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Official Units Discussion of official HeroScape units |
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#13
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Re: The Book of 10th Regiment
Personally, I recommend a 'Soldiers' army. The one I played was an unorthodox number of points, so I'll spare you the specifics. Suffice it to say that the 10th Reg, MDG, Drake v.2, the Romans, all work well together, plus whatever additions you'd care to make (Johnny Shotgun worked for me that game, but that doesn't mean he's suddenly a universal draft ).
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#14
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Re: The Book of 10th Regiment
Do you think that Marcus Gallus is good to have in an army of 10th x4 if it's a 400 pt tourney? It's nice and rounded but is that 100 pt character worth it to add 1 to movement, and maybe 1 to attack if adjacent? I understand that in higher pt games you could put in MBS or sacred band or something, but what about for a 400 pt tourney? My gut says "yes" but I dunno.
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#15
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Re: The Book of 10th Regiment
Quote:
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#16
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Re: The Book of 10th Regiment
Quote:
~Aldin, with discipline He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#17
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Re: The Book of 10th Regiment
Quote:
Sisyphus' Probability Tables Tournament Director: Makes running a tournament easy. Latest Battle Report: Florida Frenzy 2 |
#18
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Re: The Book of 10th Regiment
I'm trying to put together a good 500-point army using 2 squads of 10th Reg (that's all I've got and I won't be able to get more for a good while, so please bear with me). I instantly saw the Marcus synergy, and I figure I should take 2 squads of Romans with him (again, all I've got; I only have 1 squad of Sacred Band so I'd have to borrow someone else's to use that pairing in a tourney).
That leaves 150 left, so I wonder if I should go with AE and 40 points in something else (likely Guilty McCreech and Isamu/Otonashi), or maybe another warlord. I still don't have the Wave 4 heroes, so again, unless I can get somebody to lend me one for a few games I can't choose Valguard (wouldn't really want to without the Tarns anyway). I could choose Ne-Gok-Sa and Me-Burq-Sa with 10 points left over, or just MBS, leaving a cool, even 100. Darn it, why must those mere 10 points prevent me from combining MBS and the AE? By the way, what is this "WTF move" you all refer too? I can guess what the abbreviation stands for, but what tactic does it suggest? |
#20
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Re: The Book of 10th Regiment
Oh.. DUH! How did I not see that before? Thanks. What is "MM", though?
Also, thank you for the link but it's not really what I'm going for. Also, your strategies are designed an army that's just over 500; how do I work with that? I'm thinking I'd be best off using what resources I know I have and use the Romans with a marro warlord for versatility; that, and MBS can add to the ranged power. Last edited by Blackrock; August 24th, 2008 at 09:18 PM. |
#21
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Re: The Book of 10th Regiment
I'm not sure of the context to which you're referring, but in this thread, probably "MinuteMen," as in 4th Mass Line.
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#22
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Re: The Book of 10th Regiment
I've had pretty good success with 2x 10th as a core in a bunch of armies.
Personally, I like the soldier army 2x 10th - 150 Marcus - 100 AE - 110 Old Drake - 110 Guilty (or Eldgrim) - 30 (I know, I know ... not soldiers) This one is pretty fun to play as well 2x 10th - 150 Cyprien - 150 Sonya - 45 Zettians - 70 James Murphy - 75 Isamu - 10 Anyway, there's lots of good and/or fun armies you could build with that 150pt core. Quote:
Returns for more.
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#23
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Re: The Book of 10th Regiment
Not bad at all, fil. Old Drake is by no means useless, but I think I'd rather take some Roman Legionnaires, which would also free up another 10 points.
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#24
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Re: The Book of 10th Regiment
Hmm, good point. It pretty much revolves around the commons sticking together.
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