Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards > AotV Customs
AotV Customs A place for Arena of the Valkyrie Customs


 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #9  
Old December 8th, 2019, 05:07 PM
Astroking112's Avatar
Astroking112 Astroking112 is offline
 
Join Date: March 15, 2011
Location: USA - VA - Arlington
Posts: 3,302
Images: 41
Blog Entries: 59
Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Hmm. I think that Ozuul grabbing just one figure doesn't have the same oomph for the big bad of the set, especially if he still has the Special Attack that relies on him engaging multiple figures.

Mechanically, I think that the current Gravity Pull (choosing all figures one at a time and placing them in a loop) is harder to comprehend than Throw, which is already a pretty wordy power for what it does.

Quote:
Originally Posted by lefton4ya
GRAVITY PULL
After moving and before attacking, Ozuul may use Gravity Pull. One at a time, choose a each non-adjacent figure within 2 clear sight spaces of Ozuul. The player that controls that figure must place it on any empty space adjacent to Ozuul, if possible. Continue choosing figures until there are no non-adjacent figures within 2 clear sight spaces or there are no empty spaces adjacent to Ozuul. Figures moved with Gravity Pull do not take leaving engagement attacks. After using Gravity Pull, Ozuul must use his Gravity Crush Special Attack and may not attack normally this turn.
I was going to comment that I don't think that removing the end conditions for the loop won't work, but upon further reflection I think that this could actually be okay. If there are no empty spaces adjacent to Ozuul, then it's no longer possible to keep choosing figures. Specifying one at a time already tells us that he's going to keep doing it until he can't anymore. I'm not an editor, but this seems like it could be a promising revision.

Throwing it all onto a card really quick so we can see how wordy it is:


Definitely wordy, but not as terrible as before. If we want to simplify it further, we could go with the straight 4 attack dice against all adjacent figures for his Gravity Crush, though I do like this iteration more.
Reply With Quote
 

Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards > AotV Customs


Similar Threads
Thread Thread Starter Forum Replies Last Post
[AotV] Pre-Brainstorming Thread flameslayer93 AotV Customs 205 March 26th, 2022 07:55 PM
The Case for a Valhalla Customs Master Set Astroking112 AotV Customs 73 May 24th, 2019 01:53 PM
The Book of Eldrazi Ruiner TREX Official Units and Spell Cards 18 June 11th, 2017 01:16 PM
Eldrazi Ruiner Scenario Rule Question Monochrome_Night Official Rules and FAQs 10 March 20th, 2017 07:44 AM
Eldrazi for heroscape! VoidScaper AotP Blender 1 September 30th, 2015 08:16 PM


All times are GMT -4. The time now is 06:48 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.