The Book of Sgt. Drake Alexander
The Book of Sgt. Drake Alexander
Rise of the Valkyrie - Master Set If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info. Character Bio: Though he is incredibly agile and strong in hand-to-hand combat, Sergeant Alexander was injured and weaponless after being whisked away to Valhalla by Jandar. Healed by the Valkyrie Kelda, he was then given two powerful weapons by Jandar: The Katana of Thorian, and Bleakwood's Grapple Gun. He learned to use them quickly, for Jandar's forces were already under attack. The Katana, an enchanted sword that channels the powers of the great warrior Thorian, obscures Alexander's image from afar, making him almost impossible to strike. With his magical sword, his laser-guided Grapple Gun and his steely will to conquer evil Sgt. Alexander has become one of Jandar's best soldiers. (Hasbro) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Synergy Benefits Offered
Spoiler Alert!
-Strategy, Tactics and Tips- Strategy Notes:
Who is affected by Sgt. Drake Alexander's Special Powers?
Who else could I draft with Sgt. Drake Alexander?
Who does Sgt. Drake Alexander work well against?
-Heroscapers Community Contributions- Power Ranking and Master Index Quote:
Unit Strategy Review
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Drake is a stud when attacking a castle. His thorian speed allows him to get to the castle wall usually without even taking a hit and his grapple gun allows to get on top of the castle wall and start wacking. Drake may be less effective because of the increase of unit(s) with specials, but he still has his glory days.
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Ever since me and my buddies first got the master set, drake has always been one of the most feared pieces. It used to be the fact that the only person that could kill him without getting killed back was DW9K, but even then drake could still find a way to take the big robot out. Now that Q9 and DW8K (the most efficient drake killer in my opinion) are out he has lost some (but not nearly all) of his luster. I think that if the designers of heroscape want drake to be feared as much as he used to, then all they need to do is change thorian speed to: You must be adjacent to Sgt. Drake Alexander to attack him. Simple as that. Now you have the old Drake back and ready to rumble. Yea his grapple ability could use a little polish, but I believe that if you altered thorian speed just as previously stated, you would have a much more loved character on your hands.
P.S. How he can be shot by Kamon Awa and not Syvarris makes no sense to me. |
Quote:
With his 3 defense, Drake is not supposed to go up against the game's top close-combat heroes, especially not ones who cost more than he does. Counterstrike and the ability to choose between ranged normal attack or ranged special attacks is a thing of beauty, making Kaemon a well-rounded opportunist who can find the weak points in many units who depend heavily on defensive special abilities, not just Drake. That's supposed to be a great matchup for Kaemon, and it is. |
Drake still impresses me, his 6 attack is huge. And its rare that more than one character on the board has a special attack that can get him.
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Re: The Book of Sgt. Drake Alexander
If I'm playing Drake and my opponent has him engaged with one (or several) of his Gladiatrons, is Drake still unable to be targeted by an unadjacent Blastatron?
I believe that according to the cards he is not able to be attacked, but then why have the Gladiatrons? Common sense, to me, that if Cyberclaw is locking Drake to a space, he should be unable to wriggle his way around whatever is fired through that space. I would play as the Blastatrons were unable to attack since they are unadjacent, but it seems like a bit of a break down in the Cyberclaw ability. Just a thought that came to me in the shower this morning. |
Re: The Book of Sgt. Drake Alexander
Same as the other thread :)
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Re: The Book of Sgt. Drake Alexander
This was posed in another thread, and part of the question was answered there, but the other question remained and I thought I'd ask it here ('cause I don't know the answer).
http://www.heroscapers.com/community...e_under_oh.jpg http://www.heroscapers.com/community..._under_oh2.jpg Can RotV Drake get to the yellow hexes using his Grapple Gun (in either diagram)? It is only one space away, and is not more than 25 levels higher. So if I go by what the card says, he should be able to get there. But... ? ~Z |
Re: The Book of Sgt. Drake Alexander
He is just that good!
It is kind of like Grimok fitting through a one hole space between levels, where he can fit on both his starting and ending space. |
Re: The Book of Sgt. Drake Alexander
I'm pretty sure he can't get up there.
Let's pretend, for argumen't sake, that it wasn't Drake, but Raelin trying to get up there. Can she get up there by using 1 Movement point? No, because she can't fly through the overhang. Neither can Drake. Grapple Gun says he can "Move 1 space". You can't move through an overhang (at least, I didn't think you could). If Drake can get up there, then all of the fliers and leapers can, too. Of course, this could be a... "You have no power here, killercactus the Grey!" |
Re: The Book of Sgt. Drake Alexander
Quote:
"Grapple gun away! Oww! Who placed that rock tile there?" |
Re: The Book of Sgt. Drake Alexander
No, he can't get up there (in one turn anyway).
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