison. Place M. Bison on the chosen space. M. Bison will not take any leaving engagement attacks when using Psycho Warp.
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  #5  
Old April 9th, 2019, 12:54 AM
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Re: The Book of M. Bison (Design Phase)

Art post, if needed. Comic and mini linked thus far.

Comic Art Option:
Spoiler Alert!

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Last edited by Scapemage; May 7th, 2019 at 03:33 PM.
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  #6  
Old April 9th, 2019, 12:55 AM
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Re: The Book of M. Bison (Design Phase)

Okay, so I implemented the comments from LCW. Thanks for chiming in to everyone who did so there. Psycho Power now requires an Order Marker, the Special Attack is down to 5 attack, range up to 4, and has been reworded for clarity. A quick run through the point calculator gave me high 300s (first time using it, it is tough to rank the powers). We will see where he lands. I feel like low to mid 300s is appropriate for him since he is easily the most powerful person in Street Fighter to my knowledge.


Current Enforcers (plan is for Street Fighter villains and some other general fighting-game villains to be Enforcers):
Joe Fixit
Balrog (SF villain)
Firebrand
Reptile
LexCorp Security

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  #7  
Old April 9th, 2019, 07:31 AM
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Re: The Book of M. Bison (Design Phase)

I'd put Bison anywhere from 250 to 350. He's probably second only to Akuma (and Gouken) as top dog in the SF universe and he's flexible in interpretation.

Already been patched up pretty well here so I'm happy with him.

I might cut the movement part of the second pip, though, just to streamline him a bit. Move two Enforcers, attack with one Enforcer, or take temporary control.
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Old April 9th, 2019, 07:48 AM
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Re: The Book of M. Bison (Design Phase)

Can you move and attack with the same Enforcer?


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Old April 9th, 2019, 09:30 AM
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Re: The Book of M. Bison (Design Phase)

Psycho Power doesn't need a Mental Shield call-out. It would if it were doing something mechanically different from straight-up 'take control' that were trying to convey the same theme, but it can go without.

Prototype synergy section:

Quote:
Incoming Synergy:Outgoing Synergy:
  • M. Bison's Pscyho Power special power allows him to move or attack with Enforcers you control.
Immunities, Benefits, and Weaknesses:
  • As an M. Bison, if Chun-Li is engaged with him, she cannot attack any other figure.
  • As a Human, M. Bison interacts differently with these special powers.
  • As a Dictator, M. Bison interacts differently with these special powers.
  • As a flying figure, M. Bison interacts differently with these special powers.
  • As a figure with a special attack, M. Bison can interact differently with these special powers.
  • M. Bison's Pscyho Power special power allows him to take control of an engaged Human figure.
  • M. Bison's Psycho Warp 13 special power can be bypassed by special attacks.
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Old April 9th, 2019, 10:18 AM
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Re: The Book of M. Bison (Design Phase)

Is Psycho Crusher supposed to be 4 spaces or up to 4 spaces?

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Old April 9th, 2019, 11:35 AM
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Re: The Book of M. Bison (Design Phase)

Quote:
Originally Posted by johnny139 View Post
I might cut the movement part of the second pip, though, just to streamline him a bit. Move two Enforcers, attack with one Enforcer, or take temporary control.
I'd be alright with that to tone down the power level some.
Quote:
Originally Posted by Lazy Orang View Post
Can you move and attack with the same Enforcer?
Yes, that's the idea.
Quote:
Originally Posted by quozl View Post
Is Psycho Crusher supposed to be 4 spaces or up to 4 spaces?
It's intended to be exact, as it has a fixed range from my understanding.

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Old April 9th, 2019, 11:40 AM
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Re: The Book of M. Bison (Design Phase)

Quote:
Originally Posted by Scapemage View Post
Quote:
Originally Posted by quozl View Post
Is Psycho Crusher supposed to be 4 spaces or up to 4 spaces?
It's intended to be exact, as it has a fixed range from my understanding.
OK, but that's pretty limiting on how many times he'll be able to setup that power. What about lifting the straight line restriction and doing something like this?

Instead of moving and attacking normally, you may move M. Bison exactly four spaces, never moving to the same space twice. During this movement, M. Bison may move through all figures and does not take leaving engagement attacks. Roll attack dice against each figure M. Bison passed through with this movement. Roll for each attack separately.

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