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		<title>Heroscapers - Blogs</title>
		<link>http://www.heroscapers.com/community/blog.php</link>
		<description>Reporting on HeroScape custom units, battlefield scenarios, rule customizations, release news, official unit overviews, community happenings, and much more!</description>
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		<lastBuildDate>Wed, 19 Jun 2013 09:51:15 GMT</lastBuildDate>
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			<title>Heroscapers - Blogs</title>
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			<title>Week@HS Revival - Week #22</title>
			<link>http://www.heroscapers.com/community/blog.php?b=2285</link>
			<pubDate>Mon, 17 Jun 2013 15:29:53 GMT</pubDate>
			<description>Image: http://www.heroscapers.com/community/gallery/files/7/2/2/3/banner.png 

*C3G*
Last week, we spotlighted one of the designs from a Super Secret...</description>
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<div><div align="center"><img src="http://www.heroscapers.com/community/gallery/files/7/2/2/3/banner.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/7/2/2/3/banner.png');" border="0" /></div><br />
<font color="Red"><b>C3G</b></font><br />
Last week, we spotlighted one of the designs from a Super Secret  Release, the Armored Antagonists. This week we will continue to  spotlight these designs. On the bar this week – <a href="http://www.heroscapers.com/community/showthread.php?t=47102" target="_blank">Fire Brand</a>!<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/firebrand.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/firebrand.png');" border="0" /></div>With his <b>Dual Flamethrowers SA</b> he can roast up to three figures at once! With his <b>Lava Resistance</b> special power he can work well on Lava based maps. Combine this with his <b>Superstrength</b> and <b>Flying</b>, you have a strong unit who is a must on any Lava map.<br />
<br />
<font color="Blue"><b>V</b></font><font color="Orange">C</font><br />
Last week a glyph was highlighted, but this week a common hero will be displayed, also from Wave 15: the <b>Command Courier</b>.<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/1/command_courier___advanced.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/1/command_courier___advanced.jpg');" border="0" /></div>Command  Couriers bring orders to Vydar's Unique Heroes thanks to a telepathic  link to Vydar himself. On first glance, the Command Couriers' Order  Marker management appears to be very costly for the benefit received. If  you want three Command Couriers, it will cost you 105 points for a  largely non-attacking force! However, the ability to change strategies  at a moment's notice is often worth the cost. Additionally, the Command  Couriers are decent as a clean-up force if your opponent lacks special  attacks thanks to Fleet Footed and a ranged attack.<br />
<br />
So, if you decide to use the Command Couriers in your army, you need to  decide which Vydar heroes to include with them. Since you are making an  all-hero (or nearly all-hero) army, squads are your worst enemy.  Thankfully, Vydar has many multi-attackers. Heirloom and James Murphy  are both good choices for this role. Agent Carr is an excellent assassin  unit, with his attack of 6 in melee. Agent Skahen is one of the most  important heroes in a Vydar hero build, offering free movement thanks to  Cover Fire. The Command Courier isn't a great unit that overwhelms the  metagame, but it allows for fun and unique strategies, and hopefully  this article can persuade you to give them a try if you haven't already.<br />
<br />
<font color="#008000"><b>Custom of the Week</b></font><br />
This week we're featuring another repaint by <b><font color="Indigo">Bonegnasher</font></b>! His Wo-Sa-Ga repaint is one fierce swamp monster!<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/wo_sa_ga_repaint.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/wo_sa_ga_repaint.png');" border="0" /></div>Don't forget to check out more pictures of <a href="http://www.heroscapers.com/community/showthread.php?t=48479" target="_blank">Wo-Sa-Ga</a> and the rest of bonegnasher's <a href="http://www.heroscapers.com/community/showthread.php?t=48015" target="_blank">customs</a>!<br />
<br />
<font color="SlateGray"><b>Map of the Week</b></font><br />
This week, we bring you a gigantic map by <b><font color="Indigo">Skyknight</font></b>!<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/skyknight_s_epic_map.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/skyknight_s_epic_map.png');" border="0" /></div>This  ginormous map uses 11 RotVs, 3 RTTFFs, 2.5 TTs, 2 VWs and one modded  RotV. This map uses a nice mix of different terrain that makes it  aesthetically pleasing.<br />
<br />
<font color="Olive"><b>Custom SuperScape Creation</b></font><br />
This week, we bring you Ocean Master by <b><font color="Indigo">Scapemage</font></b>!<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/ocean_master.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/ocean_master.png');" border="0" /></div>With his <b>Subaquatic Senses 1</b> water spaces provide a nice movement boost. He can also use his <b>Mystic Bolt 12</b> to gain an extra 'attack' and his <b>Telepathy SA</b> allows him to attack without clear sight.<br />
<br />
<font color="Teal"><b>WoV</b></font><br />
Truth, Aldin, and IAmBatman must escape the factory before it falls,  taking both them and the bots with it. The problem with dodging burning  wreckage and sharp metal debris, with a host of angry bots behind you  seeking your premature death, is that plans for escape have a tendency  to rapidly get difficult to execute in such an environment.<br />
<i><br />
What will happen to our heroes at this most crucial moment?<br />
The WoV needs <b>you</b> to decide!<br />
</i><div align="center"><img src="http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/wov.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/wov.png');" border="0" /></div><i><b><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=47172" target="_blank">Rules and previous chapters can be found here.</a></b></i><br />
<br />
<font color="DarkGreen"><b>Leader Interview</b></font><br />
<b><font color="Green">Fi Skirata:</font></b> Who are you really?:<br />
<br />
<b>MegaSilver:</b> My name is Tommy Adams, and I am currently a farmhand  on my family's farm. I am going to Western Kentucky University to  become a science teacher.<br />
<br />
<b><font color="Green"><b>Fi Skirata:</b></font></b> When did you join Week@HSers?:<br />
<br />
<b>MegaSilver:</b> I don't exactly remember. Mid to late 2011? I'm sure someone can find an old one made by me to be sure.<br />
<br />
<font color="Green"><b>Fi Skirata:</b></font> What is/was your favorite part of working on Week@HSers?:<br />
<br />
<b>MegaSilver:</b> Being able to choose what I wanted to show for Week@Heroscapers. :lol:<br />
(I was the first one to re-necro the Agent Carr thread, by the way. :wink:)<br />
<br />
<b><font color="Green">Fi Skirata:</font></b> What do you think you helped Week@HSers to accomplish during your leadership?:<br />
<br />
<b>MegaSilver:</b> Keep it afloat until someone else could take it over. :lol:<br />
(I guess I did okay, in the beginning. I wasn't in the position to take  it over when it happened. The others at the time had to drop out, and as  there was no one else at the time to help me out.)<br />
But I am glad you guys have continued the tradition.<br />
<br />
<b><font color="Green">Fi Skirata:</font></b> If there was a section from Week@HSers past you could bring back, what would it be?:<br />
<br />
<b>MegaSilver:</b> None that I can think of at the moment.<br />
<br />
<b><font color="Green">Fi Skirata:</font></b> In closing, do you have any message to give to the Week@HSers crew and/or the community as a whole?:<br />
<br />
<b>MegaSilver:</b> I'm very glad that you guys have continued this. I know I wasn't able to handle it alone. Keep doing good guys! :smile:<br />
<br />
<br />
<b><font color="Green">Fi Skirata:</font></b> Thank you very much for your time, MegaSilver!<br />
<br />
<font color="Sienna"><b>Miscellaneous</b></font><br />
<b><font color="Indigo">Orgsbane</font></b> and <b><font color="Indigo">Obfusatedhippo</font></b>  have joined forces to bring a new custom creation contest to the site.  The former has created a repaint of Abomination in Marro colors, for the  contestants to create a card for.<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/speed_contest.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/speed_contest.png');" border="0" /></div>The  winner of the contest gets either a repainted Abomination or $10 to  Auggies. So what are you waiting for? Enter now, but first, <a href="http://www.heroscapers.com/community/showthread.php?p=1825752#post1825752" target="_blank">check out the rules</a>. Hurry, because the contest ends June 28th!<br />
<br />
HoSS will be releasing late June! While this is the 'official' release  date (sometime that last week of June), we could still use your help to  possibly release even sooner! We have just two figures to finish testing  before we would be ready for release, but with your help we would be  able to release more maps (currently seven need testing) and possibly an  additional figure!<br />
<br />
Do you fancy a challenge?<br />
 <br />
Then why not try the Speed Custom Challenge! Based off of the original  speed custom contests of old, each week the Speed Custom Challenge gives  you a new figure or concept to turn into a Heroscape card!<br />
 <br />
Last week we had this big ol monster to work with:<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/speed_contest_2.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/speed_contest_2.png');" border="0" /></div>Check out the <a href="http://www.heroscapers.com/community/showthread.php?t=48631" target="_blank">thread</a> if you're interested in seeing the winner and the runner-ups! Also check for the next contest, coming to you shortly!<br />
<u>Editor's note</u><br />
<br />
 - Week@HSers</div>


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			<dc:creator>truth</dc:creator>
			<guid isPermaLink="true">http://www.heroscapers.com/community/blog.php?b=2285</guid>
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			<title>Vengeance of the Gladiators!  A Kolakoski Studios Production</title>
			<link>http://www.heroscapers.com/community/blog.php?b=2282</link>
			<pubDate>Fri, 14 Jun 2013 20:16:35 GMT</pubDate>
			<description>Well met!

This scenario is based on this old one:

