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  #61  
Old November 23rd, 2008, 01:29 AM
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Re: Scapecity Destructible Object Exp. Pack 1 (All Cards Add

Eh, I'm not a big fan of the changes to who can throw what, but this is still a very cool project.


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  #62  
Old November 23rd, 2008, 10:46 AM
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Re: Scapecity Destructible Object Exp. Pack 1 (All Cards Add

Quote:
Originally Posted by NecroBlade View Post
Eh, I'm not a big fan of the changes to who can throw what, but this is still a very cool project.
NecroBlade,

It's really not that big of a change but does allow these to be used with classic better.

The Taxi was always throwable by Superstrength characters, but I now added Huge. This means the Dragons can haul it as well, which I think makes sense. Q9 and Q10 can't since they are only large.

The Clock I changed to be used by Large and bigger. They were always going to be allowed to move it around its just that they now can throw it as well. I could imagine Q10 picking up a clock and throwing it.

The Park Benches were always carry-able by Medium and larger. I changed that they can swing it as well. What is cool about this object, is it is scalable by the attack of the character. If the character has an attack of 3, the bench swing attack is at 2. If they have an attack at 6, the bench swing attack is at 5.

I hope you guys really enjoy these objects. We have a lot of fun playing with them now.

Guido,

I ship US Post Office.

Pete

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  #63  
Old November 23rd, 2008, 12:15 PM
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Re: Scapecity Destructible Object Exp. Pack 1 (All Cards Add

Quote:
Originally Posted by peteparkerh View Post
Quote:
Originally Posted by NecroBlade View Post
Eh, I'm not a big fan of the changes to who can throw what, but this is still a very cool project.
NecroBlade,

It's really not that big of a change but does allow these to be used with classic better.

The Taxi was always throwable by Superstrength characters, but I now added Huge. This means the Dragons can haul it as well, which I think makes sense. Q9 and Q10 can't since they are only large.

The Clock I changed to be used by Large and bigger. They were always going to be allowed to move it around its just that they now can throw it as well. I could imagine Q10 picking up a clock and throwing it.

The Park Benches were always carry-able by Medium and larger. I changed that they can swing it as well. What is cool about this object, is it is scalable by the attack of the character. If the character has an attack of 3, the bench swing attack is at 2. If they have an attack at 6, the bench swing attack is at 5.

I hope you guys really enjoy these objects. We have a lot of fun playing with them now.

Guido,

I ship US Post Office.

Pete
It's not official terrain, so I'm sure everyone getting this set will monkey around with the rules one way or another. I'm just glad that my Krug finally has a ranged attack option!

Quote:
Originally Posted by ej
Did you lose your saving throw vs. Fabulous?
B.U.D.
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  #64  
Old November 23rd, 2008, 02:02 PM
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Re: Scapecity Destructible Object Exp. Pack 1 (All Cards Add

I definitely agree that figures like Krug, Dumutef, and Q10 should be able to throw stuff, it just seems odd to me to include figures like Dund, too. I realize there's no real elegant way around that, so I'll just have to play with the rules myself and see if I can't figure something else out more to my liking.


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  #65  
Old November 24th, 2008, 09:03 PM
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Re: Scapecity Destructible Object Exp. Pack 1 (All Cards Add

Shipped the first 4 today. I'm taking a break making these tonight to actually play a game using them.

We have a double suspension bridge set up with 2 taxis and an ambulance and a Police SUV on the bridges. I've got 4 benches on the ground in the parks below the bridges.

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  #66  
Old November 24th, 2008, 09:23 PM
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Re: Scapecity Destructible Object Exp. Pack 1 (All Cards Add

Quote:
Originally Posted by peteparkerh View Post
Shipped the first 4 today. I'm taking a break making these tonight to actually play a game using them.

We have a double suspension bridge set up with 2 taxis and an ambulance and a Police SUV on the bridges. I've got 4 benches on the ground in the parks below the bridges.
Hopefully we get a battle report with pictures!
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  #67  
Old November 24th, 2008, 09:24 PM
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Re: Scapecity Destructible Object Exp. Pack 1 (All Cards Add

Quote:
Originally Posted by tom View Post
Quote:
Originally Posted by peteparkerh View Post
Shipped the first 4 today. I'm taking a break making these tonight to actually play a game using them.

We have a double suspension bridge set up with 2 taxis and an ambulance and a Police SUV on the bridges. I've got 4 benches on the ground in the parks below the bridges.
Hopefully we get a battle report with pictures!
I second that!

Quote:
Originally Posted by ej
Did you lose your saving throw vs. Fabulous?
B.U.D.
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  #68  
Old November 27th, 2008, 10:23 AM
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Re: Scapecity Destructible Object Exp. Pack 1 (All Cards Add

Payment sent for a set. I look forward to receiving it!!
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  #69  
Old November 27th, 2008, 10:28 AM
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Re: Scapecity Destructible Object Exp. Pack 1 (All Cards Add

Quote:
Originally Posted by imnaha View Post
Payment sent for a set. I look forward to receiving it!!
It will be out Monday! Thanks for your business.

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  #70  
Old November 27th, 2008, 10:32 AM
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Re: Scapecity Destructible Object Exp. Pack 1 (All Cards Add

I got my set yesterday. Very nice! Thanks!

Jim

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  #71  
Old November 27th, 2008, 10:59 AM
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Re: Scapecity Destructible Object Exp. Pack 1 (All Cards Add

Okay, I didn't send the check out Monday... or Tuesday, but it definitely got to the post office on Wednesday!

Quote:
Originally Posted by ej
Did you lose your saving throw vs. Fabulous?
B.U.D.
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  #72  
Old November 27th, 2008, 12:25 PM
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Re: Scapecity Destructible Object Exp. Pack 1 (All Cards Add

I have a board set up. I have a few of my own vehicles and some things like crates/soda machines/etc. to go with Peter's set.

I will get some pics up this weekend.

It looks great. I can't wait to play.
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