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  #1  
Old July 20th, 2010, 02:20 AM
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Minas Tirith (LOTR)

Ok, I finally played my Helm's Deep map with Spidysox and we got talking about what other Lord of the Rings maps we could do. We started to discuss Minas Tirith (the white city) and how hard it would be able to do it with the limited resources I have. I took this as a challenge. Here is the final result:

DOWNLOAD MINAS TIRITH CAMPAIGN HERE

Requires: 3 ROTV, 4 FOTA, 2 RTTFF, & 1 Dungeons/Dragons.









Your comments are greatly appreciated.

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and Minas Tirith Campaign from Lord of the Rings today.

Last edited by peteparkerh; April 19th, 2018 at 08:33 PM. Reason: Added Link to Download
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  #2  
Old July 20th, 2010, 04:05 AM
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Re: Minas Tirith (LOTR) 1st Attempt

3 RotV and 4 FotA? Seriously?
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  #3  
Old July 20th, 2010, 07:38 AM
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Re: Minas Tirith (LOTR) 1st Attempt

Quote:
Originally Posted by Zexion View Post
3 RotV and 4 FotA? Seriously?
I see no problem with those requirements. Although I can't build it, and am not at all familiar with Lord of the Rings, it looks great!

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  #4  
Old July 20th, 2010, 07:50 AM
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Re: Minas Tirith (LOTR) 1st Attempt

That was quick

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  #5  
Old July 20th, 2010, 08:48 AM
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Re: Minas Tirith (LOTR) 1st Attempt

Quote:
Originally Posted by spidysox View Post
That was quick
The family was out and the pieces were there haunting me...

Quote:
Originally Posted by Zexion View Post
3 RotV and 4 FotA? Seriously?
Is this good or bad? Other attempts I've seen were going to take 20 FOTA sets. The major issue about breaking this one up it the fortress at the top. You need one door for the building and two more for the arches out of the pedestal (that forces 3 FOTA, anyway you break it down). I may be able to break this in phases like Helm's Deep, but 2 FOTA will be the smallest requirement.

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  #6  
Old July 20th, 2010, 10:59 AM
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Re: Minas Tirith (LOTR) 1st Attempt

It looks amazing!!!
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  #7  
Old July 20th, 2010, 01:15 PM
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Re: Minas Tirith (LOTR) 1st Attempt

I sure am gonna build this one! Good job!
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Old July 20th, 2010, 01:58 PM
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Re: Minas Tirith (LOTR) 1st Attempt

It looks cool. Will there be any scenarios like the helms deep map?

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Old July 20th, 2010, 04:23 PM
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Re: Minas Tirith (LOTR) 1st Attempt

Quote:
Originally Posted by The Doctor View Post
It looks cool. Will there be any scenarios like the helms deep map?

That was the plan, but this one is harder. I'm going to have watch the movie and break the battle into stages.

To everyone, any suggestions on the stages?

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and Minas Tirith Campaign from Lord of the Rings today.
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  #10  
Old July 20th, 2010, 04:26 PM
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Re: Minas Tirith (LOTR) 1st Attempt

Quote:
Originally Posted by peteparkerh View Post
Quote:
Originally Posted by The Doctor View Post
It looks cool. Will there be any scenarios like the helms deep map?

That was the plan, but this one is harder. I'm going to have watch the movie and break the battle into stages.

To everyone, any suggestions on the stages?
Well, first you have the battle at the main gate, then the seige towers coming at the walls, then fighting in the streets after the gate breaks down, then the battle in the fields after the Rohan army arrives.
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Old July 20th, 2010, 05:14 PM
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Re: Minas Tirith (LOTR) 1st Attempt

I was just wondering, Pete, did you consider putting a Jungle Tree at the top to represent the King's Tree? (Sorry to all LOTR geeks.. but I don't know the actual name of the tree)

By the way, it looks great!

Can't wait to see how tall it really looks when you build it.

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  #12  
Old July 20th, 2010, 06:51 PM
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Re: Minas Tirith (LOTR) 1st Attempt

[quote=ranoobu;1151342]I was just wondering, Pete, did you consider putting a Jungle Tree at the top to represent the King's Tree? quote]

I did think of that, but then I thought I would get some white wire and do it right.

[quote=machinekng;1151259Well, first you have the battle at the main gate, then the seige towers coming at the walls, then fighting in the streets after the gate breaks down, then the battle in the fields after the Rohan army arrives.[/quote]

Those are the three I thought as well so it sounds like we're thinking the same way.

My thoughts so far:
Battle 1: Battle of the Main Gate with some seige tower rules/wall destruction rules.
Battle 2: Battle inside the lower levels.
Battle 3: Battle at the higher levels to a certain number of rounds. If the defender can't hold out, the game ends then.
Battle 4: Reinforcements arrive. This would be a battle to the end, but the attacking army would have the advantage of already being in the city (role reversal).

I think extreme height should be eliminated for the whole scenerio. If you are at extreme height, you can't see the figure. That's my thought, but I am willing to bend with a good argument the other way.

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and Minas Tirith Campaign from Lord of the Rings today.
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