*Epic Heroscape Game #2- Taelord’s Coliseum By Craig Van Ness*
This game is for 6 players and the...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: blog_entry_external -->
<div><font size="3"><font face="Times New Roman">Well met!<br />
<br />
This scenario is based on this old one:<br />
<br />
</font></font><div style="margin: 5px;"> 
<div class="smallfont" style="margin-bottom: 2px;"> 
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<div class="alt2" style="border: 1px inset; padding: 6px;"> 
<div class="spoiler" style="display: none;"><font size="3"><font face="Times New Roman"><b><i>Epic Heroscape Game #2- Taelord’s Coliseum By Craig Van Ness</i></b><br />
This game is for 6 players and the host (who does not play).</font></font><br />
<font size="3"><font face="Times New Roman">The Battlefield- <br />
Build a Coliseum. You can use multiple tower packs, or build up terrain  to make stepped seating. It really doesn’t matter what it looks like. It  kinda depends on just how big your Heroscape collection is (my  collection is kinda big). When building your Coliseum, you will need a  clear visual clue as to where the fighting area is and where the figures  in the audience are placed. This visual clue could be raised tiles,  different color tiles, or any other clue you might think of. I build up  the stands with raised tiles.   </font></font><br />
<font size="3"><font face="Times New Roman">You’ll need 18 Unique Heroes  to run this game. You will also need some other figure to represent the  crowd watching the event, and some squads to represent the wild animals  that will be released during the game.</font></font><br />
<font size="3"><font face="Times New Roman">The Story- <br />
(I am not a writer, so I usually write just enough to set the stage.)<br />
Taelord, lord of battling and Utgar’s current right hand man, holds  gladiator competitions to find who are the most fearsome warriors in his  army. He also forces captured heroes to fight in the battle, just for  added extra fun.</font></font><br />
<font size="3"><font face="Times New Roman">The Pregame-<br />
In this game, before the game, each player needs to spend 100 gold. Tell  them before they even see the arena (if possible) they will need to  decide how much gold they will spend on each of these four things. They  will need to bring a piece of paper to the game stating where their gold  will be spent. <br />
Give them the following in an email or on a piece of paper: </font></font><br />
<font face="Times New Roman"><font size="3">Gladiators, here are your options:<br />
<br />
Bribe the Gladiator Trainer</font></font><font face="Times New Roman"><font size="3">(this will better your chances to get the Gladiators you want)<br />
<br />
Donate to the Temple of Dagmar<br />
(this could increase your initiative roll during the game)<br />
<br />
Throw Gold into the Crowd<br />
(this might help you win the favor of the crowd)<br />
<br />
Bribe the Animal Trainer</font></font><font face="Times New Roman"><font size="3">(I think you can guess what this will do) </font></font><br />
<br />
<font size="3"><font face="Times New Roman">So... <br />
You can spend your 100 gold however you like.<br />
Here’s an example: <br />
Bribe the Gladiator Trainer - 10 gold<br />
Donate to the Temple of Dagmar - 50 gold<br />
Throw Gold into the Crowd - 0 gold<br />
Bribe the Animal Trainer - 40 gold</font></font><br />
<font size="3"><font face="Times New Roman">Please return this to me before the game begins.</font></font><br />
<font size="3"><font face="Times New Roman">Also, let the players know  that they will be choosing from 6 sets of 3 Gladiators. You, as the  host, pick these groups. Just use what you have. When selecting, make  sure the sets of 3 heroes are not equal in points total. </font></font><br />
<font size="3"><font face="Times New Roman">Here are the teams of 3 heroes you will be selecting from for Taelord's Coliseum:<br />
<br />
(this is who we played with)<br />
Cyprien, Mimring, Krug – 420<br />
Ne-Gok-Sa, Deathwalker 9000, Su-Bak-Na – 380<br />
Finn, ROTV Raelin, SOTM Sgt. Drake Alexander – 330<br />
Sonlen, Morsbane, Syvarris – 360<br />
Spartacus, Retiarius, Crixus – 380<br />
Sudema, Agent Carr, James Murphy – 315<br />
<br />
Getting Ready to play- OK, you have built your Coliseum. You will need  to place 6 glyphs Symbol-side up anywhere on the coliseum floor near the  edge, not in the middle. Spread the glyphs out evenly. Cut up 6 small  pieces of paper (about the size of a glyph) and write the numbers 1-6 on  them. Place the pieces of paper on the glyphs. Place your groups of 3  heroes adjacent to the each of the glyphs, so each glyph will have a set  of three heroes nearby. These glyphs represent doors and no figure is  allowed to occupy them. You will need 3 squads to represent the animals  that will attack during the game. I used Marrden Hounds, Anubian Wolves,  and Deathstalkers. You can use any squads you think will work. Hide  these squads from the players. They will come into play later. Now, fill  the stands with the rest of your Heroscape figures.      </font></font><br />
<font size="3"><font face="Times New Roman">Rules for the players:<br />
Object- To survive and destroy the other gladiators. The instantly game  ends when there are only 6 Heroes left and victory points are awarded.  Each surviving Hero receives 100 pts + their point value. During the  game players should keep the Army Cards that their gladiators destroyed.  Each player receives the point value of each hero their team of  gladiators destroyed.  The player with the most points wins. However,  you must have at least one surviving Gladiator to win.</font></font><br />
<font size="3"><font face="Times New Roman">So how does this stuff work during the game? </font></font><br />
<font size="3"><font face="Times New Roman">Bribe the Gladiator Trainer –  The player who spent the most gold gets first pick of his 3 heroes, the  2nd most gets second pick and so on. All ties are decided by a 20-sided  roll.</font></font><br />
<font size="3"><font face="Times New Roman">Donate to the Temple of  Dagmar- The player who spent the most gold adds 10 to every one of his  initiative rolls. If there is a tie decide it by rolling the 20-sided  die. All other players add 1 to every one of his initiative rolls for  each 10 gold they spent (round      down).  </font></font><br />
<font size="3"><font face="Times New Roman">Throw Gold into the Crowd-  The player who spent the most gold is never attacked by the Crowd (see  The Crowd below), and never is Sniped (see End of the Round Sniping).  All ties are decided by a 20-sided roll. All other players add 1 to  every one of his Crowd Rolls (this includes Crowd Approval Rating rolls  and Crowd Attack Rolls) for each 10 gold they spent (round down) (see  The Crowd below).  </font></font><br />
<font size="3"><font face="Times New Roman">Bribe the Animal Trainer-  The player who spent the most gold will receive control of the first  squad of animals unleashed. See      End of Round Animal Attack below.  The 2nd most will receive control of the second squad released after the  second round. The 3rd most will receive control of the third squad  released after the third round. All ties are decided by a 20-sided roll.</font></font><br />
<font size="3"><font face="Times New Roman">End of the Round Sniping:  This crowd is evil. At the end of each round, each player, except the  player who through the most gold into the crowd, must roll for his or  her Crowd Approval Rating. All players, except the player who through  the most gold into the crowd, roll the 20-sided die. The player who  rolled the lowest will receive sniper shots. Sniper shots are taken one  at time for each of this player’s heroes. The host rolls the 20-sided  die. If a 19 or higher is rolled that hero is destroyed.</font></font><br />
<font size="3"><font face="Times New Roman">End of the Round Animal  Attack: After the Sniping (see above) the animals are released. You will  need 3 squads to represent the animals that will attack during the  game. One squad will enter the Coliseum after each of the first three  rounds. I used Marrden Hounds, Anubian Wolves, and Deathstalkers. You  can use any squads you think will work. Prior to the game, pick the  order in which the squads will enter the Coliseum. After the first round  announce that animals are being released (one squad). Give the  appropriate squad card to the player who spent the most for Bribe the  Animal Trainer. Roll a six sided die. The animals are placed adjacent to  the door glyph rolled. The player controlling the animal squad may  immediately take a turn with them. After round 2, the first squad of  animals takes a turn, then the new animals are released. Roll a 6-sided  for a new door glyph. The player who spent the second most gets to  control this new squad and takes a turn with them immediately. After  round 3, the first squad of animals takes a turn, then the second squad  of animals takes a turn, then the third squad is released. Roll a  6-sided for a new door glyph. The player who spent the third most gets  to control this new squad and takes a turn with them immediately.. After  round 4 and on, continuing taking turns with the animals (in the chosen  order) if they are alive. Any heroes destroyed by the animals count for  victory points for the player controlling the animals. Note: Order  markers are never placed on these animal squad cards. They move and  attack at the end of the rounds only.     <br />
<br />
Taelord’s Ruling- If a Hero figure receives wound(s) and now has one  life left, the crowd will vote to see if that hero is automatically  destroyed. Roll ten combat dice, if you (the host) roll 5 or more skulls  the figure is destroyed, if you roll 4 or less the figure remains on  the table. Note: For scoring, any hero destroyed by Taleord’s Ruling  counts for the player who brought that hero down to one life left. </font></font><br />
<font size="3"><font face="Times New Roman">The Crowd- You as the host  control the crowd figures. You do not use order markers. They only move  and attack if a player fails a Crowd Attack Roll. A Crowd Attack Roll  takes place when a player’s Gladiator goes into the crowd or attempts to  move while in the crowd area(the crowd area). That player immediately  rolls the 20-sided die. If the player rolls a 15 or higher, the crowd  does nothing. If the player rolls an 14 or lower you can attack with any  Army Card nearby. Note: If you are the player who through the most gold  into the crowd, the crowd ignores you.</font></font><br />
<font face="Times New Roman"><font size="3">In closing- If you are  unclear about anything above, you as the host can decide what you think  will be fair and fun for all players. Feel free to add, adjust, and or  delete anything written above. Some added surprises will keep your  players on edge, especially if you think they are reading this blog  entry.</font></font></div> 
</div> 
</div><br />
<font size="3"><font face="Times New Roman">I eliminated the &quot;host&quot; non-player, as I wouldn't want to be him :p .   I also modified/added a &quot;few&quot; things :twisted:.  So, without further ado . . .<br />
<br />
<br />
</font></font><div align="center"><b><font size="5"><font face="Times New Roman"><font face="Impact">Vengeance of the Gladiators!<br />
</font></font></font></b><b><font size="4"><font face="Times New Roman"><br />
A Kolakoski Studios Production</font></font></b><br />
</div> <font size="3"><font face="Times New Roman"><i><br />
&quot;All is in readiness.  We will strike during the opening ceremony, when everyone's attention is on the dais.  The Roman oppressors of Valhalla must meet the same fate as their counterparts on Earth - Death!&quot;   </i></font><i><font face="Times New Roman">The one time Leader of Hosts spoke softly, but his words were heard and welcomed by all.  But he knew that long standing enmities created in the crucible of the arena would drive them to turn on one another.  He hoped that they waited until victory was assured.</font></i></font><br />
<br />
<div align="center"><div align="left"><font face="Times New Roman"><font size="3"><font color="black">Disparate groups of Gladiators have joined forces to break out, kill and loot the Citizens in the stands, and escape from New Rome. Inevitably, they will form secret alliances,  and then . . .</font></font></font><br />
<div align="center"><br />
<div align="left"><b><font size="3"><font face="Times New Roman">The Map.  </font></font></b><font size="3"><font face="Times New Roman">The Coliseum, with a central combat area, a Crowd Area containing Roman Citizens (the Crowd), and 6 doors from which Animals may be released.  This map is from the </font></font><font size="3"><font face="Times New Roman"><a href="http://www.heroscapers.com/community/showthread.php?t=32312" target="_blank"><b>Odin's Challenge Scenario</b></a><b>.</b><br />
</font></font><div align="center"><img src="http://www.heroscapers.com/community/gallery/files/3/8/8/7/odinscolosseum_original.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/3/8/8/7/odinscolosseum_original.jpg');" border="0" /></div><font size="3"><font face="Times New Roman"> <br />
And here is the one referred to in the spoiler above:<br />
<br />
</font></font><div align="center"><img src="http://www.heroscapers.com/downloads//tc%20i%20jpg_AZI_thumb.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/downloads//tc%20i%20jpg_AZI_thumb.jpg');" border="0" /></div><font size="3"><font face="Times New Roman"><br />
But, of course, I'll build my own 8).<br />
<br />
<b>The Gladiators.  </b>There may be as many as 6 Players.  Each Player will create a team of Gladiators, consisting of 500 points (</font></font><font size="3"><font face="Times New Roman"><a href="http://www.heroscapers.com/community/showthread.php?t=46703" target="_blank">Delta+</a> pricing) of small or medium Unique Heroes (no Warlords (as they belong to the Crowd), no Marvel, no customs except for VC (C3V/SoV).   In addition, Players may use the</font></font><font size="3"><font face="Times New Roman"><b> <a href="http://www.heroscapers.com/community/showthread.php?t=27657" target="_blank">Competitive Unit Congress</a></b> modifications (at Classic prices).  For example, a squad of Tagawa Samurai Archers costs 60 points in Delta+ (65 in Classic).  The CUC version of the </font></font><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman">Tagawa Samurai Archers </font></font> has </font></font><font size="3"><font face="Times New Roman"><b><font color="Navy"><br />
<br />
EVASIVE 1 &quot;When    a Tagawa Samurai Archer rolls defense dice  against an attacking   figure  who is not adjacent, add one defense dice  to the defending   soldier.&quot;<br />
<br />
</font></b><font color="Navy"><font color="Black">and a squad costs 65 points.</font></font> <br />
<br />
<b>The Pre-game.  </b>Prior to the game, each Player will have 100 gold to spend, to influence various aspects of the competition, as follows:<br />
<br />
<i><b>Bribe the Gladiator Trainer. </b></i></font></font><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman">The Player who spent the most gold will have first choice of the Giants below, immediately adding it to his forces.    The 2nd most will have second choice. The 3rd most will have third choice. All ties are decided by a 20-sided  roll.</font></font></font></font></font></font><font size="3"><font face="Times New Roman"><br />
<br />
<i>The Giants:</i><br />
<br />
Ogre Warhulk<br />
Ogre Pulverizer<br />
Feral Troll<br />
<br />
<i><b>Donate to the Temple of Dagmar. </b> </i></font></font><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman">The Player who spent the  most gold adds 10 to every one of his Initiative rolls. If there is a  tie decide it by rolling the 20-sided  die. All other Players add 1 to  every one of his Initiative rolls for  each 10 gold they spent (round       down).  <br />
</font></font></font></font><br />
<font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><b><i>Bribe the Animal Trainer. </i></b>  The Player who spent the most gold will receive control of the first   squad of Animals unleashed. See      <i>End of Round Animal Attack </i>below.   The 2nd most will receive control of the second squad released after the   second round. The 3rd most will receive control of the third squad   released after the third round. All ties are decided by a 20-sided roll.<br />
</font></font></font></font></font></font><br />
<font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><i>End of the Round Animal   Attack.</i>  At the end of each Round, the Animals are released. You will   need 3 squads to represent the Animals that will attack during the   game. <i>[In our game they will be Wolves of Badru.]  </i>One squad will enter the Coliseum after each of the first three Rounds. You   can use any squads you think will work. Prior to the game, pick the   order in which the squads will enter the Coliseum. After the first Round   announce that Animals are being released (one squad). Give the   appropriate squad card to the Player who spent the most for <b><i>Bribe the   Animal Trainer</i></b>. Roll a six sided die. The Animals are placed adjacent to   the door glyph rolled. The Player controlling the Animal squad may   immediately take a turn with them. After Round 2, the first squad of Animals takes a turn, then the new Animals are released. Roll a 6-sided   for a new door glyph. The Player who spent the second most gets to   control this new squad and takes a turn with them immediately. After Round 3, the first squad of Animals takes a turn, then the second squad   of Animals takes a turn, then the third squad is released. Roll a   6-sided for a new door glyph. The Player who spent the third most gets   to control this new squad and takes a turn with them immediately.. After Round 4 and on, continuing taking turns with the Animals (in the  chosen  order) if they are alive. Any Heroes destroyed by the Animals  count for Victory Points for the Player controlling the Animals. Note:  Order Markers are never placed on these Animal squad cards. They move  and  attack at the end of the Rounds only.     <br />
</font></font></font></font></font></font></font></font><br />
<font size="3"><font face="Times New Roman"><i><b>Throw Gold into the Crowd. </b></i>   The Player who spent the most gold is never attacked by the Crowd (see   <i>The Crowd</i> below).   All ties are decided by a 20-sided roll. All other players add 1 to   every one of his Crowd Rolls (this includes Crowd Approval Rating rolls   and Crowd Attack Rolls) for each 10 gold they spent (round down) (see   <i>The Crowd </i>below).  </font></font><br />
<br />
<font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><i>The Crowd.</i>  They only move   and attack if a player fails a Crowd Attack Roll. A Crowd Attack Roll   takes place when a Player’s Gladiator goes into the Crowd or attempts to   move while in the Crowd area (the Crowd Area). That Player immediately   rolls the 20-sided die. If the Player rolls a 15 or higher, the crowd   does nothing. If the Player rolls a 14 or lower, an opponent (randomly determined) may attack with 1 squad of Roman Legionnaires and one Warlord. Note: If you are the Player who threw the most  gold  into the Crowd, the Crowd ignores you.<br />
<br />
<i><b>Bribe the Emperor.  </b></i>The Player who gives the most Gold subtracts 7 from the Emperor's Ruling </font></font></font></font></font></font></font></font></font></font><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"> roll </font></font></font></font></font></font></font></font></font></font><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman">(see </font></font></font></font></font></font></font></font></font></font><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><i>Emperor's Ruling</i> below)</font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font>.  The second most subtracts 5.  The third most subtracts 3.  <br />
</font></font></font></font></font></font></font></font></font></font><br />
<font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><i>The Emperor’s Ruling. </i>If a Hero  figure receives wound(s) and now has exactly one  life left, the crowd will vote  to see if that hero is automatically  destroyed. Roll a 20-sider.  On a rule of 17 or higher, the figure is destroyed, 16 or less and the figure remains on  the table. Note: For scoring, any Hero destroyed by </font></font></font></font></font></font></font></font></font></font></font></font><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman">the Emperor's</font></font></font></font></font></font></font></font></font></font></font></font> Ruling  counts for the Player who brought  that Hero down to one life left.<br />
<br />
<i><b>The </b></i></font></font></font></font></font></font></font></font></font></font></font></font><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><i><b><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman">Gladiator </font></font></font></font></font></font></font></font></font></font></font></font>Revolt.  </b></i>Players may not attack Crowd units (but Crowd units may be Wounded/Destroyed by splash damage) through the first 5 rounds.  After Round 5, the Gladiator Revolt begins.  Players may now attack Crowd units.<br />
<br />
<b>Victory Conditions.  </b>Victory Points are awarded as follows:<br />
<br />
10 points for each Medium Hero killed.<br />
10 points for killing the Emperor (Mogrimm) (after Round 5)<br />
5 points for each Giant killed.<br />
5 points for each Small Hero killed.<br />
5 points for each Crowd Warlord (other than the Emperor) killed (after Round 5).<br />
1 point for each Animal killed.<br />
1 point for each Crowd squad unit (Roman Legionnaires and/or Archers) killed (after Round 5).<br />
<br />
The Player with the most Victory Points after the end of 10 Rounds wins.</font></font></font></font></font></font></font></font></font></font><br />
 </font></font></div></div>   </div></div></div>


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			<dc:creator>kolakoski</dc:creator>
			<guid isPermaLink="true">http://www.heroscapers.com/community/blog.php?b=2282</guid>
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		<item>
			<title>C3G Wave 18</title>
			<link>http://www.heroscapers.com/community/blog.php?b=2284</link>
			<pubDate>Fri, 14 Jun 2013 14:03:26 GMT</pubDate>
			<description>*DISCLAIMER:* This is not official. This is a fan made custom project. 

