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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.


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  #1  
Old October 3rd, 2008, 10:11 PM
holland227 holland227 is offline
 
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Best Army Ideas from Master Set 1

As a new player I do not have a lot of figures, and with tournaments and most players frowning on customs in games (From battle reports I have read) What is the most competitive 400 point army from the Rise of the Valkyre Set? I have toyed with a few mixups but nothing major. I was wondering some of you advanced players thoughts.
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  #2  
Old October 3rd, 2008, 10:21 PM
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Re: Best Army Ideas from Master Set 1

I recommend:

Raelin the Kyrie Warrior
Krav Maga Agents
Airborne Elite
Izumi Samurai
Marro Warriors

Use the Izumi to screen the Krav Agents, with Raelin protecting as many of them as you can. (Just be sure Raelin herself isn't in danger.) When the Airborne Elite drop you should put most of your order markers on them to get maximum effect from them. The Marros can hopefully clean up whatever is left.

If you ever get your hands on the other master set, try using the Marro Stingers. They have great stats for only 60 points a squad, and since they are common you can use many of them in the same army.

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  #3  
Old October 3rd, 2008, 10:24 PM
holland227 holland227 is offline
 
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Re: Best Army Ideas from Master Set 1

One quick question (Still new) If you place two order markers on a card do they act twice? I was wondering this. Can they attack multiple times?
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Old October 3rd, 2008, 10:37 PM
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Re: Best Army Ideas from Master Set 1

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Originally Posted by holland227 View Post
One quick question (Still new) If you place two order markers on a card do they act twice? I was wondering this. Can they attack multiple times?
Nope, nope, they get one normal activition for the first order marker you have on them. Then, when the next order marker comes around you get another normal activiation. (eg-You put order markers #1 and #2 on your Krav Maga Agents. On your first turn, you move and fire with your three Krav. Turn 1 done. Then, when your turn 2 comes, you move and fire with the three Krav again. Turn 2 done).

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Old October 3rd, 2008, 10:38 PM
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Re: Best Army Ideas from Master Set 1

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Originally Posted by holland227 View Post
One quick question (Still new) If you place two order markers on a card do they act twice? I was wondering this. Can they attack multiple times?
Order of play goes as such...

Player 1 --> order marker 1 (move and attack)
Player 2 --> order marker 1 (move and attack)
P1 --> OM2 (move and attack)
P2 --> OM2 (move and attack)
P1 --> OM3 (move and attack)
P2 --> OM3 (move and attack)

You can put all of your OM on the one card and move it three times in a round but you don't get a double attack in a single turn unless it specifically says so on the army card.

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  #6  
Old October 3rd, 2008, 10:47 PM
holland227 holland227 is offline
 
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Re: Best Army Ideas from Master Set 1

Ok, the attack was what I was confused on. Thanks! Now I see how using the grenade attack multiple times is good. I had a question on that. Does the grenade get lobbed 12 spaces from them and then it is range 5? The wording is confusing.
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Old October 3rd, 2008, 11:07 PM
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Re: Best Army Ideas from Master Set 1

Welcome to the site and addiction. 5 is their range (how far from them they can throw) 12 is the lob (how high they can throw). They each can only do this once in a game all at the same time. No splitting the grenades up. Also to get the best answers on specific units you will want to check out the Books. I know there's also other topics similar to yours. Non-Multiple Competitive Armies is one I can think of off the top of my head. Also check some of the threads on how to build an army. This should help you in what your looking for.

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Old October 3rd, 2008, 11:07 PM
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Re: Best Army Ideas from Master Set 1

Quote:
Originally Posted by holland227 View Post
Ok, the attack was what I was confused on. Thanks! Now I see how using the grenade attack multiple times is good. I had a question on that. Does the grenade get lobbed 12 spaces from them and then it is range 5? The wording is confusing.
It can go up or down 12 in elevation. Up to 5 hexes away.
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  #9  
Old October 3rd, 2008, 11:14 PM
holland227 holland227 is offline
 
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Re: Best Army Ideas from Master Set 1

Thank you to all of you who have helped with this. I understand them now. I do like this army that was originally posted. Looked them over.
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  #10  
Old October 4th, 2008, 12:13 AM
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Re: Best Army Ideas from Master Set 1

Quote:
Originally Posted by Cavalier View Post
Quote:
Originally Posted by holland227 View Post
Ok, the attack was what I was confused on. Thanks! Now I see how using the grenade attack multiple times is good. I had a question on that. Does the grenade get lobbed 12 spaces from them and then it is range 5? The wording is confusing.
It can go up or down 12 in elevation. Up to 5 hexes away.
Down doesn't seem like it would be a problem as gravity would take over. But I could be wrong.
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  #11  
Old October 4th, 2008, 08:23 AM
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Re: Best Army Ideas from Master Set 1

Quote:
Originally Posted by holland227 View Post
................ What is the most competitive 400 point army from the Rise of the Valkyre Set? I have toyed with a few mixups but nothing major. I was wondering some of you advanced players thoughts.
SP should chime in. If my memory is correct I think he won the first Tree Town Open with an all Master Set army.

Also again if my memory is correct The View played in the finals and paced second with an all Master Set Army at the Tree Town Open II.

I don't have the marker managment skills to do it but in the right hands figures from just the master set have more than held their own they have won.

Tree Town Open

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  #12  
Old October 4th, 2008, 08:57 AM
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Re: Best Army Ideas from Master Set 1

Welcome, holland227!

Here's another possible army:

Raelin - 80 pts
Krav Maga Agents - 100 pts
Thorgrim - 80 pts
Deathwalker 9000 - 140 pts

This one might be a little easier for a new player to be competitive with; there are only four cards so order marker management is easier, Deathwalker's special attack is easier to understand than the Airborne Elite's, and it's mostly ranged units.

I wouldn't really play it myself (since it's mostly range), but that's just my personal preference.
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