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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#565
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Re: Sherman Davies' DC customs - Riddler
Yeah, a "guess the order marker" mechanic is a no-brainer for designing a Riddler custom, but "what happens when the opponent guesses right or wrong" is definitely the trickier part. Normally for me, designing a card based on an established IP is mostly a matter of translating what I think a character does into Heroscapey mechanics, but Riddler's weird in that what he usually does in stories is not really related to tactical combat. In the end I decided to go with a Riddler that worked somewhat like the one from the Adam West TV series, a cheerleader for a bunch of hired goons.
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#566
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Re: Sherman Davies' DC customs - Riddler
I will be honest and admit, I actually thought the same thing as you here.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#567
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Re: Sherman Davies' DC customs - Riddler
Really nice take on the character!
Is the "Once per round" on One Step Ahead a little redundant? You only have one first turn, unless there is some design that let's you take a turn before revealing order marker 1. I suppose the redundancy is not wrong, and it makes the intent very clear. |
#568
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Re: Sherman Davies' DC customs - Riddler
One Step Ahead is a power I designed years ago for my Ra's al Ghul custom (it was designed to be a counter to my Batman custom) so I can't be sure that I'm remembering my reasoning correctly, but I think, as you say, that my intent was to be explicit and clear even if it might be a bit redundant. I may have been worried that without "once per round" a player could misinterpret it to mean that they could also use it after Turn 2, rearranging OM3 and OMX.
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#569
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Re: Sherman Davies' DC customs - Hourman
Been rereading one of my favorite graphic novels, The Golden Age by James Robinson and Paul Smith. It's a DC Elseworlds series revolving around a bunch of DC's WWII-era characters. Revisiting it reminded me of how the Justice Society of America and All Star Squadron comics were some of the earliest ones I can remember treasuring as a kid, even though I was more of a Marvel fan even then. I've never picked up any minis for those DC Golden Age characters myself, but I always wanted to add them to the Shermanverse anyway, so I decided now's as good a time as any.
I had a soft spot for Hourman as a kid; probably due to the costume design with its complementary colors and the really simple concept of a guy who has super powers that only last for an hour. |
#570
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Re: Sherman Davies' DC customs - Hourman
As usual, you make simplicity an art! I wonder if he should get a few turns without rolling though, as otherwise he may poop out right away, and be practically useless. Perhaps three?
Another way to do it would be to start him out weak, and let him take the power pill ("Miraclo?") at the start of any round, and start rolling only then (or perhaps three rounds later). Hooray for the JSA! |
#571
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Re: Sherman Davies' DC customs - Hourman
I like this. Sometimes we over think these temporary powers and make them too short. But it makes sense that he starts the fight powered up and just doesn't know when it will end.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#572
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Re: Sherman Davies' DC customs - Hourman
Great way to represent his temporary power that could escape him at any time. Have you thought of just utilizing the Initiative roll to determine the power? It seems like you are rolling the 20-sided die twice at the start of the round when you could combine them into one roll. Of course you'd have the awkward realization that you are rooting to win initiative with a low roll. And I guess powers that affect initiative would potentially affect Hourman's power timing. Never mind.
Now if only someone could convince you to put a signature somewhere on your cards. Last edited by Matt Helm; April 24th, 2024 at 01:26 PM. |
#573
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Re: Sherman Davies' DC customs - Hourman
Very cool. I think both suggestions are interesting to consider.
My one thing was a high roll results in a negative so would have considered subtracting one per round and loses power at zero. |
#574
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Re: Sherman Davies' DC customs - Hourman
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#575
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Re: Sherman Davies' DC customs - Sandman
Continuing the Golden Age theme with Sandman, one of those 1940s-era superheroes who really exemplifies the genre's roots in pulp fiction. I really need to get around to reading the Sandman Mystery Theatre series from the '90s; I always felt like it would be right up my alley but I've never actually read those comics. |
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