This is what we have previously created and released: C3G Books of Index...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: blog_entry_external -->
<div><font color="Red"><b>DISCLAIMER:</b> This is not official. This is a fan made custom project. </font><br />
<br />
This is what we have previously created and released: <a href="http://www.heroscapers.com/community/showthread.php?t=28457" target="_blank">C3G Books of Index</a><br />
This is what we have created and are currently releasing: <a href="http://www.heroscapers.com/community/showthread.php?t=33524" target="_blank">C3G Promotions Department</a><br />
This is where you can go to get started with C3G (Comics Customs Creators Guild): <a href="http://www.heroscapers.com/community/showthread.php?t=28312" target="_blank">Welcome to C3G!!!</a><br />
<br />
<div align="center"><b><font size="5">WAVE EIGHTEEN: CULTURE CLASH</font></b><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/3/6/8/2/3/cultureclash.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/3/6/8/2/3/cultureclash.jpg');" border="0" /><br />
<br />
Science continues to expand our knowledge, but as we look forward to tomorrow, will the world end on our watch? C3G presents <i><b>Wave 18: Culture Clash!<br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/3/6/8/2/3/boosterw1.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/3/6/8/2/3/boosterw1.jpg');" border="0" /><br />
</b></i> </div><br />
<b>BOOSTER ONE: THE WATCHMEN</b><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/3/6/8/2/3/boosterw2.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/3/6/8/2/3/boosterw2.jpg');" border="0" /><br />
<br />
<b>Nite Owl's</b> <i>Owl Vision</i> penetrated the prison's darkness. He saw <b>Silk Spectre</b> drop a number of thugs with a <i>Whirlwind Assault</i>. But where was <b>Rorschach</b>? An inmate fell from the catwalk above, victim to an infamous Rorschach <i>Shakedown</i>. Still, Nite Owl wasn't sure how they were going to get out of this one. They were outnumbered and still a step behind <b>Ozymandias</b>, the <i>Smartest Man in the World</i>. Perhaps <b>Comedian</b> was right about this whole <i>Vigilante Team-Up</i> thing, "<i>It's All A Joke</i>."<br />
<br />
<a href="http://www.heroscapers.com/community/showthread.php?t=42214" target="_blank">Nite Owl</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=42215" target="_blank">Comedian</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=43160" target="_blank">Rorschach</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=43176" target="_blank">Ozymandias</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=45120" target="_blank">Silk Spectre</a><br />
<br />
<b>BOOSTER TWO: CITY OF TOMORROW</b><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/3/6/8/2/3/booster1.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/3/6/8/2/3/booster1.jpg');" border="0" /><br />
<br />
There was nothing but chaos when <b>Brainiac 13's</b> final <i>Contingency Plan</i> took effect; the target: Superman. He scanned the Metropolis downtown street, <b>Manchester Black</b> took down a looter with a <i>Telekinetic Crush</i> only to be hit with <b>Livewire's</b> powerful <i>Shock Jock</i>. Sensors picked up a high level of <i>Kryptonian Radiation</i>; the source: <b>Kryptonite Man</b>.   Superman was nowhere to be found when he picked up a Kryptonian-based   signature approaching at high speed. Finally, the time had come for   Superman's doom. A <i>Sonic Bark</i> blasted into Brainiac. New Target acquired: <b>Krypto</b>.<br />
<br />
<a href="http://www.heroscapers.com/community/showthread.php?t=39321" target="_blank">Krypto</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?p=1710501" target="_blank">Manchester Black</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=47598" target="_blank">Livewire</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=47789" target="_blank">Brainiac 13</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=47406" target="_blank">Kryptonite Man</a><br />
<br />
<b>BOOSTER THREE: WEIRD SCIENCE</b><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/3/6/8/2/3/boosters.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/3/6/8/2/3/boosters.jpg');" border="0" /><br />
<br />
He needed to escape the hidden Advanced Idea Mechanics base as <b>Deathlok's</b> <i>Cybernetic Repair</i> wasn't going to last much longer. He needed to take the initiative and get to the <b>Satellite Dish</b> and transmit his <i>Global Position</i>, surely someone would pick up the signal. He wasn't supposed to be here. At least two days ago, he had tracked down <b>Diablo</b>, who was hiding in the Morlock tunnels. When he cornered Diablo, Deathlok was then attacked by <b>Harpoon</b> and wounded by an <i>Energized Harpoon</i>. Diablo escaped via his <i>Protoplasm Form</i>. However, he couldn't worry about that anymore. The new <i>Leader of A.I.M.</i>, known as the <b>Scientist Supreme</b>, was conducting a wide variety of <i>High-Tech Research</i> and was about to unleash an array of weaponry on the world. <br />
<br />
<a href="http://www.heroscapers.com/community/showthread.php?t=46706" target="_blank">Scientist Supreme</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?p=1735828" target="_blank">Diablo   </a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=47304" target="_blank">Deathlok</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=47827" target="_blank">Satellite Dish</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=48066" target="_blank">Harpoon</a><br />
<br />
<div align="center">~Hellfire - C3G Promotions Department~<br />
<br />
Once again, Hogg has graced us with new release pictures.  That's seven,   yes seven, waves of pictures. Appreciated as always. Reputation is  well  deserved. :smile:<br />
<br />
Happy Scaping!   </div></div>


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			<dc:creator>truth</dc:creator>
			<guid isPermaLink="true">http://www.heroscapers.com/community/blog.php?b=2284</guid>
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		<item>
			<title>The Failure of the Spring Outdoor Heroscape League</title>
			<link>http://www.heroscapers.com/community/blog.php?b=2283</link>
			<pubDate>Fri, 14 Jun 2013 13:29:32 GMT</pubDate>
			<description>What follows is the sad diary of my ill conceived attempt as starting a Spring Scape League here.  Before you say well that sounds nice let me tell...</description>
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<div>What follows is the sad diary of my ill conceived attempt as starting a Spring Scape League here.  Before you say well that sounds nice let me tell you more about the ill-conceived part.  <br />
   <br />
  It was to be an outdoor league.  I’m a bit of an outdoor person, meaning I don’t want to live off the land but like lawn chairs.   It’s finally Spring here, and who doesn’t love Spring?  Who doesn’t’ want to get outside for some real capital F Fun?<br />
   <br />
  I have a side hobby of fighting with foam and latex LARP weapons and it seemed a good idea to me at the time to take outdoor Scape one step further and make it a LARP.  That’s right, people like me would take the place of the figures and instead of dice we would just hack at each other with weapons.  Who wouldn’t like that?<br />
   <br />
  The local paper publishes announcements for such things free of charge so I placed a notice about the upcoming Outdoor Live Action Heroscape Spring League.  I even added “swords will be proved.”  Who could resist that?<br />
   <br />
  My sons tried to prepare me I think.  They told me not to expect more than a handful of people.  I had been busy at the kitchen table you see, writing up character sheets for all the figures that were reasonable.  (i I’m afraid that as the night wore on everything seemed reasonable.  I envisioned Mimring as two people together, one with a sword and the other flapping some  big cardboard wings).  I stayed up way too late drawing picture,  making plans and giggling at my own cleverness.<br />
   <br />
  Saturday morning I was really tired but boy was I excited.  Heroscape people!  We could play games and chase each other in the park and speak the language that only other Scapers understand.  I decided to go as Drake Alexander- I have a helmet.  I dressed in green, put a lot of silver duct tape on my one arm and loaded my helmet into the trunk with a dozen homemade swords.  Originally I had planned to bring thirty weapons but my kids had suggested I start smaller, after all this first meeting would be more of an introduction.  <br />
   <br />
  It rained.  I sat in the car at Mic Mac Park where we were supposed to meet.  The day was gray, the sky was gray and the rain came down like farmer spit.  No one came.  At one point I thought someone had arrived, for a car pulled up next to me and the man inside looked over at me.  I waved.  He motioned for me to roll down my window and then he flashed a badge.  What was I doing waiting in the parking lot of a park?  Why did I have duct tape all over my arm?  I told him about the league and then he wanted to see all the foam weapons in the trunk.  I showed him, and then he seemed to get bored and he left.  He wouldn’t even take a league flyer with him. <br />
   <br />
  My kids told me it was just because of the rain.  I asked my friend Ken why he hadn’t shown up and he said that he was usually hung over on weekends and generally didn’t get out of bed on Saturdays.   Everyone was still telling me that it sounded like a good idea so I kept going.  (Everything is someone else’s fault, right?)<br />
   <br />
  I picked another date and decided to make posters.  I needed a catchy hook- something that would get people’s attention and tap into their hidden fantasies, like beer commercials.  I made a nice poster that said “Want to be a dwarf?”  Unfortunately I could only do black and white.  A couple of stores put the poster up and I even snuck some into two of the libraries.  <br />
   <br />
  This time I was so excited I packed the car the night before.  I bought two cases of water bottles.  I packed twenty weapons, and some blankets for us to sit on too.  I had six handout pages for everyone- characters sheets, design parameters, registration form, and a questionnaire that asked questions designed  to help plot out the future of the organization.  Wouldn’t it be great if we had a presence in the Canada Day parade, in full costume?  That would get even more people involved!<br />
   <br />
  It rained again.  Buckets and barrels.  Pouring, thunder, lighting, and I sat in the car at Mic Mac Park and not even the police came to check out the Spring Scape League.  My kids gently suggested that perhaps it was not the right time for such a thing in this city.  When would be a better time, I snapped at them.  They just looked at each other and didn’t answer.  <br />
   <br />
  They say third time’s the charm.  They also say bad things come in threes.  I have read too that if you see three owls the same day that you will die within twenty-four hours.  But I have never seen an owl in the wild.<br />
   <br />
  This last time, just this past weekend, the weather was bon.  If your French is rusty it means no snow or rain.  I had advertised a later start time for this one- hey if something doesn’t work you have to change it up, right?  So I was there, Mic Mac Park for 11am.  There were already fifty or so cars in the parking lot.  Fifty cars!!  I began to feel a little panick;y.  I had grouched out the night before and only brought ten swords, two water bottles and a police mystery novel to read.  I wouldn’t have enough gear- but maybe some of the people were there for something else?  Fifty cars!<br />
   <br />
  I could see a knot of people at one of the picnic areas.  Probably all gathered together, swapping Scape stories and talking about map building.  How awesome is that?  I decided to make my entrance in full Drake Alexander mode.  <br />
   <br />
  I hadn’t bothered making the grapple arm that morning, so I quickly improvised it with three sticks and some masking tape that was in the car.  I put on my world war two replica helmet .  I was already wearing green pants and shirt.  I went to the trunk, got out my backpack of handouts and registration forms, and a long curved foam sword.  Drake would have charged right in screaming, so that’s what I did too.  Banzai!<br />
   <br />
  Three words:  Chinese Family Picnic.  By the time I realized I was already screaming and holding the form sword over my head.  I hoped they would think it was a joke.  Mothers grabbed their children and held them close.  A dozen adult males came after me.   They didn’t think it was a joke.<br />
   <br />
  I’m old.  I don’t run so fast anymore.  My left knee gave out and I rolled.  My pursuers grabbed me.  What was I doing?  They called the police.  When I tried to open my backpack to explain they took it away from me.  I think they thought it might be a bomb.  I tried to tell them about the Spring Scape League but they didn’t really listen.<br />
   <br />
  A police cruiser pulled up and a woman officer stepped out.  She looked angry.   To make a long story short, I am banned from public parks until next year. <br />
   <br />
  It seems no one wants to play Scape stuff anymore.</div>


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			<dc:creator>Sylvano the Wasabus</dc:creator>
			<guid isPermaLink="true">http://www.heroscapers.com/community/blog.php?b=2283</guid>
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			<title><![CDATA[Kolakoski's Koliseum! - A Preview]]></title>
			<link>http://www.heroscapers.com/community/blog.php?b=2281</link>
			<pubDate>Wed, 12 Jun 2013 16:55:34 GMT</pubDate>
			<description>Well met!

