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Official Units Discussion of official HeroScape units |
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The Book of Krav Maga Agents
The Book of Krav Maga Agents If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info. Rise of the Valkyrie - Master Set ![]()
Spoiler Alert!
Character Bio: Hand-picked by Agent Carr for intensive Krav Maga and weapons training, these agents worked for several secret agencies on Earth before being pressed into service in Valhalla. They can dodge long-range attacks with almost superhuman agility; and their sharp-shooting skills are legendary throughout Valhalla. With single-minded focus and fierce loyalty, they routinely carry out nearly impossible missions with no questions asked-or answered. Thus, they are perhaps the most dangerous of Vydar's followers. (Hasbro) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Synergy Benefits Offered
Spoiler Alert!
_________________________________________________________________ -Strategy, Tactics and Tips- Strategy Notes:
Who is affected by the Krav Maga Agents' Special Powers?
Who else could I draft with the Krav Maga Agents?
Who do the Krav Maga Agents work well against?
_________________________________________________________________ -Heroscapers Community Contributions- Power Rankings Jexik: Krav Maga Agents- Though the Krav can completely dominate an entire game, their effectiveness significantly drops with the loss of one squad member. Raelin greatly improves their value. A OEAO: A Cleon: Tier 9 (14/208) dok (VC inclusive): A Master Index Quote:
Last edited by superfrog; March 20th, 2019 at 11:28 AM. Reason: vc added |
#2
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In order to clarify, suppose one straight line of hexes. Jotun is attacking your Drake and behind Drake is one of your Krav Maga agent. The agent will be affected by the Wild Swing but will be allowed to use Stealth Dodge because the agent is not adjacent to Jotun. Clear enough? Aranas Things you might have missed in the rulebook: Figures can't pass through friendly engaged figures. Figures can't attack themselves. SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI |
#3
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Though I haven't played with any of the new units yet, it seems like they would act as a pretty good counter to the Krav Maga Agents. The vamps can easily engage and destroy the agents with their move and if the knights catch them anywhere they are as good as dead with the charge. The ability to move 8 spaces makes the Krav Maga Agents a much easier to reach target. Of course those units cost a little bit more, but they seem like they would have the potential to rip these guys apart. Has anyone who has the new units found the Krav Maga Agents to be a little less effective?
"Dethklok has summoned a troll. That's impossible there is no such thing as trolls. Then how do you explain the dead unicorns..." |
#4
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I was wondering where this Book went. I have had extremely good games with them. EXTREMELY good. They've done so much for me its not even funny. I've had them take down Q9 in two turns. I've had them kill the EOV and two or three squads of Aubriens before dying. They just dominate for me. Definately my favorite ranged squad out there. Its just a shame RoTV is gonna be replaced by SoTM and new players will have to hunt to get these guys. |
#5
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Ooohhhhh..... I didn't know it was within 4 clear spaces. That makes him even better with the KMA! A cool army could be:
KMA - 100 Laglor - 110 Raelin - 80 Deathreavers x2 - 80 Krug - 120 Isamu - 10 -------------------- 500 Send out the roborats to tie stuff up. Then send out KMA and then move Raelin and Laglor in so that both of their aura's affect the KMA. That makes the KMA a 6 move, 9 range, 3(4 with height) attack, 5(6 with height) defense that only needs to roll one shield to survive ranged attacks! Once the KMA, Raelin and Laglor go down, you send Krug and Isamu to clean up and cause mayhem. ![]() |
#6
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oh no wonder i couldn't look him up on heroscape.com. i use him a lot when i decide to give my minnions a break. him and agents are great.
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#7
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These guys are so good that I have drafted Braxas multiple times just to kill them. He is one counter, but Deadeye Dan can be an effective one as well if you can keep him safe. I would think the EOV are also a strong counter to them with their big move and great ranged defense.
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#8
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#9
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The question is how to counter draw the krav maga, in order to sucessfully counter you must chose a unit/ units that can take out the krav maga for fewer points than the krav maga cost... Example; drake alexander is great at taking out the krav maga with thorian speed, however he costs more than the krav maga so a poor choice to counter the krav.
Remember you do not have to kill all 3 krav maga to sucessfully make point value with your counter to the krav maga, killing 2 krav is devastating ot the agents. Good counters to the krav maga are cheaper than 100 points (the cost of the agents) counter to krav maga agents in my opinion are: - Dead eye dan (take away their defence) 60 points - Me-Burq-Sa (take away their defence) 50 points - EOV (they are immune from range with 10 defence, however they cost the same so they are basically a squad swap unit or pawn class). - ? anyone else have a good counter draw to the krav meeting my standards? |
#10
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back in the day, the venocs were my favorite krav mag counter. This was basically the reason venocs could outclass drones, even with 3 less defense. But their time has past...
It was then that the armocs came out, which I first viewed as only a nice way to have a devastating final assault with the venoc affinity army. but the 3 defense allows them to possibly survive the krav's attacks, and 7 move closes the gap. They're a bit unconventional, but I love them as krav counters. (Yes, I do draft them without the warlord.) Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
#11
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