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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#73
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Re: Molly Hayes - Design Phase
I say either leave her be, or cut both the rock and the ducks off.
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#74
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Re: Molly Hayes - Design Phase
Quote:
NEED A BOOST? Small and medium single spaced figures may move on top of and be placed on top of Molly Hayes as if she were terrain with a height of 4. Molly Hayes and a figure on top of her are considered to be adjacent. When Molly Hayes moves, a figure on top of her will be moved along with her. If Molly Hayes is destroyed while a figure is on top of her, place the figure on the space that Molly Hayes occupied. Last edited by Good Pig; December 24th, 2010 at 04:30 PM. Reason: Updatd with LP's suggestion of adding size and single space requirement |
#75
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Re: Molly Hayes - Design Phase
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Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#76
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Re: Molly Hayes - Design Phase
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#77
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Re: Molly Hayes - Design Phase
How would ladders work? Well, maybe the figure can't use ladders anyhow with that concrete slab.
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#78
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Re: Molly Hayes - Design Phase
Quote:
What's happening here? Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#79
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Re: Molly Hayes - Design Phase
I like the concept of Need a Boost?, but don't really think it fits with the character. I could be swayed if everyone else is for it, though.
Otherwise, I think the front page is where we're at. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#80
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Re: Molly Hayes - Design Phase
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If she stays hot with the 20-sided die, and is able to continue to take turns even with 6 Fatigue Markers, there is the potential of having someone arguing about whether she took a turn in a round as no additional markers are going to be placed (and no OMs because of Prof X). It may never come up, and hopefully everyone's memory is good for at least a round, but it is something to think about. |
#81
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Re: Molly Hayes - Design Phase
In my opinion, Invulnerable is really lacking. Most of the time 3 shields is going to block all damage, anyway. I think I'd like to see a different mechanic for an ability that could very possibly show up on multiple other cards due to it's general term.
What about adding or subtracting from a d20 roll that would instantly destroy. Or any Special Power that would instantly destroy, instead adds 1 wound. Or even, if 2 shields are rolled, the most wounds she can take from the attack is one. I think an easy mechanic that is used fairly often in play is necessary for an ability that can fairly often show up on a card. Afterall, if another Superman is created by C3G, it's quite possible that he shows up with this Invulnerability special power. |
#82
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Re: Molly Hayes - Design Phase
Here's an attempt at rewording Power Fatigue so that there's no need to remember anything.
POWER FATIGUE After taking a turn with Molly Hayes, place one Fatigue Marker on this card. At the start of every round, before Order Markers are assigned, if there is at least 1 Fatigue Marker on this card, roll the 20-sided die. Subtract 1 from your roll for each Fatigue Marker on this card. If you roll a 6 or less, remove all Fatigue Markers from this card and you may not place any Order Markers on Molly Hayes' card this turn. If there are no Order Markers on this card, Molly Hayes may not use her Invulnerability Special Power. Last edited by Balantai; December 29th, 2010 at 08:01 PM. |
#83
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Re: Molly Hayes - Design Phase
[quote=SirGalahad;1303467]
Quote:
'd Order Markers are "placed" though. |
#84
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Re: Molly Hayes - Design Phase
POWER FATIGUE
After taking a turn with Molly Hayes, place one gray Fatigue Marker on this card. At the start of every round, before Order Markers are placed, if there is at least 1 Fatigue Marker on this card, roll the 20-sided die. Subtract 1 from your roll for each Fatigue Marker on this card. If you roll a 6 or less, remove all Fatigue Markers from this card and and you may not take any turns with Molly Hayes or use the Invulnerable special ability this round. A maximum of 6 Fatigue Markers can be placed on this card. Here's what I get from combining those two. I think doing it at the start of a Round is a lot simpler; makes a lot more sense, y'know. Quote:
Quote:
Spoiler Alert!
Honestly, I could go with any of them, but I think the first and third are my personal favorites. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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