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  #1  
Old June 22nd, 2012, 07:49 PM
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Re: The Book of Skeletons of Annellintia

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Originally Posted by vegietarian18 View Post
I would think that the problem with playing Iskra is how frail she is. Iskra can go down really quickly to heavy fire, and she will be your opponents main target if she is your only hero.
That's very true. In my experience, if you play too aggressively, Iskra drops pretty quickly after having summoned the Rechets.

However, if you keep her in a significantly safe position (height, LoS obstruction, in Raelin's aura, etc), her 4 Life for 50 points could go a long way. I still think, while not very economical, Cyprien best compliments the Skeletons. His 6 Life and 4 Def will keep him in the game for some time, even with sustained fire. Just keep attacking with the squad, then use Cyp for clean-up.

Sonya is a good boost to Cyp, but depending upon the points, she could limit the number of squads you draft. Nicholas seems as though he's better off with some Thralls.

I think that Iskra is a decent option for the Skeletons, but I'd still take the Rechets (and hope I don't lose Iskra before they can be summoned!).

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  #2  
Old June 20th, 2012, 12:50 PM
sixthflagbearer sixthflagbearer is offline
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Re: The Book of Skeletons of Annellintia

If you use these with Nicholas, they will do well vs squads, while you can get thralls for the heroes.

Skellies x2
Nicholas
Thralls x5

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  #3  
Old June 20th, 2012, 01:10 PM
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Re: The Book of Skeletons of Annellintia

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Originally Posted by sixthflagbearer View Post
If you use these with Nicholas, they will do well vs squads, while you can get thralls for the heroes.

Skellies x2
Nicholas
Thralls x5

500, 14
Nice! Things don't look pretty for that army if/when Nick goes down though. I think I'd be more likely to play that build at 550, where I could drop a couple of Thralls for another squad of the Skeletons.

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  #4  
Old June 20th, 2012, 01:18 PM
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Re: The Book of Skeletons of Annellintia

That's a pretty good idea. Nick and skellies take down squads, thralls for heroes. And everyone heals/ returns from the grave. That could be annoying to play against. (Fun to play though... hehehe).

A Cyprien, Sonya, Iskra, retchets, Marcu, and skellies VS Nick and his thralls would be a neat battle. I think the skeletons would have the advantage there due to no resurrection limitations (thralls need Nick to kill a non-undead).
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  #5  
Old June 22nd, 2012, 08:29 PM
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Re: The Book of Skeletons of Annellintia

Sonya has the added bonus of evening out your point total if you happen to be playing odd amounts of Skellies.

IE-

Skellies x3- 315
Cyprien- 465
Sonya- 510

If your playing 600 points, you could go with-

Raelin v1- 590
And your favorite 10 point Ninja for filler.
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  #6  
Old June 23rd, 2012, 11:41 AM
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Re: The Book of Skeletons of Annellintia

Woohoo, skeletons for the Esenwein family of vampires. This should make a very interesting themed army. Am eager to try them out, although I'd be using proxies.

And some shameless advertisement... a few weeks ago, I posted my custom lich, Mal Sayela. It would be an honor if you guys can give him a try with these skeleton army. Comments and suggestions to make him a better unit would be greatly appreciated. Also, the lich was designed with the intention to work with Undead Common Squads, so you can try him with these guys too...

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Deathstrike Thrall (C3V)
Phantom Knights
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Skeletons of Annellintia (C3V)
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  #7  
Old June 23rd, 2012, 10:13 PM
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Re: The Book of Skeletons of Annellintia

Anybody care to take a guess on Power Ranking? They seem like a solid B+ if not an A-. Synergy with Cyprien, Nicholas, Sonya and Iskra, solid movement ability, decent offensive output against bread 'n butter squads, and much better survivability than most squads in their price range, when you count Necromancy and Reanimation.
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  #8  
Old June 24th, 2012, 11:22 AM
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Re: The Book of Skeletons of Annellintia

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Originally Posted by Son of Arathorn View Post
Anybody care to take a guess on Power Ranking? They seem like a solid B+ if not an A-. Synergy with Cyprien, Nicholas, Sonya and Iskra, solid movement ability, decent offensive output against bread 'n butter squads, and much better survivability than most squads in their price range, when you count Necromancy and Reanimation.
I wouldn't rank them that high, actually. They're a solid B from what I saw in the game I played with them. Effectively they're a 52.5 point squad that halves the number of start zone spaces they use, and move 6 figures a turn. This is pretty good, and they're very thematic, but I wouldn't take them to a tournament.

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Old June 24th, 2012, 08:18 PM
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Re: The Book of Skeletons of Annellintia

Quote:
Originally Posted by Sir Dendrik View Post
Quote:
Originally Posted by Son of Arathorn View Post
Anybody care to take a guess on Power Ranking? They seem like a solid B+ if not an A-. Synergy with Cyprien, Nicholas, Sonya and Iskra, solid movement ability, decent offensive output against bread 'n butter squads, and much better survivability than most squads in their price range, when you count Necromancy and Reanimation.
I wouldn't rank them that high, actually. They're a solid B from what I saw in the game I played with them. Effectively they're a 52.5 point squad that halves the number of start zone spaces they use, and move 6 figures a turn. This is pretty good, and they're very thematic, but I wouldn't take them to a tournament.
I would disagree there.

They are very powerful, especially backed with the right Vampire. They play similar to the Zombies: they are a slow-moving fast army. They just cannot come back as easily as the Zombies.
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  #10  
Old June 24th, 2012, 08:49 PM
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Re: The Book of Skeletons of Annellintia

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Originally Posted by MegaSilver View Post
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Originally Posted by Sir Dendrik View Post
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Originally Posted by Son of Arathorn View Post
Anybody care to take a guess on Power Ranking? They seem like a solid B+ if not an A-. Synergy with Cyprien, Nicholas, Sonya and Iskra, solid movement ability, decent offensive output against bread 'n butter squads, and much better survivability than most squads in their price range, when you count Necromancy and Reanimation.
I wouldn't rank them that high, actually. They're a solid B from what I saw in the game I played with them. Effectively they're a 52.5 point squad that halves the number of start zone spaces they use, and move 6 figures a turn. This is pretty good, and they're very thematic, but I wouldn't take them to a tournament.
I would disagree there.

They are very powerful, especially backed with the right Vampire. They play similar to the Zombies: they are a slow-moving fast army. They just cannot come back as easily as the Zombies.
I psuedo-disagree, , in that while they can't come back as many times in a single turn as the Zombies, they will always come back in a turn, if you control their Vampire. In short, even if they can't attack, or if they whiff their attacks, they can still revive a member of the squad. Also, you can use Skellies that have been resurrected on that turn, as opposed to the Zombies, whose newly made undead have to wait until their next turn.

In regards to their mobility, they move even faster with Cyprien, since he can drop a few behind the enemy lines or near glyphs while the rest of the horde advances.
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  #11  
Old June 24th, 2012, 05:51 AM
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Re: The Book of Skeletons of Annellintia

the pdf link doesn't seem to work. Am I the only one with this problem ?
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  #12  
Old June 24th, 2012, 10:59 AM
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Re: The Book of Skeletons of Annellintia

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Originally Posted by Lyrgard View Post
the pdf link doesn't seem to work. Am I the only one with this problem ?
The link is fixed...sorry for any inconvenience.

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