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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#157
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Re: Felindar's Comic Customs Links and SG-1 cards "final"
John Crichton lives. You are awesome! I don't know if I love the hex shape of the card as angles are harsh and eveything about Farscape had an organic feel. Anyway you could shape the cards like Moya?
And the SG! set is a beauty. The repaints look outstanding next to Liefkicker's "star" gate. I finally slipped my Liefkicker gate in a game with the kids a few weeks ago and they loved it. How cool would it be to have a squad of SGC troops that can only join the game through the stargate? Keep it up man. The suggestions for Jaffa and Gou'ld are spot on. Any reason why the base stats on every human is exactly the same? I would think that Jack would be tougher than Sam and Daniel (despite his bulking up as the series went on). |
#158
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Re: Felindar's Comic Customs Links and SG-1 cards "final"
They are a rough up from discusions with AN3 and Cav. I wanted the cards up so I can get thought from the card blind{who need a card to think about powers and stats}
All imput is welcome. I was trying to get a good shot of the view screen on moyas bridge but could not find one. I thought of using her coridor or landing bay but had no luck. If you can find any cool photo art to start from that would be great. I did not think of moya though. I just went with something I could wip up with the peices of my stargate cards. Pete God makes us strong for a little while so we can defend the weak. DnD Customs Comics Customs Custom Terain TREKSCAPE |
#159
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Re: Felindar's Comic Customs Need help with an SG ability
I thought of a cool Special ability for my SG teams
LEAVE NO MAN BEHIND When any SG team member is destroyed, place that figure on any Common SG Army Card. Add 1 to the defense and attack number on that card, up to 3. The wording comes from the viking champions. I am thinking it would bump up the defence and attack of all remaining SG team members, kinda like the McDirk highlanders. How dose the wording hang together? Pete God makes us strong for a little while so we can defend the weak. DnD Customs Comics Customs Custom Terain TREKSCAPE |
#160
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Re: Felindar's Comic Customs Need help with SG abilities
I dunno much about Stargate, but that ability seems awfully powerful, especially when applied to commons. What if the bonus was +1 to attack OR defense, not both?
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#161
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Re: Felindar's Comic Customs Need help with SG abilities
For informational purposes. They are US Armed forces, Primaraly Air Force, with a levening of the other services. There is one Rusian team operating out of Star Gate Comand. The bad guys tend to do not nice, to put it mildly things to any captives. There being no Jeniva convention with guys who posed as and created the personas of the Ancient gods.
My first thought was hey the McDirks get it up to like +6 and they are tough,but official. Then I thought yea and they are range 1 and it goes away if there main guy dies. Were you thinking either 1. you get to chose 2. It alternates to build up to +3 in each 3. I pick attack or defence now and start them at like 3/5 with the lower being the one that gets the bonus. Pete God makes us strong for a little while so we can defend the weak. DnD Customs Comics Customs Custom Terain TREKSCAPE |
#162
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Re: Felindar's Comic Customs Need help with SG abilities
A thought for a Jaffa Abitliy
They believe they realy follow Ra or Horac or whomever I think this has the combo of The god is here backing me up, and or He will kill me if I screw up aspect. WE SERVE THE TRUE GODS Wile a Jaffa Guard has Line of sight on any allied Jaffa Lord, add plus attack and Plus one deffence dice. Pete God makes us strong for a little while so we can defend the weak. DnD Customs Comics Customs Custom Terain TREKSCAPE |
#163
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Re: Felindar's Comic Customs Need help with SG abilities
At first I was thinking #1, but keeping track of the bonuses would require a marker of some kind. It would be simpler to go with #3, I think.
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#164
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Re: Felindar's Comic Customs Need help with SG abilities
Just letting everyone know, especialy those for whom I am the Art team. My computer crashed big time. The good news is most of the files should be retrivable, and the terror of loosing all of the finacal data got Deena to go for a new computer. The bad news is I will be out of comision for a few days, at least.
Pete God makes us strong for a little while so we can defend the weak. DnD Customs Comics Customs Custom Terain TREKSCAPE |
#165
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Re: Felindar's Comic Customs Need help with SG abilities
Sorry to hear about the computer crash (I'll blame Spidey's Green Lantern for that one ).
I hope you were able to retrieve everything okay. Look forward to seeing you back around. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#166
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Re: Felindar's Comic Customs Need help with SG abilities
Hey, that's been done for weeks! (scowls, imperceptibly under mask) I blame it on Felindar's spellcheck being mad because of no use!
Hope you computer gets up and running soon. And I seriously hope you are able to recover all your personal finance stuff, if nothing else. If GL gets lost, that is not a big loss. Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#167
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Re: Felindar's Comic Customs Need help with SG abilities
New card Jack ryan I am hopping to keep the discusion for that one in the Presidential Limo thread
God makes us strong for a little while so we can defend the weak. DnD Customs Comics Customs Custom Terain TREKSCAPE |
#168
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Re: Felindar's Comic Customs Need help with SG abilities
For Ryan Doctrine, is it supposed to be "each of your order markers", or are you purposefully making it occur on every order marker reveal?
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