chas and I have a playdate for 6/26, originally scheduled to be Islandscape practice at his place, but, since I cannot go, we needed to...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: blog_entry_external -->
<div><font size="3"><font face="Times New Roman">Well met!<br />
<br />
<i>chas </i>and I have a playdate for 6/26, originally scheduled to be Islandscape practice at his place, but, since I cannot go, we needed to decide what we would do instead.  Conveniently, this thread appeared: <br />
</font><font face="Times New Roman"><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=48669" target="_blank"><b>Does anyone know where the old arena scenario is?</b></a><br />
<br />
<i>Soundwarp</i> copied the text, from the scenario referred to, in the above thread, which I copy here:<br />
<br />
<div style="margin: 5px;"> 
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<b>Spoiler Alert!</b> <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline') 
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<div class="spoiler" style="display: none;"><br />
<br />
<b><i>Epic Heroscape Game #2- Taelord’s Coliseum By Craig Van Ness</i></b><br />
This game is for 6 players and the host (who does not play).<br />
The Battlefield- <br />
Build a Coliseum. You can use multiple tower packs, or build up terrain  to make stepped seating. It really doesn’t matter what it looks like. It  kinda depends on just how big your Heroscape collection is (my  collection is kinda big). When building your Coliseum, you will need a  clear visual clue as to where the fighting area is and where the figures  in the audience are placed. This visual clue could be raised tiles,  different color tiles, or any other clue you might think of. I build up  the stands with raised tiles.   <br />
You’ll need 18 Unique Heroes  to run this game. You will also need some other figure to represent the  crowd watching the event, and some squads to represent the wild animals  that will be released during the game.<br />
The Story- <br />
(I am not a writer, so I usually write just enough to set the stage.)<br />
Taelord, lord of battling and Utgar’s current right hand man, holds  gladiator competitions to find who are the most fearsome warriors in his  army. He also forces captured heroes to fight in the battle, just for  added extra fun.<br />
The Pregame-<br />
In this game, before the game, each player needs to spend 100 gold. Tell  them before they even see the arena (if possible) they will need to  decide how much gold they will spend on each of these four things. They  will need to bring a piece of paper to the game stating where their gold  will be spent. <br />
Give them the following in an email or on a piece of paper: <br />
Gladiators, here are your options:<br />
<br />
Bribe the Gladiator Trainer(this will better your chances to get the Gladiators you want)<br />
<br />
Donate to the Temple of Dagmar<br />
(this could increase your initiative roll during the game)<br />
<br />
Throw Gold into the Crowd<br />
(this might help you win the favor of the crowd)<br />
<br />
Bribe the Animal Trainer(I think you can guess what this will do) <br />
<br />
So... <br />
You can spend your 100 gold however you like.<br />
Here’s an example: <br />
Bribe the Gladiator Trainer - 10 gold<br />
Donate to the Temple of Dagmar - 50 gold<br />
Throw Gold into the Crowd - 0 gold<br />
Bribe the Animal Trainer - 40 gold<br />
Please return this to me before the game begins.<br />
Also, let the players know  that they will be choosing from 6 sets of 3 Gladiators. You, as the  host, pick these groups. Just use what you have. When selecting, make  sure the sets of 3 heroes are not equal in points total. <br />
Here are the teams of 3 heroes you will be selecting from for Taelord's Coliseum:<br />
<br />
(this is who we played with)<br />
Cyprien, Mimring, Krug – 420<br />
Ne-Gok-Sa, Deathwalker 9000, Su-Bak-Na – 380<br />
Finn, ROTV Raelin, SOTM Sgt. Drake Alexander – 330<br />
Sonlen, Morsbane, Syvarris – 360<br />
Spartacus, Retiarius, Crixus – 380<br />
Sudema, Agent Carr, James Murphy – 315<br />
<br />
Getting Ready to play- OK, you have built your Coliseum. You will need  to place 6 glyphs Symbol-side up anywhere on the coliseum floor near the  edge, not in the middle. Spread the glyphs out evenly. Cut up 6 small  pieces of paper (about the size of a glyph) and write the numbers 1-6 on  them. Place the pieces of paper on the glyphs. Place your groups of 3  heroes adjacent to the each of the glyphs, so each glyph will have a set  of three heroes nearby. These glyphs represent doors and no figure is  allowed to occupy them. You will need 3 squads to represent the animals  that will attack during the game. I used Marrden Hounds, Anubian Wolves,  and Deathstalkers. You can use any squads you think will work. Hide  these squads from the players. They will come into play later. Now, fill  the stands with the rest of your Heroscape figures.      <br />
Rules for the players:<br />
Object- To survive and destroy the other gladiators. The instantly game  ends when there are only 6 Heroes left and victory points are awarded.  Each surviving Hero receives 100 pts + their point value. During the  game players should keep the Army Cards that their gladiators destroyed.  Each player receives the point value of each hero their team of  gladiators destroyed.  The player with the most points wins. However,  you must have at least one surviving Gladiator to win.<br />
So how does this stuff work during the game? <br />
Bribe the Gladiator Trainer –  The player who spent the most gold gets first pick of his 3 heroes, the  2nd most gets second pick and so on. All ties are decided by a 20-sided  roll.<br />
Donate to the Temple of  Dagmar- The player who spent the most gold adds 10 to every one of his  initiative rolls. If there is a tie decide it by rolling the 20-sided  die. All other players add 1 to every one of his initiative rolls for  each 10 gold they spent (round      down).  <br />
Throw Gold into the Crowd-  The player who spent the most gold is never attacked by the Crowd (see  The Crowd below), and never is Sniped (see End of the Round Sniping).  All ties are decided by a 20-sided roll. All other players add 1 to  every one of his Crowd Rolls (this includes Crowd Approval Rating rolls  and Crowd Attack Rolls) for each 10 gold they spent (round down) (see  The Crowd below).  <br />
Bribe the Animal Trainer-  The player who spent the most gold will receive control of the first  squad of animals unleashed. See      End of Round Animal Attack below.  The 2nd most will receive control of the second squad released after the  second round. The 3rd most will receive control of the third squad  released after the third round. All ties are decided by a 20-sided roll.<br />
End of the Round Sniping:  This crowd is evil. At the end of each round, each player, except the  player who through the most gold into the crowd, must roll for his or  her Crowd Approval Rating. All players, except the player who through  the most gold into the crowd, roll the 20-sided die. The player who  rolled the lowest will receive sniper shots. Sniper shots are taken one  at time for each of this player’s heroes. The host rolls the 20-sided  die. If a 19 or higher is rolled that hero is destroyed.<br />
End of the Round Animal  Attack: After the Sniping (see above) the animals are released. You will  need 3 squads to represent the animals that will attack during the  game. One squad will enter the Coliseum after each of the first three  rounds. I used Marrden Hounds, Anubian Wolves, and Deathstalkers. You  can use any squads you think will work. Prior to the game, pick the  order in which the squads will enter the Coliseum. After the first round  announce that animals are being released (one squad). Give the  appropriate squad card to the player who spent the most for Bribe the  Animal Trainer. Roll a six sided die. The animals are placed adjacent to  the door glyph rolled. The player controlling the animal squad may  immediately take a turn with them. After round 2, the first squad of  animals takes a turn, then the new animals are released. Roll a 6-sided  for a new door glyph. The player who spent the second most gets to  control this new squad and takes a turn with them immediately. After  round 3, the first squad of animals takes a turn, then the second squad  of animals takes a turn, then the third squad is released. Roll a  6-sided for a new door glyph. The player who spent the third most gets  to control this new squad and takes a turn with them immediately.. After  round 4 and on, continuing taking turns with the animals (in the chosen  order) if they are alive. Any heroes destroyed by the animals count for  victory points for the player controlling the animals. Note: Order  markers are never placed on these animal squad cards. They move and  attack at the end of the rounds only.     <br />
<br />
Taelord’s Ruling- If a Hero figure receives wound(s) and now has one  life left, the crowd will vote to see if that hero is automatically  destroyed. Roll ten combat dice, if you (the host) roll 5 or more skulls  the figure is destroyed, if you roll 4 or less the figure remains on  the table. Note: For scoring, any hero destroyed by Taleord’s Ruling  counts for the player who brought that hero down to one life left. <br />
The Crowd- You as the host  control the crowd figures. You do not use order markers. They only move  and attack if a player fails a Crowd Attack Roll. A Crowd Attack Roll  takes place when a player’s Gladiator goes into the crowd or attempts to  move while in the crowd area(the crowd area). That player immediately  rolls the 20-sided die. If the player rolls a 15 or higher, the crowd  does nothing. If the player rolls an 14 or lower you can attack with any  Army Card nearby. Note: If you are the player who through the most gold  into the crowd, the crowd ignores you.<br />
In closing- If you are  unclear about anything above, you as the host can decide what you think  will be fair and fun for all players. Feel free to add, adjust, and or  delete anything written above. Some added surprises will keep your  players on edge, especially if you think they are reading this blog  entry.                               <br />
</div> 
</div> 
</div><br />
<br />
As I wrote <i>chas:<br />
</i></font></font><br />
<font size="3"><font face="Times New Roman"><font face="arial"><font size="2"><font color="black"><b><font face="Times New Roman, Times, serif"><font size="3"><font color="DarkGreen">I'd eliminate the  non-player and preset army aspects of the scenario, and rewrite the rest  using my own neutral units rules.  Babs and I are going away for 6-8  days on Sunday, but I'll see what I can do.  At worst, I'll have built a  coliseum map for us to play a &quot;normal&quot; game on.   </font></font></font></b><font face="arial"><font size="2"><font color="black"> <br />
</font></font></font></font></font></font><br />
<br />
</font></font></div>


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			<dc:creator>kolakoski</dc:creator>
			<guid isPermaLink="true">http://www.heroscapers.com/community/blog.php?b=2281</guid>
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			<title><![CDATA[Kings & Chronicles: Getting Close to Open Play Testing]]></title>
			<link>http://www.heroscapers.com/community/blog.php?b=2280</link>
			<pubDate>Thu, 06 Jun 2013 02:54:55 GMT</pubDate>
			<description><![CDATA[I was hoping to have everything ready to post print & play files for Kings & Chronicles by now, but the process is taking a little longer than I had...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: blog_entry_external -->
<div>I was hoping to have everything ready to post print &amp; play files for Kings &amp; Chronicles by now, but the process is taking a little longer than I had hoped. I didn't realize just how bad my rules were! I had made so many revisions over the past two years that they were woefully out of date. Rather than simply cleaning them up I've been pretty much writing them from scratch.<br />
<br />
I also realized that some of my terms were confusing. For example, the cards used by the players to drive the game forward were called Event Cards. But an Event Card may be played in one of three ways, activate the Event, spend the Point Value of the Card, or use the Battle Effect to impact combat. After writing the phrase &quot;Event Card Event&quot; several times I quickly realized that this doesn't work. I am changing the name to Action Cards, which not only better describes what they do, eliminates the redundancy and the confusion. This means I have to update the backs of all the two decks.<br />
<br />
So between rewriting the rules and more general editing than I had expected this is taking a little bit longer. But I'm getting there.<br />
<br />
I also hope to put together a video or two that demo's the game and explains how it is played to serve as an aid for those who would like to play test.<br />
<br />
Some time this summer, I guess.</div>


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			<dc:creator>jbbnbsmith</dc:creator>
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			<title>Magic Reborn</title>
			<link>http://www.heroscapers.com/community/blog.php?b=2279</link>
			<pubDate>Wed, 05 Jun 2013 15:43:28 GMT</pubDate>
			<description>We have been rebuilding our custom game for about six months now, and I do believe that we will not be redoing it again.  The pointing and playing...</description>
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<div>We have been rebuilding our custom game for about six months now, and I do believe that we will not be redoing it again.  The pointing and playing system isn’t perfect but we have such a good idea of what we’re after- a good playing experience- that we are tinkering with stats and special powers to make everything as playable as possible.  <br />
<br />
  We have retooled our mage magic system.  There was a time when our game evolved rather quickly and became unbalanced and the mages fell away because they were not practical anymore.   We had such good memories of them- teleporting here and there and using blocks to try and stop other mage’s spells, and then more blocks to try and block their blocks.  <br />
<br />
  Spell success is determined by a 20d roll and different classes of mages have bonuses to the roll to make them stronger.  There is a standard spell book with all sorts of different spells- from simple attacks, to flying, mist that blocks LOS and water walking.<br />
<br />
The spells are powered by charges and you must purchase them with points before the game the same way you would purchase a figure or squad.  This keep the mages a reasonable price- you can buy as many charges as you like but you run the risk of wasting them if the mage is killed before they get to use them.  They can cast a spell as their attack turn but they can attempt to block a spell at any time as long as it is within their range (usually 6).  It can be very dynamic but the mages oft end up as targets and require body guards.<br />
<br />
  When we first introduced mages and the magic system to the game some time ago, every faction had their own mages using the same system.  But when the system became dysfunctional some of the factions continued to evolve.  My eldest son is very fond of the skaven and their mages evolved their own unique system with different spells and powerings.  <br />
<br />
  Our figures have somehow ended up divided by factions.  In the beginning we had drawers for each general, but then the Romans got their own drawer, and then Japan, and now we have about thirty.  Some of them are human- most of Jandar, Nordique, Rome, Japan, Arc, York, Kukumerlanmt, etc.  These groups I think are fine using the standard spell book.  But what about the other groups?<br />
<br />
We have a drawer called the Rawrens, composed of Confrontation Wolfen.  Recently the Wolves of Badru and some other of other custom wolves have joined the drawer.  It didn’t seem to make sense to me that they should use the standard human spell book.  The Rawrens as a race despise humans.  So a special spell system and book are in the works for them- something called blood magic, powered by wounds , either an enemies or their own.<br />
<br />
The dwarves are a particular problem.  Our dwarves have somehow inherited an aversion to magic but they have not yet developed their own system.  Some early work was done on making a rune based system but it remains undeveloped.  <br />
<br />
  Although Magmar (our collection of gators and lizards and other water creatures) use the standard system at this time I would like to see them perhaps use something based on water.    <br />
<br />
Currently those pesky elves use both the standard system and an environmental system and that seems okay, since elves are notorious thieves.<br />
<br />
  Recently my eldest son has been playing some figures from HoSS, so Jedi and storm troopers have been walking our maps as well.  Which led to the still unresolved debate- can use of The Force be considered using magic?  Magic is after all a manipulation of energy and that’s what the force is too.  It’s important to us because if The Force is a magical force then it can be countered be an opposing mage using a different magic system.  What exactly is The Force?<br />
<br />
  I was going to say that our game now is similar to Classical Scape, but after writing about magic systems I guess it’s not all that close.   Certainly it shares some of the best features of Scape, but it is a hybrid of a dozen games now combined with a large amount of trial and error.<br />
<br />
  <font face="&amp;quot"><font size="3">I guess right now we have two kinds of mages- the unfortunate battle mages who are priced 60 to 90 points without charges, and the 180 point monster mages.  The battle mages are designed to go out there and fight like crazy and then die, their charges spent before they can be killed.  The master mages often have several special powers and are intended to be the base of an army and last the entire game.  <br />
</font></font><font size="3"><br />
  <font face="&amp;quot">For example one of my favourite battle mages is in Jandar- he’s a gnome named Bartholomew Silver Hair and he’s a funky little guy that’s fun to use. He’s a little tiny figure with a short sword in one hand and lots of multicoloured magic energy coming out of the other hand.  Even after his charges are gone his 2A and 6R still give him some value.</font><br />
<br />
  <font face="&amp;quot">Then there is the great King Fattyhead- at one time he had another more regal name but he became a favourite of my younger sons in the non Scape games they play.  He’s a huge bloated blue frog thing and he was always their villain and they called him King Fattyhead to mock him and after a couple years of that his original name was lost.    Anyway, he’s about 180 points and even if he doesn’t have any charges he can transform common squad figures into bushes.  It might not be the most practical of specials but it’s quite entertaining. <br />
</font><br />
  <font face="&amp;quot">It’s great fun developing new factions and dreaming up new units and magic systems and special powers.  We have collected a lot of games over the years, but we never seem to play anything but our custom Scape game.  It’s magical....</font></font></div>


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			<dc:creator>Sylvano the Wasabus</dc:creator>
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			<title>Online Scape Season 8 - Gencon Warmup</title>
			<link>http://www.heroscapers.com/community/blog.php?b=2278</link>
			<pubDate>Wed, 05 Jun 2013 02:17:15 GMT</pubDate>
			<description>Image: http://i1029.photobucket.com/albums/y358/thantos_kalev/gencoonline-scape-final_zps778a08fa.jpg 

Gencon.

