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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#2881
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Re: The Pre-SoV Workshop
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Correction: It's minus one Attack, not minus infinite. I just fought against Astro's Masha Shingai in a playtest game, and he honestly presented more of an issue to Astro than to me. Also, I believe there are only 4 ranged squads in the game that are going to be effected by that aura under normal circumstances: Greyspears, Granite Guardians, Obsidian Guards, and the Teeth of the Makwa. Otherwise it's rather easy to avoid. Oh, and he took her with Raelin. It didn't help much. +2 defense X 0.33% = 0.66% -1 Attack X 0.5% = 0.5% 0.5% < 0.66% The numbers may be close, but Mashy is a detriment to all of your figures, especially the ones guarding him, while Raelin helps all of your figures. Raelin is A+ or S, I think. I'd rate Masha a mid to low B, since that aura affects your own figures. If he only affected enemy figures, he would likely be low to mid A, but that is not the case. On the topic of second ability, he only killed two of my ranged squad figures as he died to 4 successful attacks. I wish you high rolls, fair winds, and following seas. I am a proud member of Platyfly!, a sketch comedy YouTube channel dedicated to giving Platypi the Flying Special Power! |
#2882
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Re: The Pre-SoV Workshop
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Also, if he gets a nickname, it's going to be Tea Shrine, not Mashy. What bothers you about the second power? Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2883
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Re: The Pre-SoV Workshop
Second power was referring to the Aura.
And youd just pair him with Fearless figures... Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#2884
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Re: The Pre-SoV Workshop
Yeah, I mostly like him, but I'm feeling Dwarves would be a better pairing than Samurai right now thanks to Fearless immunities.
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#2885
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Re: The Pre-SoV Workshop
Have you considered making the Aura of Terror only affect Common figures? Yeah, it makes the Samurai Unique Squads better, but it also gives your opponent more holes in the de-buff to exploit, and still de-buffs the Tagawa Samurai Archers. While it wouldn’t follow Mask of Terror, it would emulate Terrifying Presence. Just a thought.
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#2886
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Re: The Pre-SoV Workshop
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#2887
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Re: The Pre-SoV Workshop
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The problem that I have with changing Aura of Terror to also affect Fearless figures is that it feels unthematic, both in terms of the mechanics and the tie to Akumaken. I'd be perfectly fine with dropping that immunity otherwise. Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2888
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Re: The Pre-SoV Workshop
Maybe- but you might be surprised. Improving on a unit’s best feature or matchup is a long, glorious ‘Scape tradition.
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#2889
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Re: The Pre-SoV Workshop
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I'd love to hear if I'm mistaken, though. Changing the immunity for Aura of Terror to only skip over Unique figures instead of Fearless ones would definitely stop the Dwarves from being his best friends. I just don't want my personal bias for the Samurai to lead me astray. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2890
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Re: The Pre-SoV Workshop
Aura of Terror was basically the same power that Gothlok originally had, during design it was determined that the aura was too powerful due to the affect it can have on low attack dice melee armies.(And this thought was championed by a current Judge in SOV) I don't see this thought changing with the iteration that you have here. It is one thing for a figure to have this power in a very limited fashion(Akumaken, Skull Demon), it is another to make it an aura that affects just about every figure in heroscape.
I know the arugment will be, "But it affects your own figures also(Except not those who are fearless)" It is much easier for you to design your army with the idea in mind that they likely will have -1 attack dice. Dreadgul Raiders etc... Than it is for your opponents who have to sit across from you and basically drawing dead(Poker term). The counterstriking Samurai will greatly benefit from enemies having one less attack dice if you choose to build an army with them. And we haven't even started talking about the second power in how it addresses ranged attacks. Samurai don't need a boost from ranged attacks, the auto wound return hit to range on 8+ is very strong. This guy is only 90 also & has an attack of 5? I think you should do some extensive playtesting. While granted, I haven't played a game with him, Based on what I have seen, this figure feels very under priced for what you are trying to accomplish. I love the actual miniature, I would encourage you to bring this guy back to the drawing board. If you like those elements you have, change the scope in how those powers interact(something closer to Skull Demon/Akumaken), and the Burning Spite to just be a power that defends the Demon only. To design a figure that has a power that defends against melee and against range feels like you are trying to do too much. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#2891
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Re: The Pre-SoV Workshop
Sorry, but I'm also a no-go on Masha Shingai. I like the idea, but there are serious problems with the fear implementation.
Imagine, for a moment, Tagawa Archers backed by Masha and Raelin. If you're playing against it with a a melee army, you may as well give up. Even if you do manage to do some damage, Burning Spite will probably get you anyway. Who cares if your own figures do less damage; you're not trying to win via attacking, and Masha can kill whatever he goes after anyway. Add in Hatamoto Taro for even more defensive brutality. I would not allow Burning Spite in its current form either. Triggered effects that work on special attacks are exceedingly troublesome. Special attacks, by definition, break the rules of the game. Breaking the rules for something that already breaks the rules causes lots of havoc. I could probably find some problematic examples if I went through the list (Lolth's Wrath comes to mind). |
#2892
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Re: The Pre-SoV Workshop
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Burning Spite can be played around quite effectively thanks to the fact that it only works on adjacent figures. If you absolutely need to attack from range (thanks to the opponent taking Raelin + Masha and being able to form a screen around both figures and keep Raelin out of range), then it is just as easy to attack Masha Shingai instead. Even with a low 3 attack, he won't last very long, especially if he whiffs on defense and takes multiple wounds at once. If the player plays poorly, then Masha Shingai will be left undefended, at which point he can be easily engaged and taken down without trouble. If the player is smart and manages to block him off from opposing melee, he probably won't be able to take advantage of his 5 attack. Masha definitely has a lot of power, but everything that he does comes with a cost beyond his points. Here are a couple of the playtests that I have done so far. I haven't finished posting them all, but what's already up might help with seeing just how much he can cost the player who uses him. Quote:
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I will add more melee-only armies to my playtesting list to ensure that this is balanced. I think that Blade Gruts, Fyorlag Spiders, and other low-attack melee armies won't have a great time against the Samurai in any case, though, because the Samurai are the counter to them. Much like the Omnicron Repulsors against a SoulBorg army, the Samurai are designed to specifically give melee trouble. This was one of my major concerns with the design, though, in that it can make the Samurai better against melee. I don't think that it's so bad as to be hopeless for a melee player, but I'm generally more concerned about what feels fun for both parties to be honest. Quote:
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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