
Cave of Shadows: Part 1
Posted December 18th, 2010 at 04:37 PM by AliasQTip
Updated December 18th, 2010 at 08:05 PM by AliasQTip
Updated December 18th, 2010 at 08:05 PM by AliasQTip
In a previous blog entry I demonstrated what goes in to creating one of my Adventure Pack terrain pieces. This time around I invite you to discover what goes on in my mind when I’m designing a new battlefield.
The Idea
Inspiration comes from all sources. I had long wanted to do and icy cave battlefield and while doing some research for another battlefield (Yes, I do research!) I came across this entry in the HeroScape Compendium:
Comic Panel
I remembered it from the last HeroScape comic, The Quest for Concan’s Castle. I thought, “Gosh, I think I’ve found my icy cave.” Mind you, I don’t usually make places directly mentioned in HeroScape lore. I prefer to make out-of-the-way places and then fit them somewhere in the Valhallan countryside. This felt different though. It was vague. I like vague – it’s open to new ideas. If you’ve noticed, for the most part my battlefield write-ups are intentionally kind of vague. It helps me make things fit into existing places or story lines without saying “this is the way it has to be from now on."
On a side note, while doing more research, this time looking at images of frosty caves I came across the image at the top of my blog. I couldn’t resist putting it here. I instantly recognized the creature on the right as a Greater Ice Elemental. What a cool find!
The Design
For many of my maps I try to develop an overall shape to the map first. Will it be symmetrical or asymmetrical? Round, square, rectangular, angled, curved, or hexagonal? Rectangles are kind of boring if you ask me; I’ve done enough of them. I was thinking of doing another sort of s-curve map like I did with the Deep Jungle Battlefield. But this shape can cause lack of activity in the extremities of the curve. One solution is to make those areas desirable – by adding height, glyphs, etc.

Concept Map
Although it’s difficult to tell by looking at it, this new map has a mild S shape. The center of the map is divided by a ridge of glaciers that will make for difficult choices in game and, of course, block line-of-sight. I tried to make the map friendly for all character types however I feel it will favor flying figures. If I add a stalactite rule it may lessen their advantage enough to put them on par with ranged and melee units.
In the next two parts I plan to cover the following topics: The Story, The Scenario, The Playtesting, The Production, and The Release. Stay tuned!
The Idea
Inspiration comes from all sources. I had long wanted to do and icy cave battlefield and while doing some research for another battlefield (Yes, I do research!) I came across this entry in the HeroScape Compendium:
Cave of Shadows
Dark and icy cave that may be located on or close to the Thaelenk Tundra. This cave provides a path to Concan’s Castle.

Comic Panel
I remembered it from the last HeroScape comic, The Quest for Concan’s Castle. I thought, “Gosh, I think I’ve found my icy cave.” Mind you, I don’t usually make places directly mentioned in HeroScape lore. I prefer to make out-of-the-way places and then fit them somewhere in the Valhallan countryside. This felt different though. It was vague. I like vague – it’s open to new ideas. If you’ve noticed, for the most part my battlefield write-ups are intentionally kind of vague. It helps me make things fit into existing places or story lines without saying “this is the way it has to be from now on."
On a side note, while doing more research, this time looking at images of frosty caves I came across the image at the top of my blog. I couldn’t resist putting it here. I instantly recognized the creature on the right as a Greater Ice Elemental. What a cool find!
The Design
For many of my maps I try to develop an overall shape to the map first. Will it be symmetrical or asymmetrical? Round, square, rectangular, angled, curved, or hexagonal? Rectangles are kind of boring if you ask me; I’ve done enough of them. I was thinking of doing another sort of s-curve map like I did with the Deep Jungle Battlefield. But this shape can cause lack of activity in the extremities of the curve. One solution is to make those areas desirable – by adding height, glyphs, etc.

Concept Map
Although it’s difficult to tell by looking at it, this new map has a mild S shape. The center of the map is divided by a ridge of glaciers that will make for difficult choices in game and, of course, block line-of-sight. I tried to make the map friendly for all character types however I feel it will favor flying figures. If I add a stalactite rule it may lessen their advantage enough to put them on par with ranged and melee units.
In the next two parts I plan to cover the following topics: The Story, The Scenario, The Playtesting, The Production, and The Release. Stay tuned!
Total Comments 12
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Looks great!
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Posted December 18th, 2010 at 04:47 PM by Freezie
Updated December 18th, 2010 at 04:48 PM by Freezie (Maybe I'm a little biased but still...) |
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Of course you'd think it looks great. You're name is Freezie after all. An icy cave, what's not to like?
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Posted December 18th, 2010 at 05:18 PM by AliasQTip
Updated December 18th, 2010 at 08:05 PM by AliasQTip (I just read your "edit" note. :)) |
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Well it is great...
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Posted December 18th, 2010 at 09:10 PM by Killer Lawnmower
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What would a "stalagmite rule" be exactly?
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Posted December 18th, 2010 at 10:08 PM by Kaiyu
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I think he means stalactite rule. Probably the one in the River of Blood Campaign.
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Posted December 18th, 2010 at 10:49 PM by All Your Pie
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Yep, All Your Pie got it right. I was refering to the Stalactite Rule from the River of Blood Campaign.
Quote:
Stalactites: If a figure uses the Flying special power to move, place 1 wound marker on that figure as it starts its move. Figures with Stealth Flying are not affected by Stalactites
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Posted December 18th, 2010 at 11:13 PM by AliasQTip
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Ah. I haven't looked through the River of Blood. I didn't know about that rule. That's kind of a sucky rule though. Makes anything with Flying not nearly worth their points.
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Posted December 19th, 2010 at 02:03 AM by Kaiyu
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This is amazing! Great job Alias
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Posted December 19th, 2010 at 10:48 AM by Majora's Incarnation
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So cool!
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Posted December 19th, 2010 at 11:18 AM by Mossman
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Saw the image of the map in the gallery, and thought to myself, "That looks like something I'd like to play!" Very cool! Looking forward to seeing it released.
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Posted December 19th, 2010 at 07:13 PM by hextr1p
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I hope to get it up soon. It's in its playtesting stage now; still needs a couple more games on it. I'll be starting the write-up soon too. I'll keep you posted.
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Posted December 20th, 2010 at 05:30 PM by AliasQTip
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So I see Ice Troll and Ice Elemental benefits, as well as a DCoT supported Nerak army benefit here.
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Posted December 20th, 2010 at 08:57 PM by Majora's Incarnation
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