The premier tournament event,...</description>
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<div><div align="center"><img src="http://i1029.photobucket.com/albums/y358/thantos_kalev/gencoonline-scape-final_zps778a08fa.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://i1029.photobucket.com/albums/y358/thantos_kalev/gencoonline-scape-final_zps778a08fa.jpg');" border="0" /></div><br />
Gencon.<br />
<br />
<i>The</i> premier tournament event, bringing some of the best gamers in the world together to feel every die roll, every drop of sweat on the hexed field of valor.  Simply put, <i>GenCon Heroscape</i> is quite like no other event on the planet. <br />
<br />
But wait...What if you can't make GenCon but want to experience the camaraderie, the thrill of the rolls, matching strategy with some of the sharpest minds in the game?  And if you are going to GenCon, surely you want to try out some of your builds, earning some real-world experience with your glorious army?  There is now an option: Online Scape season 8, the online tournament that sets the stage for GenCon and beyond.  Same ruleset.  Same army restrictions. Same level of fun!   Do you have what it takes?   <a href="http://www.heroscapers.com/community/showthread.php?t=48511" target="_blank"><b>Sign up by June <span style="text-decoration: line-through; color: #afafaf;">18</span> 16</b></a>!<br />
<br />
<div align="center"><b>Win a set of 12 of our uber-cool prize dice!</b><br />
<a href="http://tinyurl.com/q4cy7lp" target="_blank"><img src="http://tinyurl.com/l68pd5z" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://tinyurl.com/l68pd5z');" border="0" /></a></div></div>


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			<dc:creator>truth</dc:creator>
			<guid isPermaLink="true">http://www.heroscapers.com/community/blog.php?b=2278</guid>
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			<title>Week@HS Revival - Week #21</title>
			<link>http://www.heroscapers.com/community/blog.php?b=2277</link>
			<pubDate>Tue, 04 Jun 2013 18:08:48 GMT</pubDate>
			<description>Image: http://www.heroscapers.com/community/gallery/files/7/2/2/3/banner.png 

*C3G*
Last week, C3G brought you a Super Secret Release, the Armored ...</description>
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<div><div align="center"><img src="http://www.heroscapers.com/community/gallery/files/7/2/2/3/banner.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/7/2/2/3/banner.png');" border="0" /></div><br />
<font color="Red"><b>C3G</b></font><br />
Last week, C3G brought you a Super Secret Release, the Armored  Antagonists. This week we will continue to spotlight one of these  designs. On tap this week – <a href="http://www.heroscapers.com/community/showthread.php?t=48043" target="_blank">Crimson Dynamo</a>!<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/crimson_dynamo.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/crimson_dynamo.png');" border="0" /></div>With his <b>Electrical Blast Special Attack</b>,  Gavrilov may either attack two figures twice each, three figures - with  one figure taking two attacks and the others one each, or he may attack  four targets once each. What versatility! Watch out for his <b>Armor Piercing Rocket Special Attack</b>,  too! With each skull he rolls not only does he increase his chance for  damage, but he reduces his opponent’s defense! With the ability to use  this up to three times per turn, this can really hurt his opponent, so  beware if that’s you! Put that together with <b>Superstrength</b> and <b>Flying</b> and you have a pretty cheap Iron Man counter, no matter which Armor your opponent fields.<br />
<br />
<font color="Blue">Sanctum Help Wanted!</font><br />
If you are proficient with Photoshop, C3G is looking for YOU! Right now  the Head of C3G’s Art Department is looking to get some more help. If  you own Photoshop and know your way around a shaping tool, please PM <a href="http://www.heroscapers.com/community/member.php?u=4382" target="_blank">A3N</a>  with your interest and a little background info on yourself. (Remember  that A3N lives in Australia, so depending on where you live his response  may take a while.)<br />
<br />
Lastly, and maybe most important: Have you ever wanted to play a  Heroscape Superhero RPG type game, but don’t have the time, ideas, or  will to make it happen? Now, the C3G Promo Department has got just the  thing for you. Right now, they are taking sign-ups for the first ever  C3G Extended Event. Want to find out the details. Go to the <a href="http://www.heroscapers.com/community/showthread.php?t=48510" target="_blank">C3G Event Thread</a> and find out all you need to know. Earn points, get prizes, save the Multiverse!<br />
<br />
<font color="Blue"><b>V</b></font><font color="Orange">C</font><br />
This week a <a href="http://www.heroscapers.com/community/showthread.php?t=41592" target="_blank">VC glyph</a> will be highlighted: The Gem of Lava Resistance.<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/1/gem_of_lava_resistance___advanced_665890.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/1/gem_of_lava_resistance___advanced_665890.jpg');" border="0" /></div>This  treasure glyph is fairly self-explanatory: it grants the Lava Resistant  special power to the hero holding it. On many maps without lava, this  glyph is useless. However, it is a fantastic glyph to grab on lava maps.  With this glyph equipped, your Deathwalkers do not need to worry about  lava field damage at the end of a round. A Wyvern holding this glyph is  truly terrifying, using Talon Grab to drop opponents' figures into  molten lava.<br />
<br />
The most curious use of this glyph is its interaction with Racheim. If a  hero has this glyph equipped, and Racheim attacks it with Frost Breath  Special Attack, the hero holding the Gem of Lava Resistance must  subtract 2 dice from its defense. Because of Racheim, picking up the Gem  of Lava Resistance isn't always a <i>good</i> idea!<br />
<br />
<font color="#008000"><b>Custom of the Week</b></font><br />
This week we're featuring another custom card from <b><font color="Indigo">Scytale!</font></b>The SPS Agents add to Vydar's ranks of ranged combatants, bringing with them their advanced weapons and technology. Their <b>Targeting computers</b> make them deadly opponents at closer ranges, while their <b>Adaptive Armor</b> makes killing them quite a challenge.<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/9/6/8/sps_agents_256462.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/9/6/8/sps_agents_256462.jpg');" border="0" /></div>Don't forget to check out the rest of <b><font color="Indigo">Scytale's</font></b> <a href="http://www.heroscapers.com/community/showthread.php?t=35751" target="_blank">customs!</a><br />
<br />
<font color="SlateGray"><b>Map of the Week</b></font><br />
This week we bring you a map from long-time member <b><font color="Indigo">ProtoFury</font></b>, Monwhitt Ruins!<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/monwhitt_ruins.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/monwhitt_ruins.png');" border="0" /></div>A very beautifully designed map, this map is rich with twists and obstacles. This map is great for casual and testing alike!<br />
<br />
<font color="Olive"><b>Custom SuperScape Creation</b></font><br />
This week, we bring you a creation from <b><font color="Indigo">The B.I.V.</font></b>, the U.S. Agent!<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/u_s_agent.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/u_s_agent.png');" border="0" /></div>This figure is not only a great repaint of the Captain America figure, but also is dripping with theme. While his <b>Shield Throw SA</b> and his <b>Counter Strike</b> are the same as the original Captain America's, his <b>Battle Rage</b>  power gives him more of a punch. Combine that with the same base stats  but for a cheaper price and you have a winning figure to add to your  superhero battles!<br />
<br />
<font color="Teal"><b>Fan Art of the Month</b></font><br />
The stunning work of <b><font color="Indigo">Deadmaxx</font></b> has once again seen the light of day!<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/4/3/6/5/my_pet_hivelord_08_1b.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/4/3/6/5/my_pet_hivelord_08_1b.jpg');" border="0" /></div>A master of 3D creation, <b><font color="Indigo">Deadmaxx</font></b> has put his talents to good use in the HeroScape department, coming up with <a href="http://www.heroscapers.com/community/showthread.php?t=21927" target="_blank">My Pet Hivelord</a>. Be sure to check it out, it's a must see!<br />
<br />
<font color="Sienna"><b>Miscellaneous</b></font><br />
Does the pulse of Middle Earth beat within you? Do your fingers itch to  write the untold tales inspired by the master trilogy? If such is the  case, <b><font color="Indigo">Ninja Status</font></b> has put together a contest of sorts just for you. Make your way over to the <a href="http://www.heroscapers.com/community/showthread.php?t=48535" target="_blank">LotR Writing Contest</a>, or shoot him a PM.<br />
<br />
<u>Editor's note</u><br />
Due to unavoidable circumstances, we were forced to delay the next  leader interview. However, we hope to have it available to you by the  next installment!<br />
 - Week@HSers</div>


<!-- END TEMPLATE: blog_entry_external -->]]></content:encoded>
			<dc:creator>truth</dc:creator>
			<guid isPermaLink="true">http://www.heroscapers.com/community/blog.php?b=2277</guid>
		</item>
		<item>
			<title>List of Characters by Planet</title>
			<link>http://www.heroscapers.com/community/blog.php?b=2274</link>
			<pubDate>Thu, 30 May 2013 11:26:14 GMT</pubDate>
			<description>This *SPOILER* contains the list of BOOKS by Planet 


