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Maps & Scenarios Battlegrounds and scenarios |
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#253
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Re: Mad_wookiee's Maps - Polaris added 12/23/2010
Thanks! Yep, normal snow & ice.
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#254
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Re: Mad_wookiee's Maps - Polaris added 12/23/2010
Looks like a great map. The scenario rules are (were?) great for Christmas. Nice work!
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#255
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Fenris - added 2/7/2011
This one's been in the works for a long time but in honesty I haven't had as much time to test it as I'd like. My house just went back on the market so I'm trying to be reasonable about the amount of 'scape time that I'm getting at home in the next few months and it ain't looking good. So enjoy and as always I'm quite interested in feedback from anyone who tries it - I wanted to go in a different direction from how I've used VW in the past.
I wanted to name this Eyjafjallajökull but it wouldn't fit on the front page. Fenris - added 2/7/2011 Requires 1 BftU, 1 VW and 1 TT. Designed for normal snow and slippery ice. Last edited by mad_wookiee; February 7th, 2011 at 07:23 PM. |
#256
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Re: Mad_wookiee's Maps - Fenris added 2/7/2011
Looks like another good one, mad_wookiee. Am I guessing correctly normal snow and normal ice? I like the BftU and TT together, and with all the shadow and LoS blockers this looks like one I'd like to play on. I'm not Matthias, but looking back on my brief career in this game I do like the melee units...
I think we may have to play with glyphs at our next event, they seem to bring the most out in all these great maps. Did you notice you will be represented x3 on 2/26? |
#257
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Re: Mad_wookiee's Maps - Fenris added 2/7/2011
I really like the look of this map, mw. Do you think the Treasure Glyphs are actually enough to get heroes to go over to the sides of the map, though?
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#258
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Re: Mad_wookiee's Maps - Fenris added 2/7/2011
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I actually forgot that the pic shows treasure glyphs - I swapped out the gif files on my desktop so all unknown glyphs show as treasure. I think it will work with either treasure or normal glyphs, though - it's not that wide of a map and some of the highest points are at the sides. The lava can also tend to shunt movement in that direction, depending on the army. I'd be interested to hear other opinions though. I want so badly to like treasure glyphs but I just think they often aren't powerful enough to draw heroes out, no matter the map. |
#259
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Re: Mad_wookiee's Maps - Fenris added 2/7/2011
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#260
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Re: Fenris - added 2/7/2011
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#261
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Re: Mad_wookiee's Maps - Fenris added 2/7/2011
Fenris looks very well designed - downloaded!
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#262
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Re: Mad_wookiee's Maps - Fenris added 2/7/2011
Cool map. How about instead of the treasure glyphs have one treasure glyph and one normal one.
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#263
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Re: Mad_wookiee's Maps - Fenris added 2/7/2011
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What I tried to do here was provide other reasons for a player to push armies to the sides, with the glyphs being a nice but not necessary feature. They're spaced such that they're not unbalanced if standard glyphs are used, but there's enough reason to go up the sides that treasure glyphs don't unbalance the map. At some point I'd like to try something goofy with T-glyphs, like start each player with a Bracers of Teleportation in the start zone or something like that, but that's a very different way of using them than I think we're used to seeing. That's the plan. Actually, I wouldn't try that on this map. I'd go with either one or the other, mostly for the reasons I listed above. Good thought for a different design though. The build instructions actually specify that either normal, power-side down glyphs or power-side up treasure glyphs should be used. |
#264
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Re: Mad_wookiee's Maps - Fenris added 2/7/2011
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This is actually why I put treasure glyphs and regular glyphs on my map Aquilla's Spring. What I should have done, however, was switch the places of the Treasure and regular glyphs, to get people an incentive to deal with the middle of the map, and also incentive to pause before taking height with their heroes on the edges. (I would correct this, and have posted many more maps by now, if I had the capability to run the software.) One other incentive, which I played around with, was to spring a trap that affects the entire board. Or, that affects the hero on the trap as well as one of your opponent's. That way people may also go for the glyph in order to spring a trap. |
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