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Cave of Shadows: Part 3

Posted February 3rd, 2011 at 04:22 PM by AliasQTip
In a previous blog entry I demonstrated what goes in to creating one of my Adventure Pack terrain pieces. This time around I invite you to discover what goes on in my mind when I’m designing a new battlefield. This is the third entry of a three part blog, the first and second entries of which can be found at these links respectively.

The Playtesting
Playtesting, playtesting, playtesting. It’s the only way to make sure a map and its scenario are working perfectly. My wife and I usually play at least three games on any given map to be sure it’s playing well. If not, tweeks and more games are needed in order to hone in on a scenario.

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Playtesting Game

Usually the first round of playtesting is designed to break the map. We field armies that will find the weaknesses in the overall map design. For example, the Airborne Elite have the tendency to break most...

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