*Alpha Prime*	
	The Book of Blastatrons...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: blog_entry_external -->
<div>This <b>SPOILER</b> contains the list of BOOKS by <font size="5"><font color="blue">Planet </font></font><br />
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<b>Alpha Prime</b>	<br />
	<div style="margin: 5px;"> 
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<div class="spoiler" style="display: none;"><a href="http://www.heroscapers.com/community/showthread.php?t=8595" target="_blank">The Book of Blastatrons</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8107" target="_blank">The Book of Deathreavers</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8108" target="_blank">The Book of Deathstalkers</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8583" target="_blank">The Book of Death Walker 7000</a><br />
	<a href="http://www.heroscapers.com/community/showthread.php?t=8582" target="_blank">The Book of Death Walker 8000</a><br />
	<a href="http://www.heroscapers.com/community/showthread.php?t=8404" target="_blank">The Book of Death Walker 9000</a><br />
	<a href="http://www.heroscapers.com/community/showthread.php?t=8594" target="_blank">The Book of Gladiatrons</a><br />
	<a href="http://www.heroscapers.com/community/showthread.php?t=11403" target="_blank">The Book of Major Q10</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8597" target="_blank">The Book of Major Q9</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8596" target="_blank">The Book of Major X17</a><br />
	<a href="http://www.heroscapers.com/community/showthread.php?t=25241" target="_blank">The Book of Omnicron Repulsors</a><br />
	<a href="http://www.heroscapers.com/community/showthread.php?t=8118" target="_blank">The Book of Omnicron Snipers</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=19546" target="_blank">The Book of Zetacron</a><br />
	<a href="http://www.heroscapers.com/community/showthread.php?t=8406" target="_blank">The Book of Zettian Guards</a></div> 
</div> 
</div><br />
<b>Earth</b><br />
<div style="margin: 5px;"> 
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<div class="spoiler" style="display: none;"><a href="http://www.heroscapers.com/community/showthread.php?t=19518" target="_blank">The Book of 10 Regiment of Foot</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8273" target="_blank">The Book of 4th Massachusetts Line</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8276" target="_blank">The Book of Agent Carr</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=20771" target="_blank">The Book of Agent Skahen</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8683" target="_blank">The Book of Airborne Elite</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8576" target="_blank">The Book of Alastair MacDirk</a> <br />
<a href="http://www.heroscapers.com/community/showthread.php?t=9615" target="_blank">The Book of Ashigaru Harquebus</a> <br />
<a href="http://www.heroscapers.com/community/showthread.php?t=9613" target="_blank">The Book of Ashigaru Yari</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=25122" target="_blank">The Book of Brave Arrow</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=25348" target="_blank">The Book of Capuan Gladiators</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8602" target="_blank">The Book of Crixus</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8106" target="_blank">The Book of Deadeye Dan</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8573" target="_blank">The Book of Eldrim the Viking Champion</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8415" target="_blank">The Book of Finn the Viking Champion</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8111" target="_blank">The Book of Guilty McCreech</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8403" target="_blank">The Book of Hatamoto Taro</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=9616" target="_blank">The Book of Isamu</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8397" target="_blank">The Book of Izumi Sumurai</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8689" target="_blank">The Book of James Murphy</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8112" target="_blank">The Book of Johnny &quot;Shotgun&quot; Sullivan</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8402" target="_blank">The Book of Kaemon Awa</a> <br />
<a href="http://www.heroscapers.com/community/showthread.php?t=19519" target="_blank">The Book of Kato Katsuro</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8575" target="_blank">The Book of Knigths of Weston</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8398" target="_blank">The Book of Kozuke Samurai </a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8405" target="_blank">The Book of Krav Maga Agents</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=25327" target="_blank">The Book of Kumiko</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8423" target="_blank">The Book of MacDirk Warriors</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8687" target="_blank">The Book of Marcus Decimus Gallus</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=10401" target="_blank">The Book of Master Win Chiu Woo</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8686" target="_blank">The Book of Microcorp Agents</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=25123" target="_blank">The Book of Mohican River Tribe</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=19545" target="_blank">The Book of Moriko</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8600" target="_blank">The Book of Nakita Agents</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8116" target="_blank">The Book of Ninjas of the Northern Wind</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=19544" target="_blank">The Book of Otonashi</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8589" target="_blank">The Book of Parmenio</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8603" target="_blank">The Book of Retiarius</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8120" target="_blank">The Book of Roman Archers</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8684" target="_blank">The Book of Roman Legionnaires</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8690" target="_blank">The Book of Sacred Band</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=33704" target="_blank">The Book of Samuel Brown</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8418" target="_blank">The Book of Sgt. Drake Alexander - RotV</a><br />
<a href="http://heroscapers.com/community/showthread.php?t=11081" target="_blank">The Book of Sgt. Drake Alexander - SotM</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8122" target="_blank">The Book of Shaolin Monks</a><br />
<a href="http://heroscapers.com/community/showthread.php?t=12188" target="_blank">The Book of Shiori</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8577" target="_blank">The Book of Sir Denrick</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=19521" target="_blank">The Book of Sir Dupuis</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8578" target="_blank">The Book of Sir Gilbert</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8579" target="_blank">The Book of Sir Hawthorne</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8601" target="_blank">The Book of Spartacus</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8400" target="_blank">The Book of Tagawa Samurai</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8401" target="_blank">The Book of Tagawa Samurai Archers</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8417" target="_blank">The Book of Tarn Viking Warriors</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=9622" target="_blank">The Book of Templar Cavalry</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8416" target="_blank">The Book of Thorgrim the Viking Champion</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8588" target="_blank">The Book of Valguard</a></div> 
</div> 
</div><br />
<b>Eberron</b><br />
<div style="margin: 5px;"> 
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<div class="spoiler" style="display: none;"><a href="http://www.heroscapers.com/community/showthread.php?t=31402" target="_blank">The Book of Black Wyrmling</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=31389" target="_blank">The Book of Blue Wyrmling</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=33386" target="_blank">The Book of Frost Giant of Morh</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=31405" target="_blank">The Book of Goblin Cutters</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?p=1148638" target="_blank">The Book of Heirloom</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=33399" target="_blank">The Book of Horned Skull Brutes</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=33388" target="_blank">The Book of Ice Troll Berserker</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=31388" target="_blank">The Book of Iron Golem</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=31394" target="_blank">The Book of Kurrok the Elementalist</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?&amp;p=1149382" target="_blank">The Book of Mika Connour</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=31414" target="_blank">The Book of Mind Flayer Master Mind</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=33385" target="_blank">The Book of Molten Claw</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=31393" target="_blank">The Book of Ogre Warhulk</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=31390" target="_blank">The Book of Red Wyrmling</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=31395" target="_blank">The Book of Rhogar Dragonspine</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=31403" target="_blank">The Book of Shurrak</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=33375" target="_blank">The Book of Siege</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?p=1148613" target="_blank">The Book of Warforged Soldiers</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=31391" target="_blank">The Book of Werewolf Lord</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=31401" target="_blank">The Book of White Wyrmling</a></div> 
</div> 
</div><br />
<b>Feylund</b><br />
<div style="margin: 5px;"> 
<div class="smallfont" style="margin-bottom: 2px;"> 
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<a href="http://www.heroscapers.com/community/showthread.php?t=8274" target="_blank">The Book of Acolarh</a> <br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8426" target="_blank">The Book of Anubian Wolves</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=21346" target="_blank">The Book of Arkmer</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8410" target="_blank">The Book of Aubrien Archers</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=25214" target="_blank">The Book of Axegrinders of Burning Forge</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8584" target="_blank">The Book of Brunak</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=21361" target="_blank">The Book of Chardris</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=9614" target="_blank">The Book of Cyprein Esenwein</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8585" target="_blank">The Book of Dumutef Guard</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8109" target="_blank">The Book of Dünd</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=21347" target="_blank">The Book of Emirron</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=11375" target="_blank">The Book of Gurei-Oni</a> <br />
<a href="http://www.heroscapers.com/community/showthread.php?t=9617" target="_blank">The Book of Iskra Esenwein</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=21348" target="_blank">The Book of Jorhdawn</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8113" target="_blank">The Book of Jotun</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8425" target="_blank">The Book of Khosumet the Darklord</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8424" target="_blank">The Book of Krug</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=9618" target="_blank">The Book of Kyntela Gwyn</a> <br />
<a href="http://www.heroscapers.com/community/showthread.php?t=9619" target="_blank">The Book of Marcu Esenwein</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=25213" target="_blank">The Book of Migol Ironwill</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8409" target="_blank">The Book of Morsbane</a> <br />
<a href="http://www.heroscapers.com/community/showthread.php?t=9620" target="_blank">The Book of Rechets of Bogdan</a><br />
<a href="http://heroscapers.com/community/showthread.php?t=11080" target="_blank">The Book of Sonlen</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=9621" target="_blank">The Book of Sonya Esenwein</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8685" target="_blank">The Book of Sudema</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8407" target="_blank">The Book of Syvarris</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8413" target="_blank">The Book of Theracus</a> <br />
<a href="http://www.heroscapers.com/community/showthread.php?t=19670" target="_blank">The Book of Ulginesh</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8408" target="_blank">The Book of Warriors of Ashra</a><br />
<a href="http://heroscapers.com/community/showthread.php?t=17432" target="_blank">The Book of Wolves of Badru</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8123" target="_blank">The Book of Zombies of Morindan</a> <br />
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<b>Grut</b><br />
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<a href="http://www.heroscapers.com/community/showthread.php?t=8421" target="_blank">The Book of Ornak</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8593" target="_blank">The Book of Swog Rider</a><br />
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<b>Isadora</b><br />
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<a href="http://www.heroscapers.com/community/showthread.php?t=8412" target="_blank">The Book of Elite Onyx Vipers</a> <br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8599" target="_blank">The Book of Gorillinators</a><br />
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<a href="http://www.heroscapers.com/community/showthread.php?t=8580" target="_blank">The Book of Laglor</a><br />
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<a href="http://heroscapers.com/community/showthread.php?t=11518" target="_blank">The Book of Marrden Nagrubs</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=25153" target="_blank">The Book of Marro Dividers</a> <br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8280" target="_blank">The Book of Marro Drones</a><br />
<a href="http://heroscapers.com/community/showthread.php?p=375270" target="_blank">The Book of Marro Drudge</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=11813" target="_blank">The Book of Marro Hive</a><br />
<a href="http://heroscapers.com/community/showthread.php?t=12113" target="_blank">The Book of Marro Stingers</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8282" target="_blank">The Book of Marro Warriors</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8279" target="_blank">The Book of Me-Burq-Sa</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8278" target="_blank">The Book of Ne-Gok-Sa</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8691" target="_blank">The Book of Su-Bak-Na</a><br />
<a href="http://heroscapers.com/community/showthread.php?t=11750" target="_blank">The Book of Tor-Kul-Na</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=25155" target="_blank">The Book of Tul-Bak-Ra</a> <br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8411" target="_blank">The Book of Venoc Vipers</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8427" target="_blank">The Book of Venoc Warlord</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=19520" target="_blank">The Book of Wo-Sa-Ga</a> </div> 
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<b>Toril</b><br />
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<a href="http://www.heroscapers.com/community/showthread.php?t=28052" target="_blank">The Book of Ana Karithon</a><br />
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<a href="http://www.heroscapers.com/community/showthread.php?t=33390" target="_blank">The Book of Death Chasers of Thesk</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=33400" target="_blank">The Book of Death Knights of Valkrill</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=28032" target="_blank">The Book of Deepwyrm Drow</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?p=1045595#post1045595" target="_blank">The Book of Drow Chainfighter</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=29625" target="_blank">The Book of Earth Elemental</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=33379" target="_blank">The Book of Eltahale</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=28053" target="_blank">The Book of Erevan Sunshadow</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?p=1047618#post1047618" target="_blank">The Book of Estivara</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=33378" target="_blank">The Book of Evar Scarcarver</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?p=1047796" target="_blank">The Book of Fen Hydra</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=28050" target="_blank">The Book of Feral Troll</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=29585" target="_blank">The Book of Fire Elemental</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=29587" target="_blank">The Book of Greater Ice Elemental</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=29572" target="_blank">The Book of Greenscale Warriors</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=33415" target="_blank">The Book of Master of the Hunt</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=33377" target="_blank">The Book of Mezzodemon Warmongers</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=29575" target="_blank">The Book of Morgrim Forgehammer</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=33376" target="_blank">The Book of Ogre Pulverizer</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=28049" target="_blank">The Book of Othkurik the Black Drangon</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=28033" target="_blank">The Book of Pelloth</a> <br />
<a href="http://www.heroscapers.com/community/showthread.php?t=29574" target="_blank">The Book of Phantom Knights</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=29576" target="_blank">The Book of Sahuagin Raider</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?p=1048543" target="_blank">The Book of Sharwin Wildborn</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=28051" target="_blank">The Book of Tandros Kreel</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=29642" target="_blank">The Book of Torin</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=29624" target="_blank">The Book of Water Element</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=29573" target="_blank">The Book of Wyvern</a></div> 
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<b>Valhalla</b><br />
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<div class="spoiler" style="display: none;"><a href="http://www.heroscapers.com/community/showthread.php?t=25271" target="_blank">The Book of Atlaga the Kyrie Warrior</a><br />
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<a href="http://www.heroscapers.com/community/showthread.php?t=8110" target="_blank">The Book of Dzu-Teh</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8581" target="_blank">The Book of Einar Imperium</a> <br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8587" target="_blank">The Book of Empress Kiova</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=19527" target="_blank">The Book of Fyorlag Spiders</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=27519" target="_blank">The Book of Granite Guardians</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8114" target="_blank">The Book of Kelda the Kyrie Warrior</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8693" target="_blank">The Book of Minions of Utgar</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8117" target="_blank">The Book of Obsidian Guards</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=25270" target="_blank">The Book of Protectors of Ullar</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=27520" target="_blank">The Book of Quasatch Hunters</a> <br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8119" target="_blank">The Book of Raelin the Kyrie Warrior - RotV</a><br />
<a href="http://heroscapers.com/community/showthread.php?p=375423" target="_blank">The Book of Raelin the Kyrie Warrior - SotM</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8574" target="_blank">The Book of Runa</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8121" target="_blank">The Book of Saylind the Kyrie Warrior</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8598" target="_blank">The Book of Sentinels of Jandar</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8586" target="_blank">The Book of Shades of Bleakwoode</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=19534" target="_blank">The Book of Sujoah</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=8422" target="_blank">The Book of Taelord the Kyrie Warrior</a></div> 
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<!-- END TEMPLATE: blog_entry_external -->]]></content:encoded>
			<dc:creator>Mr. Pi the Math Guy</dc:creator>
			<guid isPermaLink="true">http://www.heroscapers.com/community/blog.php?b=2274</guid>
		</item>
		<item>
			<title>The  Great Creepy Outdoors</title>
			<link>http://www.heroscapers.com/community/blog.php?b=2276</link>
			<pubDate>Tue, 28 May 2013 17:26:54 GMT</pubDate>
			<description>I had a day off from work and so I and my middle son decided to go for a canoe adventure.  There is a national park near us but the entrance fee has...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: blog_entry_external -->
<div>I had a day off from work and so I and my middle son decided to go for a canoe adventure.  There is a national park near us but the entrance fee has gotten crazy so we go to a conservation area which is free.<br />
   <br />
  Cedar Creek is well known for being a wild area in the middle of a farm area.  Wildlife, bird life and lots of forest lining the creek provide a suggestion of what the area would have been like centuries ago.<br />
   <br />
  We have been canoeing there before and it is nice- peaceful and relaxing. .  This time was to turn out a little differently.<br />
   <br />
  We got there all right, and unloaded the canoe.  The place was deserted- it’s usually pretty empty.  We carted the canoe through the trees down to the launching area to find the dock.... missing.  The path was closed.  The dock was gone.  The water level was down about three feet and so they had closed it.  <br />
   <br />
  But we are hardy outdoorsman, right?  A missing dock was not going to deter us.  We climbed through the boards and slid the canoe underneath and onto the muddy creek bank, and launched.  Already we could see a turtle basking in the sun on a nearby rock.<br />
   <br />
  I’m not sure if it should be called a creek, for at this point it is very wide.  The water level was low so it wasn’t especially deep, but it is about 150 feet wide and to me that’s not a creek.   We have always gone upstream, but today we had decided to explore downstream for the first time.   Usually there is a very low bridge that has deterred us from going down, but the water level was so low we would be able to pass beneath it without impediment.  That is if we could actually get off the bank.<br />
   <br />
  The water was very shallow.  My son is very skinny.  I am rather heavy.  Imagine this:  Me sitting in the back of the canoe, and the back of the canoe is sitting on the bottom of the creek.  My son is sort of up in the air, like on a teeter totter, buoyed up by the water.  I used the paddle as a pole and pushed  off the bottom and soon we were midstream.   The creek is shallow there too right now and I kept pushing.  The bridge was near and the water got a little deeper and we could paddle.<br />
   <br />
  There are barn swallows under the bridge- you know, those cute little birds that build nests of mud.  As we got closer we could see there were A LOT of nests under the bridge, perhaps more than one hundred, and they were all nesting.  Suddenly we are completely under the bridge and the birds are panicking and taking flight, about two hundred swallows, swirling around us.  It was just a little freaky, especially if you’ve been scarred by the movie The Birds.  For a moment we struggled with the canoe, too distracted by the whir of wings around our heads.  <br />
   <br />
  Did I mention the wind?  It was against us.  But it wasn’t just against us, -it had it in for us.  It wasn’t a breeze, it was wind and there were actually waves going upstream on the creek.  We first experienced it under the bridge but we managed to get past it because the birds were a little scary.  We had to keep our nose into the wind for the moment we were slightly askew we were blown sideways and then backwards.  After five times of being turned around we got the hang of it but we didn’t make much progress until then.  Maybe the creek was trying to tell us something.<br />
   <br />
  It’s carp breeding season.  In case you’re not familiar with carp, they can get very big.  In breeding season they go into the shallows and thrash- they’re either fighting, laying eggs, breeding, or all three.  It was exciting to see, except when they erupted from the water six inches from the canoe, and except when they swam into the side of the boat and except when you put your paddle into the water and it gets popped out of your hands by a really big carp.  And then you get turned sideways by the wind and run aground.  <br />
   <br />
  We worked our way back to the other side of the river then, for it seemed to be a little deeper.  Admittedly we were getting a little tired.  We’d stop every once in a while to enjoy the sound of no cars and no humans, just birds and the breeze but then the wind would start to turn us around and we’d have to paddle again.  I suggested we paddle up to a bend ahead, just so we could see further and then start heading back.  <br />
   <br />
  Well at the bend we couldn’t see anything except more trees and creek so we turned around- which was easy because of the wind- and that’s when we saw the creature.  My son had seen it earlier I think but I told him it was just a big stick.  It looked like a big stick.  But now it moved past us at high speed.  The part sticking out of the water looked sort of like a gnarled stick- it was about five feet long and it was moving really fast.  Sticks don’t move fast.  It was something alive, and it was right beside us.  My son saw an eye but he didn’t say so at the time, for he had begun paddling for all he was worth.  <br />
   <br />
  We paddled back through the thrashing carp, through the shallows and the swallows under the bridge and back up on the mud river bank.  Only then did we relax.  We had no clue what it was.  My son thought it was an alligator, which definitely don’t live around here.   We dragged the canoe back up the hill to the parking lot.  A police cruiser was waiting there, but it left as soon as it saw us.  <br />
   <br />
  As we loaded the canoe onto the car the little parking lot suddenly filled up.  Five vehicles, each with an older man driving, pulled in.  And everyone one of them backed into the spots so they could drive away quickly.  They did not get out, or greet each other, or get out fishing poles.  They sat there, eerily silent.  I tried not to look at them.  Just tie the knots in the rope, and get away.  <br />
   <br />
  When we got home we tried to figure out what the creature was.  After looking at pictures online I think it may have been a large sturgeon.  My son is still convinced it was some kind of gator.  As we sat looking I felt something on my arm- a tick.  I found three more in my clothes.   You know, the great outdoors seem a lot creepier than they used to be when I was a kid.</div>


