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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #1  
Old February 12th, 2016, 04:07 PM
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The Book of Vermin

The Book of Vermin

C3G MARVEL PUBLIC EXCLUSIVE COLLECTION 15
OTHERWORLDLY WARRIORS




Comic PDF



Mini PDF


The figure used for this unit is a Heroclix figure from the Web of Spider-Man set.
Its model number and name are #036 / Vermin.

_________________________________________________________________
Character Bio - Whelan subjected himself to Baron Zemo's genetic experiments, which granted him superhuman strength. However, in the process of the mutation, he manifested a rat-like physical appearance, and was called Vermin.

“I .. I was a man, I was smart .., a scientist. My name .. before .. “ And the memory fades once more, leaving only Vermin standing there, staring. Slowly he crouches down to dig through some filth on the floor of the sewers. His friends come to greet him and they swarm around him. Vermin would prefer his life stayed like this forever, just scurrying though the sewers with his friends. But the above world will not leave him alone. Some try to use him to do bad things; others hunt him to hurt him or his friends. Vermin does not like pain. Why won’t they leave Vermin alone? Vermin will get back at them. Vermin is strong. Vermin has many friends. Yes. Vermin strikes harder at those who hurt him. The pain will end, one way or another.


_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Up to 3 Rat Swarms may be activated by Vermin's Rat Swarm Control special power.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities:
  • N/A
Benefits:
  • N/A
Weaknesses:
  • As a Creature, an opponent's Hellboy rolls 2 additional attack dice when attacking Vermin due to Hellboy's Right Hand of Doom special power.
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

My designs for C3G nomination
My current reward points

Last edited by Ronin; May 2nd, 2018 at 10:25 PM.
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  #2  
Old February 12th, 2016, 04:10 PM
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Re: The Book of Vermin (Design Phase)

NAME = VERMIN
SECRET IDENTITY = EDWARD WHELAN

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CREATURE
PERSONALITY = SAVAGE

SIZE/HEIGHT = MEDIUM / 5

LIFE = 5

MOVE = 4
RANGE = 1
ATTACK = 2
DEFENSE = 5

POINTS = 150

RAT SWARM CONTROL
After revealing an Order Marker on this card and taking a turn with Vermin, if he did not attack this turn, you may choose up to 3 Rat Swarms you control within 6 clear sight spaces of Vermin. One at a time, take a turn with each chosen Rat Swarm, during which it adds 1 to its Attack number and cannot use the Swarm Movement special power.

LIVING IN FILTH
Vermin is never affected by the Plague special power.

ADRENALINE 4
Add 1 to Vermin's Move and Attack numbers for each Wound Marker on this card. You may not add more than 4 to Vermin's Move and Attack numbers with this special power.

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Last edited by fret_gurglo; July 5th, 2016 at 02:48 PM.
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  #3  
Old February 12th, 2016, 04:13 PM
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Re: The Book of Vermin (Design Phase)

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Last edited by fret_gurglo; July 5th, 2016 at 02:48 PM.
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  #4  
Old February 12th, 2016, 04:41 PM
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Re: The Book of Vermin (Design Phase)

Awesome!

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Old February 12th, 2016, 06:27 PM
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Re: The Book of Vermin (Design Phase)

Players will probably wound their own Vermin. Attack 6, Defense 7 is pretty stout for 150.

When referencing a numeral in Adrenaline, use 1 instead of one. Should say 'each' instead of 'every.'

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Old February 12th, 2016, 06:44 PM
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Re: The Book of Vermin (Design Phase)

Quote:
Originally Posted by SirGalahad View Post
Players will probably wound their own Vermin. Attack 6, Defense 7 is pretty stout for 150.

When referencing a numeral in Adrenaline, use 1 instead of one. Should say 'each' instead of 'every.'
Sure but at one life he's not lasting long.

Liking what's here. Should there be some "one-at-a-time" language in the rat swarm power?

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old February 12th, 2016, 07:04 PM
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Re: The Book of Vermin (Design Phase)

I'm not 100% sure that Adrenaline should boost Defense... I feel like a rat-dude hopped up on panic would be easier to hurt, not harder.

Rat Swarm Control could probably mimic Ant-Man a bit more closely (just going with Rodent Heroes or something).

Maybe spin the Plague Immunity off into its own power? We're not hurting for space and it feels a bit weird tacked onto Rat Swarm Control.

Anyways, yeah, other than minor stuff like that he looks good to me. Long overdue!
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Old February 12th, 2016, 07:15 PM
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Re: The Book of Vermin (Design Phase)

Quote:
Originally Posted by johnny139 View Post
I'm not 100% sure that Adrenaline should boost Defense... I feel like a rat-dude hopped up on panic would be easier to hurt, not harder.

Rat Swarm Control could probably mimic Ant-Man a bit more closely (just going with Rodent Heroes or something).

Maybe spin the Plague Immunity off into its own power? We're not hurting for space and it feels a bit weird tacked onto Rat Swarm Control.

Anyways, yeah, other than minor stuff like that he looks good to me. Long overdue!
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Old February 12th, 2016, 08:10 PM
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Re: The Book of Vermin (Design Phase)

Quote:
Originally Posted by johnny139 View Post
I'm not 100% sure that Adrenaline should boost Defense... I feel like a rat-dude hopped up on panic would be easier to hurt, not harder.
Totally see your point and can be easily persuaded to this argument. My goal for this power was to show Vermin's cunning at the start of a battle (making him better to use rats rather than fight himself), but as he gets injured his ferociousness takes over and it would be better to toss him into the battle. I just needed a way to keep him alive.

Quote:
Originally Posted by johnny139 View Post
Rat Swarm Control could probably mimic Ant-Man a bit more closely (just going with Rodent Heroes or something).
A little harder to do with the Rat Swarms' Swarm Movement power. If Vermin allowed multiple Rats to take a turn, then each would activate their Swarm power and mass hoards would move forward. If Vermin only allowed 1 rat swarm to take a turn, then it would greatly cut his value. That's why I went the route of move and attack terminology on Vermin

Quote:
Originally Posted by johnny139 View Post
Maybe spin the Plague Immunity off into its own power? We're not hurting for space and it feels a bit weird tacked onto Rat Swarm Control.
Agreed.

Quote:
Originally Posted by johnny139 View Post
Anyways, yeah, other than minor stuff like that he looks good to me. Long overdue!
Thanks

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Old February 13th, 2016, 08:47 AM
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Re: The Book of Vermin (Design Phase)

Agreed on moving Plague Immunity into its own power.

I wonder if Adrenaline shouldn't have a cap of +3, or just lower his Life to 4? Just to keep things in check. 8 Move seems a little high to me.

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Old February 13th, 2016, 10:52 AM
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Re: The Book of Vermin (Design Phase)

Yeah, I was also thinking of putting a number of Adrenaline (making it Adrenaline X) for more reusability.
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Old February 13th, 2016, 11:16 AM
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Re: The Book of Vermin (Design Phase)

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by SirGalahad View Post
Players will probably wound their own Vermin. Attack 6, Defense 7 is pretty stout for 150.

When referencing a numeral in Adrenaline, use 1 instead of one. Should say 'each' instead of 'every.'
Sure but at one life he's not lasting long.

Liking what's here. Should there be some "one-at-a-time" language in the rat swarm power?
He might last longer than you think with 7 defense dice, especially if he has other 150 point figures attacking him.

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