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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#3337
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Re: The Pre-SoV Workshop
It seems like the “number of the OM” mechanic isn’t as popular, then.
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#3338
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Re: The Pre-SoV Workshop
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#3339
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Re: The Pre-SoV Workshop
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#3340
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Re: The Pre-SoV Workshop
Limiting it to three turns? So, all numbered order markers or something?
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#3341
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Re: The Pre-SoV Workshop
I am assuming that the Lawman who takes a Turn +3 others who have OMs on their cards.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#3342
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Re: The Pre-SoV Workshop
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#3343
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Re: The Pre-SoV Workshop
Forgive my questions, but a "Move 3, attack with three" breakdown on his abilities does seem to edge him closer to the "omegacron/Lao Xin" style of bonding - which we were explicitly told was not going to pass. Is that a valid concern?
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#3344
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Re: The Pre-SoV Workshop
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I think you are losing some of its uniqueness by limiting to two other lawmen, and some of the hard choices. It will no longer be a choice to decide to put 2 OM's on Clayton for extra movement, vs spreading out all OM's on all Lawmen for extra Shootout activations. Major gameplay implications. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#3345
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Re: The Pre-SoV Workshop
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I prefer a restriction to normal attacks than limiting the number of turns. |
#3346
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Re: The Pre-SoV Workshop
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#3347
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Re: The Pre-SoV Workshop
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Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#3348
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Re: The Pre-SoV Workshop
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Failure to do so, means Clayton gets 2 (numbered) OM's pretty much every round. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
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