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			<dc:creator>Sylvano the Wasabus</dc:creator>
			<guid isPermaLink="true">http://www.heroscapers.com/community/blog.php?b=2276</guid>
		</item>
		<item>
			<title>Islandscape 2013 Practice</title>
			<link>http://www.heroscapers.com/community/blog.php?b=2275</link>
			<pubDate>Mon, 27 May 2013 03:12:47 GMT</pubDate>
			<description>Well met!

chas came over today to help me practice for Islandscape.  As per my                 *      Islandscape 2013 Preparations*...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: blog_entry_external -->
<div><font size="3"><font face="Times New Roman">Well met!<br />
<br />
<i>chas </i>came over today to help me practice for Islandscape.  As per my </font></font><font size="3"><font face="Times New Roman">                <a href="http://www.heroscapers.com/community/blog.php?b=2273" target="_blank"><b>      Islandscape 2013 Preparations</b></a>, I played <br />
<br />
150 Roman Legionnaires x 3<br />
140 Othkurik<br />
100 Marcus<br />
50 Me-Burq-Sa<br />
440, 17 spaces (15 figures),<br />
<br />
in four games against a couple armies <i>chas</i> brought for the occasion.<br />
<br />
</font></font><div align="center"><img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_108_721682.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_108_721682.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_109_514292.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_109_514292.jpg');" border="0" /><br />
<i><font face="Times New Roman">Here, </font></i><font face="Times New Roman">chas <i>proxied the new VC units, <br />
<a href="http://www.heroscapers.com/community/showthread.php?&amp;p=1796996#post1796996" target="_blank">Augamo</a> and <a href="http://www.heroscapers.com/community/showthread.php?p=1797314#post1797314" target="_blank">Kursus</a></i>, with 10th x 3.</font><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_110_681535.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_110_681535.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_111_731915.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_111_731915.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_112_883180.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_112_883180.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_113_533644.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_113_533644.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_114_279004.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_114_279004.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_115_99685.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_115_99685.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_116_596320.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_116_596320.jpg');" border="0" /><br />
<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_117_401432.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_117_401432.jpg');" border="0" /><br />
</div><font face="Times New Roman"><i>Kursus never got to use his </i><b>Sonic Fists</b><i>, as I </i></font><br />
<font face="Times New Roman"><i> engaged him with Marcus and another Roman or two, and killed him first.</i></font> <font face="Times New Roman"><i>Augamo was a beast - <br />
I don't remember how I killed him.</i></font><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_118_859488.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_118_859488.jpg');" border="0" /><br />
<font face="Times New Roman"><i>Somehow, I managed to win.<br />
<br />
</i></font><div align="left"><font size="3"><font face="Times New Roman">In the remaining games<i>, chas </i>fielded Nilfeim, the Airborne Elite, Sonja (:confused:) and Iskra &amp; the Reckets</font></font>.<br />
<br />
</div><img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_119_984940.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_119_984940.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_120_66857.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_120_66857.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_121.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_121.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_122_655439.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_122_655439.jpg');" border="0" /><br />
<font face="Times New Roman">chas <i>insisted that I take a picture <br />
of the three Dragonesque units together.</i></font><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_123_481678.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_123_481678.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_124_125139.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_124_125139.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_125_187668.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_125_187668.jpg');" border="0" /><br />
<font face="Times New Roman"><i>In this [third?] game, I risked a Grenade Attack, <br />
and </i>chas <i>took full advantage for the win.<br />
<br />
</i></font><img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_126_114753.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_126_114753.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_127_53962.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_127_53962.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_128_593896.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_128_593896.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_129_264557.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_129_264557.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_130_432880.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_130_432880.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_131_855931.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_131_855931.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_132_387284.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_132_387284.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_133_273659.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_133_273659.jpg');" border="0" /><br />
<br />
<img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_134_385957.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_134_385957.jpg');" border="0" /><br />
<br />
<div align="left"><font size="3"><font face="Times New Roman">We played four games, of which I won three.  With big heroes in play in all four games, <i><b>Lurking Ambush </b></i>was a significant factor in all my wins, while <b><i>Acid Spray </i></b>was rarely employed.  As a result of this experience, and because I really had fun playing the Romans (with Me-Burq-Sa, who actually made two <i><b>Paralyzing Stares :shock:), </b></i>I've tentatively decided to field, as my second army<br />
<br />
185 Nilfeim<br />
100 Romans x 2<br />
100 Marcus<br />
<u>50</u> Me-Burq-Sa<br />
435, 13 spaces, rather than<br />
<br />
210 Phantom Knights x 3<br />
185 Nilfeim<br />
<u>40</u> Siiv<br />
435, 12 spaces, as per </font></font><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><a href="http://www.heroscapers.com/community/blog.php?b=2273" target="_blank"><b>Islandscape 2013 Preparations</b></a>.  <br />
<br />
I'd like to keep my core of<br />
<br />
</font></font></font></font><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman"><font size="3"><font face="Times New Roman">150 Roman Legionnaires x 3<br />
100 Marcus<br />
<u>50</u> Me-Burq-Sa<br />
300, 15 spaces (14 figures), <br />
<br />
for my second army.  I could just swap in Racheim for Othkurik, but I fear going without a Special Attack.  I considered Eltahale, but Othkurik being clearly better, . . . :unsure:<br />
<br />
P.S.:  Having thought about the situations Othkurik was in during these games, Eltahale might well have done better - I'll undoubtedly put her to the test soon.</font></font></font></font></font></font><br />
</div><br />
</div></div>


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			<dc:creator>kolakoski</dc:creator>
			<guid isPermaLink="true">http://www.heroscapers.com/community/blog.php?b=2275</guid>
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		<item>
			<title>Islandscape 2013 Preparations</title>
			<link>http://www.heroscapers.com/community/blog.php?b=2273</link>
			<pubDate>Sat, 25 May 2013 17:31:22 GMT</pubDate>
			<description>Well met!

It has been three years since I attended my last (and only) Islandscape.  The preparations for it were intense.

*Islandscape Practice I*...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: blog_entry_external -->
<div><font size="3"><font face="Times New Roman">Well met!<br />
<br />
<font size="3">It has been three years since <font size="3">I attended my last (and only) Islandscape.  The preparations for it were intense<font size="3">.<br />
<br />
</font></font></font></font></font><div style="margin: 5px;"> 
<div class="smallfont" style="margin-bottom: 2px;"> 
<b>Spoiler Alert!</b> <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline') 
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<div class="alt2" style="border: 1px inset; padding: 6px;"> 
<div class="spoiler" style="display: none;"><font size="3"><font face="Times New Roman"><font size="3"><font size="3"><a href="http://www.heroscapers.com/community/blog.php?b=885" target="_blank"><b>Islandscape Practice I</b></a> <br />
</font></font></font></font><font face="Times New Roman"><font size="3"><b><a href="http://www.heroscapers.com/community/blog.php?b=887" target="_blank">Islandscape Practice II</a><br />
</b></font></font><font face="Times New Roman"><font size="3"><b><a href="http://www.heroscapers.com/community/blog.php?b=893" target="_blank">Islandscape '09 Reflections</a><br />
</b></font></font></div> 
</div> 
</div><font face="Times New Roman"><font size="3"><br />
<br />
<font size="3">I did pre<font size="3">pare to play in 2010, but was unable to attend.<br />
<br />
</font></font> </font></font><div style="margin: 5px;"> 
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<div class="alt2" style="border: 1px inset; padding: 6px;"> 
<div class="spoiler" style="display: none;"><font face="Times New Roman"><font size="3"><b><a href="http://www.heroscapers.com/community/blog.php?b=1183" target="_blank">Islandscape Preparations - Day 1</a><br />
</b><b><a href="http://www.heroscapers.com/community/blog.php?b=1188" target="_blank">Islandscape and the Valhalla Society</a><br />
</b><b><a href="http://www.heroscapers.com/community/blog.php?b=1206" target="_blank">Islandscape and the Valhalla Society - Take Two</a></b><br />
<b><a href="http://www.heroscapers.com/community/blog.php?b=1210" target="_blank">Islandscape - The Final Army</a></b></font></font><br />
</div> 
</div> 
</div><br />
<br />
<font size="3"><font face="Times New Roman">This year, the format for <a href="http://www.heroscapers.com/community/showthread.php?t=40498" target="_blank"><font size="3">Islandscape</font></a><font size="3"><font size="3"> <font size="3">contains the following:</font></font> <br />
</font></font></font><br />
<b><font face="Times New Roman"><font size="3"><font color="DarkGreen">• Players bring one, or two, pre-drafted 440 point Heroscape armies  which can include Classic Heroscape, Dungeons and Dragons Heroscape, SoV  and C3V custom Heroscape figures (no Marvel, C3G, Star Wars, or other  custom figures allowed). <br />
<br />
• Army size is limited to 16 figures. <br />
<br />
• Before each game players secretly choose which of their two armies  they will be playing based on the map before them. Both players reveal  their armies at the same time. Once revealed they cannot switch them.  This is totally optional. You can just bring one army and stick with it  for the entire day if you'd like. However, you might be facing a player  who can choose which of his or her two armies to play.<br />
<br />
</font></font></font></b><font face="Times New Roman"><font size="3"><font color="DarkGreen"><font color="Black"><font size="3">After a bit of research and contemplation,<br />
<br />
</font></font></font><div style="margin: 5px;"> 
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<a href="http://www.heroscapers.com/community/showthread.php?t=48450" target="_blank">Islandscape Army Poll</a><br />
<a href="http://www.heroscapers.com/community/showthread.php?t=48475" target="_blank">Islandscape C3V Playtest</a><br />
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</font></font><br />
<font face="Times New Roman"><font size="3">I've decided to field<br />
<br />
</font></font><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font face="Times New Roman"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font face="Times New Roman">150 Romans x 3</font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font><br />
<font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font face="Times New Roman"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font face="Times New Roman"> <font size="3">140 Othku<font size="3">rik</font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font><br />
<font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font face="Times New Roman"><font size="3"> 100 Marcus</font></font></font></font></font></font></font></font></font></font></font></font></font><br />
<font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font face="Times New Roman"><font size="3"> <font size="3"><u>50</u> Me-Burq-Sa</font></font></font></font></font></font></font></font></font></font></font></font></font></font><br />
<font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font face="Times New Roman"><font size="3"><font size="3"> <font size="3">440, 17 spaces<font size="3">, but a legal 15 figures<font size="3">.<br />
<br />
</font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font><div align="center"><img src="http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_107_146548.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/5/4/9/9/photo_107_146548.jpg');" border="0" /></div><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><font face="Times New Roman"><font size="3"><font size="3"><font size="3"><font size="3"><font size="3"><br />
<font size="3">I am entitled to bring a second army.  Off the top of my head, I'<font size="3">ll</font> go with <br />
<br />
<font size="3">210 Phantom Knights x 3<br />
185 Nilfeim<br />
<font size="3"><font size="3"><u>40</u> Siiv<br />
<font size="3">435, 12 s<font size="3">paces,<br />
<br />
<font size="3">in case I encounter an unfavorable map (or to match up favorably against an <font size="3">opponent's armies, although <font size="3">choosing on that basis may not have been anticipated). </font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></font></div>


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			<dc:creator>kolakoski</dc:creator>
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			<title>Week@HS Revival - Week #20</title>
			<link>http://www.heroscapers.com/community/blog.php?b=2272</link>
			<pubDate>Sat, 25 May 2013 15:50:27 GMT</pubDate>
			<description>Image: http://www.heroscapers.com/community/gallery/files/7/2/2/3/banner.png 

