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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#577
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Re: D&D Heroscape Information Thread
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#578
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Do you guys really want invisible dungeon walls and ceilings and all the rules/errata baggage they would require? I don't. Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#579
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Re: D&D Heroscape Information Thread
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#580
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Star Wolf's scenarios Q9-"I'm poor, I need more points. Please won't you help me?" Taelord-"BUAHAHAHAHAHAHAHAHAHA.........................NO!" |
#581
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#582
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#583
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After all that though, it probably is just going to be generic terrain. Maybe one of the figs gets a small bonus, but I bet it might as well be grass with new paint. |
#584
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Re: D&D Heroscape Information Thread
Nice. Props on creating a new word. I'd rep you again, but its too soon.
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#585
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Anyhow, I don't need a "defense mechanism" to buffer me from any kind of potentially devastating news about HS. I play too many other games that I like more for a collapse of HS to truly upset me. That said, I would like the classic brand to continue a bit longer and flesh out some of the factions a bit more. |
#586
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Re: D&D Heroscape Information Thread
as would we all
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#587
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Re: D&D Heroscape Information Thread
The most important question:
Does Dumutef Guard get his road bonus in a dungeon or what? |
#588
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Re: D&D Heroscape Information Thread
No.
HeroScape is back Baby! Whoo Hoo!!!
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