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Maps & Scenarios Battlegrounds and scenarios |
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#3913
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Re: Battlefields of Valhalla Discussion Thread
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Torch By Rednax Murky Waters by Panopticon I'd also like to nominate these two from which made it to a few tournaments across the country this past NHSD. Last edited by Darkmage7a; October 21st, 2010 at 10:48 AM. Reason: There were a few others I'd like to nominate as well but they don't all ascribe to the BoV guidelines. :P |
#3914
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Re: Battlefields of Valhalla Discussion Thread
Torch By Rednax - I love a good lava map and combined with castle walk for melee - Yes to review
Murky Waters by Panopticon - Reminds me a bit of Gamebear's Healing Waters - The hill just outside the start zone concerns me a bit but the road and LOS blockers may be able to help. - Yes to review Violation by nyys - Too many choke points for my taste. Leaving melee to either skirt way around the edge or climb the lava. - No to review Fire and Bone by Ronin Valentina - I'll have to build this one and take a good look at it before I decide. It looks to be range friendly at first glance though. Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#3915
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Re: Battlefields of Valhalla Discussion Thread
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Admittedly, Lobo's army was not the most competitive of builds (as three-figure melee squads without some defensive boost or other advantage tend not to be against multiple-attacking ranged units), however I think your assessment of "range-friendly" is fair. (Whether it's too range-friendly is a different question.) |
#3917
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Re: Battlefields of Valhalla Discussion Thread
Trailblazer - Yes to review.
Shrine of Mo-Ne-Ca - I am interested to see if this works. Yes to review. Dragon's Gultch by BiggaBullfrog - Yes to Review Black Gold by Panopticon - Yes to Review Hard Eight by dok - Same as MM, way too bland for my taste. No to Review |
#3918
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Re: Battlefields of Valhalla Discussion Thread
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As Nyys said Quote:
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#3919
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Re: Battlefields of Valhalla Discussion Thread
Maps pending acceptance for review:
Black Gold by Panopticon This looks like an excellent map. YES to review. Torch by Rednax The combination of lava, battlements, and water tile placement make this map very tight. Tactical maneuvers are limited due to the constrictive nature of the maps pathing. NO to review. Murky Waters by Panopticon This map is very similar to Gamebear's Healing Waters. I had issues about the gameplay and LOS blockers on that map and those hold true here. NO to review. Violation by nyys I have some concerns about the power glyph placement and the pathing on the edges of this map, but it otherwise looks great. YES to review. Fire & Bone by Ronin Valentina The footprint of this map appears too large for the number of LOS blockers it has to work with. The combination of lava and wide open spaces spell doom for melee versus ranged confrontations. NO to review. Map currently being reviewed: Glacial Overflow by FishTako Glacial Overflow is a very nice looking map using the tundra and D&D mater set. The map gradually builds up toward the center and is dominated by the large glacier in the middle which is flanked by two hills. A glyph is placed in the shadow of each hill conferring an even stronger level of importance to the hill. The map implements it's LOS blockers very well. Ranged units have a tough time extending their threat range over their melee counterparts. This makes for a balanced match between a large variety of common armies. The shadow tiles are placed to protect units on the approach of the hills. Their positioning is well done with the exception of one hex. A shadow tile is placed directly next the the glyph on one side. This gives a marginal advantage to forces engaging enemy glyphs holders on that side. This is a minor quibble over otherwise well placed shadow tiles. The map doesn't do double based figures any favors. The small footprint and large number of little shadow and ice pockets really become problematic for many of the double spaced walkers. A smart opponent and really inhibit the effectiveness of these units with careful planning. Additionally, the glyphs are only accessible to single hex units (an item I've overlooked on my own maps). My biggest concern with the map is it's gameplay. The placements of the large glacier really breaks the map up. Movement around the glacier is quite the chore and flanking attacks are very slow in developing. Quick, surprise moves are few and far between when foot sloggin armies face off. Typical matches focus on one side of the glacier that has the best glyph. This leads to a match that gets congested and stagnant pretty quick. I've had this same problem with my own maps. In a match a few years ago, the same thing played out on Dolin's Switchback. While there are good moves to be made here and there, the gameplay just isn't as interesting or exciting. This map has great polish and is a solid build, but I vote NO to induct it to the BoV. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#3920
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Re: Battlefields of Valhalla Discussion Thread
Here's another map, if you don't have enough:
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Last edited by MegaSilver; October 22nd, 2010 at 08:46 AM. |
#3922
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Re: Battlefields of Valhalla Discussion Thread
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#3923
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Re: Battlefields of Valhalla Discussion Thread
Thanks, MegaSilver.
@nyys: They are included in the build instructions. The second scenario was specifically designed to BoV complient. Give it a look. Thanks. My Maps & Scenarios | My HeroScape Fan Site | My Design Blog
Why not try treasure hunting in Soulrazor Hollow! |
#3924
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Re: Battlefields of Valhalla Discussion Thread
I think nyys meant in the map pic itself.
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