*C3G*
This week, C3G brings you a Super Secret Release, the Armored ...</description>
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<div><div align="center"><img src="http://www.heroscapers.com/community/gallery/files/7/2/2/3/banner.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/7/2/2/3/banner.png');" border="0" /></div><br />
<font color="Red"><b>C3G</b></font><br />
This week, C3G brings you a Super Secret Release, the Armored  Antagonists! So for the next couple weeks, we will bring each one up  into the limelight for all to admire.<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/iron_patriot.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/iron_patriot.png');" border="0" /></div>First up is the Iron Patriot! With his <b>Chaotic Leadership</b>  ability, Osborne has a chance to move his troops forward early into the  battle, but only if the initiative is on his side. With his <b>Master Motivator</b> ability he can take a turn with another unique hero after he inflicts a few wounds, which is added by the classic ability of <b>Double Attack</b>. Put it all together and you get a Unstable Leader that is ready to lead his Dark Avengers!<br />
<br />
<font color="Blue"><b>V</b></font><font color="Orange">C</font><br />
Public playtesting is the peanut butter to the C3V's bread, and as  thanks to the public playtesters out there, the VC team has come up with  a new use of the C3VRP system: Variant Cards! If you want a C3V card to  display a different miniature, simply send the Art Department a pm and  cash in your hard-earned points. Check out the official announcement <a href="http://www.heroscapers.com/community/showpost.php?p=1814056&amp;postcount=64" target="_blank">HERE</a>.<br />
<br />
Public playtesting is the peanut butter to the C3V's bread, and as  thanks to the public playtesters out there, the VC team has come up with  a new use of the C3VRP system: Variant Cards! If you want a C3V card to  display a different miniature, simply send the Art Department a pm and  cash in your hard-earned points. Check out the official announcement <a href="http://www.heroscapers.com/community/showpost.php?p=1814056&amp;postcount=64" target="_blank">HERE</a>.<br />
<br />
The SoV is proud to announce the summoning of <font color="Indigo"><b>qt.bangerang's</b></font>  Kantono Daishi to Valhalla! Kantono Daishi is a Jonin, a ninja leader,  but also a Ronin, a samurai who has lost his honor and disgraced his  daimyo.<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/8/5/7/0/sov_kantonodaishi_master.jpg" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/8/5/7/0/sov_kantonodaishi_master.jpg');" border="0" /></div>The  ninjas (excepting Isamu) have long been known as the solo heroes who  aren't quite worth their points. No one would be friends with Kumiko,  the elves kept making fun of Moriko's swords, and Einar <i>never</i>  sent Shiori on missions. Kantono Daishi has met with these ninjas, and  has offered them his leadership. Now, the ninjas are a force to be  reckoned with, and residents of Valhalla can no longer sleep peacefully  at night ...<br />
<br />
<font color="#008000"><b>Custom of the Week</b></font><br />
This week we have another oldie but goldie: The Onyx Warlord by  Rocktroll! With arm blades, press on nails for back plates and a snazzy  new head crest, this is one Warlord you might not want to call mittens  to his face!<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/onyx_mittens.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/onyx_mittens.png');" border="0" /></div>And don't forget the rest of Rocktroll's <a href="http://www.heroscapers.com/community/showthread.php?t=14647" target="_blank">customs!</a><br />
<br />
<font color="SlateGray"><b>Map of the Week</b></font><br />
This week, we bring you a map from long-time member <b><font color="Indigo">Nyys</font></b>, Ice Labrynth!<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/ice_labyrinth.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/ice_labyrinth.png');" border="0" /></div>With  plenty of LoS blockers and windy pathways, this map is just like it's  name would denote. On top of that, it is symmetrical for fair and fun  gameplay!<br />
<br />
<font color="Olive"><b>Custom SuperScape Creation</b></font><br />
This week we bring you a special duo by <b><font color="Indigo">Hi1hi1hi1hi1</font></b>, Hal Chandler and 3-D Man!<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/hal_chandler.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/hal_chandler.png');" border="0" /></div>Hal Chandler can give Skrulls a wallop with his <b>Skrull Sense 1</b>, giving him 3 attack against those pesky aliens! He can then <b>Summon 3-D Man</b> and put <br />
him on the board!<br />
<div align="center"><img src="http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/3_d_man.png" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/2/6/5/3/0/3_d_man.png');" border="0" /></div>3-D Man can use his advanced <b>Skrull Sense 3</b> to cause the Skrulls even more trouble, while he uses <b>Shard of Light</b> to be a pain to any opponent. At the end of the round his <b>Limited Consciousness</b> has Hal replace 3-D Man on the board, letting the deadly cycle start all over again!<br />
<br />
<font color="Teal"><b>Fan Fic of the Month</b></font><br />
This week we bring you an ancient tale, back from the old days. And by  old we mean 2006. Having achieved a rating of a very solid five out of  five, it has been decided to bring your attention to the epic tale: <a href="http://www.heroscapers.com/community/showthread.php?t=2942" target="_blank">The Trials of Syvarris</a>.  In fact, there are three tales, starting with this one, followed by The  Fall of Valhalla and concluded with The Flag-Beaer Wars. The last two  received a 4.5 and another 5, in that order. You can easily find these  tales in the index, which is at the top of the fan art/fiction forum.  Unfortunately, the author of these incredible works, <font color="Indigo"><b>Darconus</b></font>, has not been seen for some time.<br />
<br />
<font color="DarkGreen"><b>Leader Interview</b></font><br />
With the 20th week of the revival of This Week@Heroscapers upon us, we  wanted to honor the past leaders of W@HS by interviewing them and  dedicating a special article to them. First, our current leader, <b><font color="Indigo">Fi Skirata</font></b>, interviewed <b><font color="Indigo">S1R_ART0R1US</font></b>!<blockquote><b><font color="Green">Fi Skirata:</font></b> Who are you really?<br />
<br />
<b>S1R_ART0R1US:</b> I'm a college senior studying chemical engineering out in California, about to take on the "real world".<br />
<br />
<b><font color="Green">Fi Skirata:</font></b> When did you join Week@HSers?<br />
<br />
<b>S1R_ART0R1US:</b> September 2008. Doesn't seem that long ago though!<br />
<br />
<b><font color="Green">Fi Skirata:</font></b> What is/was your favorite part of working on Week@HSers?<br />
<br />
<b>S1R_ART0R1US:</b> Scouring through the threads-it gave me a bigger  purpose for browsing the boards as I was looking for things that other  'Scapers would find cool.<br />
<br />
<b><font color="Green">Fi Skirata:</font></b> What do you think you helped Week@HSers to accomplish during your leadership?<br />
<br />
<b>S1R_ART0R1US:</b> I think that W@HSers really started delivering  content consistently under my leadership (although I certainly did not  initiate members taking up the responsibility). Just looking through the  dates of W@HSers posts you can get a good sense of this. And you never  know what cool stuff you'll find from so long ago!<br />
<br />
<b><font color="Green">Fi Skirata:</font></b> If there was a section from Week@HSers past you could bring back, what would it be?<br />
<br />
<b>S1R_ART0R1US:</b> The NecroPost of the week. This was by far my  favorite section as it brought up a lot of old valuable insight about  the game. I feel it helped me to "stand on the shoulder of giants" and  understand the community and game more.<br />
<br />
A close favorite was the Thread of the Week. It was great seeing new  posts in those threads once the story was posted, as it showed that  people actually liked what we put out!<br />
<br />
<b><font color="Green">Fi Skirata:</font></b> In closing, do you have any message to give to the Week@HSers crew and/or the community as a whole?<br />
<br />
<b>S1R_ART0R1US:</b> Community isn't just important for HS, it's  important for life. Without others to help guide you (not always in unit  selection, but things like career and mate selection), you're missing  out on a lot of insight you can't always see yourself. I urge the  community to continue working and playing together in support of  HeroScape and the unique community it has spawned.<br />
<br />
<b><font color="Green">Fi Skirata:</font></b> Thank you for making the  time in what sounds like a very busy schedule to answer our interview  and we at 'Week wish you luck in your College endeavors!</blockquote><font color="DimGray"><b>NecroPost of the Week</b></font><br />
In thanks to <b><font color="Indigo">S1R_ART0R1US</font></b>, we bring  the NecroPost of the Week back for one time only! When opening at the  Heroscape: Rise of the Valkyrie Master Set for the first time, Mimring  was pretty cool, but it was Agent Carr who swept people off their feet.  That black trenchcoat, a sword of reckoning, those dark shades ...  despite 13 official waves Agent Carr remains the most awesome character  in the game. The thread <a href="http://www.heroscapers.com/community/showthread.php?t=6585" target="_blank">Just How Awesome is Agent Carr?</a> lists a collection of Chuck Norris-like facts about everyone's favorite Agent.<br />
<br />
<font color="Sienna"><b>Miscellaneous</b></font><br />
<div align="center"><a href="http://www.heroscapers.com/community/showthread.php?t=41897" target="_blank"><img src="http://www.heroscapers.com/community/gallery/files/1/3/2/c_o_n.gif" onload="if(largerThan(this.width,400)) {this.width=400;this.alt='Click here to see a large version';}" onmouseover="if(this.alt) this.style.cursor='pointer';" onclick="if(this.alt) window.open('http://www.heroscapers.com/community/gallery/files/1/3/2/c_o_n.gif');" border="0" /></a><br />
<a href="http://www.heroscapers.com/community/showthread.php?p=48170" target="_blank"><font color="red"><font size="4"><b> ... Suit Up Here ...</b></font> (Click for Details)</font></a><br />
[Systems not Cooperating? ... <a href="http://www.heroscapers.com/community/showthread.php?t=20084" target="_blank">Here</a> is Jarvis ...]<br />
</div>The Curse of Ne-Gok-Sa is an online strategy game in the flavor of <i>Mafia</i> and <i>Werewolf.</i><br />
<br />
You are warriors of Jandar, Ullar, Aquilla, Einar, or maybe Vydar. You have been trapped by the evil <b>Ne-Gok-Sa</b>,  he could finish you if he wants, but he would rather toy with your  life, so he offers you ... a deal. He has Mind Shackled several of you.  As a warrior your job is to find the puppets and eliminate them;  however, the puppets are also out to get you. They will pretend to  befriend you, try to get you to trust them, and through deceit and  treachery will attempt to vanquish the warriors! You must find the  puppets ... before it's too late. If you find the puppets, <b>Ne-Gok-Sa</b> will set you free ... you have his word ... whatever that's worth ... :twisted:<br />
<br />
<u>Editor's note</u><br />
We will continue back through our history bringing you new <font color="DarkGreen"><b>Leader Interviews</b></font> and a special article every week, so stay tuned!<br />
 - Week@HSers</div>


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			<dc:creator>truth</dc:creator>
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			<title>Blow up</title>
			<link>http://www.heroscapers.com/community/blog.php?b=2271</link>
			<pubDate>Wed, 22 May 2013 13:32:02 GMT</pubDate>
			<description>There are rumours swirling around the strange place that I work.  Apparently someone had a blow up, and now there are all sorts of problems and...</description>
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<div>There are rumours swirling around the strange place that I work.  Apparently someone had a blow up, and now there are all sorts of problems and repercussions.  I was very shocked to hear this because the person who had the blow up is supposed to be me.<br />
   <br />
  I am thinking that these people have never actually seen a blow up.  My brother, for example, used to have a blow up about every two years.  He would trash offices, throw computers and rant and rave.  He’d lose his job and then it would take him a year to find another one and then after another year he’d have had enough and would do it all over again.  But don’t worry about him, he’s a teacher now.  That’s safe, right?<br />
   <br />
  They treat us badly as a whole, here at this job.  They do little things, like give us company shirts and Hershey’s kisses but that means nothing.  You can pat a dog on the head everyday but the dog remembers the times you kicked him and didn’t feed him first. <br />
   <br />
  I generally take a lot of abuse- it’s the story of my life- and it takes a lot for me to speak up.  Some people warned me, but I was too naive, as usual, to listen.  They said don’t be too competent.  Don’t work too quickly.  But I did.  I like working most of the time and take pride in my work.  In the beginning they just kind of ignored me because they have no clue what they’re doing.  But then slowly, they discovered that I could do whatever they asked.  Next, an avalanche.<br />
   <br />
  More duties, extra things, special projects and then I became backup for three different people.  Sometimes those three people were all gone away at the same time.  They took jobs away from people who were slow and gave them to me.  I could deal with most of it.<br />
   <br />
  I was aware that I had made a mistake, and that I was going to have to say something, because it truly was an avalanche.  But I kept putting it off.<br />
   <br />
  It got really bad.  In one day I was assigned ten new projects.  I finished the first one after four days and was then told it was no longer required.  I finished the next one and was told that a manager had made a mistake and I would have to do the whole thing again.  I did.  Six times.  Manager mistakes.  I started the next one, and began the process of redoing it over and over and over because someone above me didn’t know what they were doing.  And all this on a tight time limit too. <br />
   <br />
  The straw that broke the camel’s back was when another worker succeeded in getting a medical leave for one month because of stress.  I was asked to attend a meeting and they asked me just to do this other person’s job for the month, in addition to everything I was already doing.  I think my eyes got really big.<br />
   <br />
  They asked how my schedule was- and that’s when it came out.  I thought I was very careful.  I spoke calmly, though I admit my voice had a tremor in it.  No, I did not have time and I listed the reasons why.  I could make no head way because I was redoing the same projects over and over again.  <br />
   <br />
  My boss tried to joke, but I wasn’t in a joking mood.  My boss could think of nothing to say, so he reminded me that the reason I was here was to make money for my family.  That’s the best he could do.<br />
   <br />
  The next day I started hearing rumours about the blow up.  And the managers all started avoiding me.  That was disconcerting at first, but they stopped bringing me all of their stupid projects and that wasn’t bad at all.  And now I’ve been invited to a meeting with all the managers and the managers’ managers.  That meeting is tomorrow.<br />
   <br />
  The rest of the staff is all happy about it.  They see it as an opportunity to make some procedural changes.  In their words, it’s just too bad someone had to have a blow up to make it happen.<br />
   <br />
  So I guess I’m blown up.  Right now, I don’t really care.  I’m sure it will haunt me in the future.  Management really wants us to not say anything ever.  But that isn’t always possible.  I should have listened, checked my competency and I’d be fine.  Same old story....<br />
   <br />
  Update: after the big meeting of managers in the big board room<br />
  Guess what?  I was left doing a gazillion jobs and they decided they couldn’t pull me away to attend the big meeting.  I heard it was two hours long and deadly serious.  The next day I was asked to attend a fifteen minute briefing where I guess they were going to ... brief me.... on the two hour manager’s meeting.  Interesting, don’t you think, how their two hour meeting can be summed up in fifteen minute4s?<br />
   <br />
  Second Update:  I am briefed<br />
  I was told that all the managers are really busy and I should help them every way I can.  And don’t think about trying to transfer out because we’re a team and they like me so much they aren’t going to let me go.    <br />
   <br />
  So.... nothing was really accomplished.  Well, maybe I can pretend to be pre-blow-up whenever I feel like it and they’ll give me some breathing space.  I know now that everything in Dilbert is true.  Sigh.</div>


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			<dc:creator>Sylvano the Wasabus</dc:creator>
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