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  #1  
Old August 30th, 2020, 08:01 PM
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Re: The Book of Zombies of Morindan

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Originally Posted by Suzashi View Post
For rulings and clarifications. If the Zombies use their zombie onslaught special attack on a figure with counterstrike and more defense than attack dice are rolled, do all Zombies of Morindan involved in the attack get killed?
No; counter strike only works against normal attacks. Welcome to the site!
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Old December 13th, 2023, 08:22 AM
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Re: The Book of Zombies of Morindan

Having a ball with these guys. I was playing against Knights and was discouraged that I was at 3/12. Then they surged to 6/12 and broke the line!!!!

Sadly, though, they couldn't convert the breakthrough into a win. Knights mowed them down faster than they could spawn and 2 attack doesn't cut it!!

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Old December 13th, 2023, 08:57 AM
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Re: The Book of Zombies of Morindan

That has always been their weakness. You really need some luck to beat a top army like the Knights.
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Old December 13th, 2023, 12:29 PM
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Re: The Book of Zombies of Morindan

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Originally Posted by Tornado View Post
That has always been their weakness. You really need some luck to beat a top army like the Knights.
that is why I like to run them with the VC figure Ataraxis. Lowers the knight defense by 1. Makes for a very fun army to run.

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Old June 18th, 2008, 06:42 PM
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Re: The Book of Zombies of Morindan

Wasn't that a Freaks Reference?

The Zombies are one of my Favorite squads, and I can't wait to play out this army
6xZombies-360
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  #6  
Old June 21st, 2008, 01:00 AM
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Re: The Book of Zombies of Morindan

I think the most fun I've ever had with these guys was in an undead army against a marro army about twice its size. Once I took care of TKN, the zombies would munch some marro, then the hive would rebirth marro. It was just a lot of dead figures coming back on the board.

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Old June 21st, 2008, 01:08 AM
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Re: The Book of Zombies of Morindan

I've been thinking about grabbing a 3rd pack of zombies while I still can. If you usually play 500 points then what is a good amount of zombies to attempt to draft, or even build in advance for so many points? I could put all 4 in for only 240, and 8 for 480 (if I had that many). I suppose then you could just plop Marcu Esenwein in but I feel like you'd need a failsafe in case the zombies are expertly countered. I like the DW8K strategy, though I've never used him before.

Quote:
Originally Posted by Tai-Pan View Post
I think the most fun I've ever had with these guys was in an undead army against a marro army about twice its size. Once I took care of TKN, the zombies would munch some marro, then the hive would rebirth marro. It was just a lot of dead figures coming back on the board.
Sounds like fun. How many points each? I've only got 2 packs worth of zombies, 1 set worth of Stingers & Drudge, and nadda for Drones so far, but I might have to look into reenacting that scenario. Would probably help to have Sudema as well...
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  #8  
Old June 21st, 2008, 11:21 AM
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Re: The Book of Zombies of Morindan

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Originally Posted by Blackrock View Post
I've been thinking about grabbing a 3rd pack of zombies while I still can. If you usually play 500 points then what is a good amount of zombies to attempt to draft, or even build in advance for so many points? I could put all 4 in for only 240, and 8 for 480 (if I had that many). I suppose then you could just plop Marcu Esenwein in but I feel like you'd need a failsafe in case the zombies are expertly countered.
Shades also make an excellent addition to a Zombie army. Move Quickly across the board with stealth fly, tie-up and possibly take over your opponents army, and in the meantime the Zombie horde is a comin'.

The Shades 4 defense really makes them effective in this situation.

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Old November 4th, 2008, 06:03 PM
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Re: The Book of Zombies of Morindan

I only find myself using Zombie onslought when I'm attacking a hero who has most of his life left, or I only have a couple of Zombies left and need to bring one back NOW!

Other than that, I find myself using their regular two attack. It kills one or two squad members per turn. If you can get hieght or a glyph, then their attack is three or four.

On a diffrent subject, have ya'll noticed how the Move+2 glyph helps the Zombies? When they get the Move+2, they're demons!

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Old December 18th, 2008, 05:48 PM
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Re: The Book of Zombies of Morindan

Quote:
Originally Posted by J4Jandar View Post
Quote:
Originally Posted by Pumpkin_King View Post
I have to say I have rarely, if ever, had a situation where the zombies would have gone over their original number. It's always been a nifty way to ameliorate damage and grab glyphs until their sure demise. Leaving my enemies weak and defenseless.
What is a classic Zombie army you play? Say around 600 points?
I usually play 320 points = 4 squads. Then I throw in Cyprien, Sonya, and whomever else I feel like putting in for mopup. Though I have played 800 points of zombies, getting 9 squads.

Granite-M: We usually don't use starting zone restrictions. Often, we'll just slap a seven-hexer on the end of the starting zone if we don't have enough space. It's not how you play in tourneys, I know, but it's a lot more fun than having to worry about how many space you're using.
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  #11  
Old December 18th, 2008, 09:22 PM
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Re: The Book of Zombies of Morindan

Quote:
Originally Posted by Pumpkin_King View Post
I usually play 320 points = 4 squads. Then I throw in Cyprien, Sonya, and whomever else I feel like putting in for mopup. Though I have played 800 points of zombies, getting 9 squads.
You're really short-changing yourself- Zombies x4 = 240 points.


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  #12  
Old December 20th, 2008, 02:49 PM
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Re: The Book of Zombies of Morindan

Quote:
Originally Posted by J4Jandar View Post
What is a classic Zombie army you play? Say around 600 points?
At that points level, I like to think of the Zombies as less mobile, more agressive rats. So, I could take Eirikr's GenCon army, and put the Zombies in place of the rats, seamlessly bringing me from 520 to 600 points:

180 Major Q9
100 Krav Maga Agents
80 Raelin (ROTV)
240 4x Zombies
600, 18 spaces

This army is highly adjustable for a wide range of point values, as long as they are multiples of 20. For 500/560, just take out the KMA (add a squad of zombies at 560). For 420/480/540, you take out either Q9 or Raelin+KMA, and add 1 or 2 squads of zombies to fill in.

In addition to being A/A+ figures in general, these three figures address weaknesses of the zombies fairly well. Quick-hitting, mobile ranged figures that can take easy pot shots at zombies really hate facing down KMA+Raelin. Q9, of course, is the answer to a lot of questions in Heroscape. And Raelin is just about the only figure that has any real synergy with Zombies. (Taelord helps non-onslaught attacks, and is an intriguing choice... but really, Q9 or Taelord?)
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