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C3V and SoV Customs A place for C3V and SoV customs |
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VC and NHSD (2014)
Well, it was another NHSD in SoCal, and there are three important take-aways AFAIC:
Highlights from the VC armies: I brought the only all-VC army:
The 'troopers have that great option of bonding plus a strong melee attack, or go for the ranged attack, and then decide whether to stay put and shoot twice, or jockey for better position but only shoot once. This makes them highly flexible, and their Tough makes them hard to kill. Their primary weaknesses are being a two-man squad (somewhat mitigated by the possibility of being able to shoot 3 or 4 times), and a moderately short range (5) and average move (5). Kursus is mostly useless. Using the bonding means giving up the chance to turn 2 melee attacks into up to 4 ranged attacks, and his stats just don't warrant it. Certainly he's never worth putting an actual OM on. And, with 3D and 3 life, he's not gonna stick around long. And his primary power is a (potentially) suicidal SA. However, once I figured out from the first couple of games how unlikely he was to be much of a factor, I actually felt much better about taking the risk with Sonic Fists. I mean, why not? If he dies, he's not really any less useless than he is just sitting over there playing target. In the last game of the tourney, I lept onto Thorgrim's head, dealt one wound each to both him and Alastair, and took out 3 MacDirk Warriors. Of course, he died the very next turn, since he was at that point surrounded by the enemy, but it was so worth it. Now, understand one thing: I am a strictly mediocre tourney player. I love the game, but I'm never a threat to anyone in competitive play. In my six previous tourneys, the only times I didn't come in dead center of the pack were the time I came in dead last, and the time I came in next-to-last. This year, I came in fourth out of 10, and I managed to beat one of our best players. Now, admittedly, he had some atrocious die rolls (his first 3 defense rolls for his KMA were all whiffs, meaning I took out the entire squad before they could kill a single one of my figures), but still: I offed 9 minions and Atlaga while only losing about two-thirds of my army. In my final game of the night, I came within 7 points of the win against the MacDirk army, including wiping out two squads of rats ... if my opponent hadn't had Isamu, I'd have won by 3. (Thus my new catchphrase: I lost by Isamu! ) In the end, I came out 2 and 2, with the highest SoS of the 2-game-winners. My elder son's friend was playing 'Scape for the 3rd time in his life, not coincidentally attending his 3rd tourney. He went with a Nicky and the Thralls army:
This particular thrall composition is probably not the one I would have chosen--I would have dialed down the Deathstrikes and maybe gone for one more Bloodburst--but it served our friend well. When I went up against him, I soon discovered how useless Tough is against Rupture. And Nicholas can be just as scary as Cyprien, as long as you play him more conservatively. With only 5 life and no Stealth Flying, you need to pretty cautious, especally about Overextending (in my game, our friend only used it once, and only when he knew it was the final round of the game and judged it worth the risk). But if you do play it cautious, you can take Nicky from mostly-dead to only-a-little-dead in just a couple of turns, and bring back any dead thralls you have lying around while you're at it. Trust me: I'm speaking from experience here. If the game goes to points, erasing wounds and bringing back dead figures can make a huge difference. This year, our friend (who came in dead last his first year and middle-of-the-pack his second) came in second place overall, with 3 wins, tie on SoS with our other 3-game-winner (that would be the minion/KMA army), and right around 100 pts to edge him into near-victory. The remaining armies with VC components didn't fare as well: our Quahon player didn't manage to replicate on the field the fearsomeness she's ascribed here in the forums, and my elder son couldn't get his points worth out of Mok, in both cases no doubt due to the giant targets painted on their backs. Still, all-or-significantly-VC armies pulled 2nd and 4th place, and that's not too shoddy IMHO. And I think some of our diehard classic-only guys may be rethinking their stance on VC units. I'd love to hear anyone else's experiences with VC units on NHSD! Quote:
Why I Left the C3V |
#2
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Re: VC and NHSD (2014)
Fun reports!
