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Old November 14th, 2019, 05:00 PM
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Re: How will C3V units affect the Metagame?

Quote:
Originally Posted by kolakoski View Post
Actually, playing to the clock is part of a Grandmaster's toolbox. But there is a point of diminishing returns. If Heroscape tournaments used Chess clocks, for instance, limiting each player to half the total time of the match, stalling might be made moot.
As D_S notes: crazy anecdotes from 8 years ago aside, stalling is already largely moot. It's not something I've seen wielded as an intentional tactic to game a win on time, ever.

That said, we have put in time rules for online play. We put them in because despite not having a round limit to play against, there's a limit to how much time a player should be expected to wait for their opponent. That, plus stalemate rules, give us ways to enforce an end to games that could (and, in a couple rare occasions, did) go on for too long.

The online game timer operates on a more complex set of rules than you might expect, due to the amount of back and forth interaction that happens on a turn in Heroscape. A straight chess clock would actually be pretty annoying to use in live Heroscape.
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