In Colorado we played "bring 2", where you and your opponent draft your matchup out of the four armies that you have collectively brought to the game. Both of my armies had a decent chunk of VC:
The other army was sort of a dok special - throw a bunch of stuff together and rely on OM juggling to get things playing in favorable circumstances. It was a bit too intimidating and nobody else ended up taking it, but I played it twice. The Beakface Sneaks did very well in one game, preventing microcorp troopers and krav from getting a strong position. Even when I played them in the matchup against my other army, the sneaks were handy for glyph grabbing and taking out Eldgrim and (the first incarnation of) Ebon. I also played with my opponent's VC-incusive armies twice. Once with a truly nasty Havech Eradicators x2 + Vulcanmech Incendiborgs + Marro Warriors + Marcu + Isamu build, and the second time with Death Knights x4 + Skull Demon x3. One of the other players who does not have VC talked about how one of his favorite things about this format was getting to play with the the new custom stuff. |
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Re: VC and NHSD (2014)
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Cut the Cake was a big hit at our event for this reason! |
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Re: VC and NHSD (2014)
First off, thanks everyone for chiming in with your reports!
Secondly, for reference, I've posted all the armies from this year's SoCal tourney over in our tourney thread. I think it's nice to be able to have a place where we can refresh our memories as to exactly what we played (and played against). Quote:
Oh, yeah? What's "cut the cake"? Tell us, tell us! Quote:
Why I Left the C3V |
#5
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Re: VC and NHSD (2014)
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Once the two armies to be played are chosen by a player, then the other person chooses which of those two armies he wants to play. Now, the full description with game example:
Spoiler Alert!
As evidenced by online games, it creates more balanced matchups overall, since you really only need to worry about balancing your two armies that you bring. If you balance your two armies well, you tend to do better overall. |
#6
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Re: VC and NHSD (2014)
Cut the cake is a variant of "bring 2". The original version, and the one that's been used in the Gencon event the last couple years, has a much more straightforward draft: one player picks any of the four armies, and the other player picks any of the remaining three.
"Cut the Cake" is one of the variants on this format that's been developed over the last few years. I'm probably going to write an article for the next Codex release about the many army selection variants that have been developed over the last few years online. They've been a huge part of keeping the online metagame fresh. |
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Flutter
Oregon/Washington NHSD was this last Saturday. It was a draft pool for several events and one on one games. I brought B-11s, Quorik Warwitch, and my favorite Time Lord Rygarn. Of that bunch Quorik Warwitch was a star in both events as her Flutter proved invaluable and frustrating to my opponents. Rygarn was great as usual and remains one of my favorite figures and while I didn't get too much great usage out of the B-11s I still greatly enjoyed them.
~Dysole, slowly but surely making others feel hatred for playing against the warwitch My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#8
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Re: VC and NHSD (2014)
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The only downside I could foresee is the chance of sticking people with armies containing units that they're completely unfamiliar with. Do you ever find this format slowing down the play? Especially for younger players--our NHSD events nearly always feature at least one or two players under 10--I wonder how well they could adapt to this. Quote:
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Why I Left the C3V |
#9
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Re: VC and NHSD (2014)
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Last edited by MegaSilver; November 17th, 2014 at 10:18 AM. |
#10
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Re: VC and NHSD (2014)
I did in fact play Eilan Sidhe in one of our "bring 2" events.
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Last edited by dok; November 17th, 2014 at 01:49 PM. |
#11
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Re: VC and NHSD (2014)
Great read. Good to hear VC is doing so well and inspiring new game play.
As I watch the snow fall and sip my Long Island I am imagining the SoCal tournament being played at the beach in the glorious warmth of the sun. Ah, sunshine my old friend. The Take 2 format is really a great system that bridges the gap between normal drafting and tourney play and as posted before allows folks to play figures they may have never had the chance to experience. Good stuff. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#12
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Re: VC and NHSD (2014)
This was a cool thread to read over. Thanks for sharing your experiences, guys.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
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