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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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The Book of Sandman (Wesley Dodds)
The Book of Sandman (Wesley Dodds) C3G DC WAVE 25 THE JUSTICE SOCIETY Comic PDF Mini PDF NOTE: Sandman requires 1x Glyph of Utility: Gas Mask and 1x Glyph of Gas: Sleeping Gas The figure used for this unit is a Heroclix figure from the Origins set. Its model number and name are #086 / Sandman. _________________________________________________________________ Character Bio - Plagued by dreams of deadly crimes, Wesley Dodds pursued a darker path than that of his more flashy counterparts. Though it was the Golden Age of costumed heroes, the streets that Wesley patrolled as the Sandman were darker than the rest, and death waited around every corner. Using the sleeping gas he sprayed from his gas gun, Sandman would put the criminals he fought to sleep, leaving them to dreams darker than his own. His gas mask not only provided him immunity to the gas he carried, but also struck fear into the hearts of his enemies. As the Sandman and a founding member of the Justice Society of America, Wesley Dodds fought against the darkness that his dreams brought him, until it was his turn to sleep the final, sound sleep of the just. _________________________________________________________________ -Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities:
-Strategy, Tactics and Tips--Heroscapers Community Contributions-
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" Last edited by Arch-vile; March 18th, 2022 at 12:12 AM. |
#2
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Re: The Book of Sandman (Wesley Dodds) - Design Phase
NAME = SANDMAN
SECRET IDENTITY = WESLEY DODDS SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = MYSTERY MAN PERSONALITY = TRICKY SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 3 DEFENSE = 3 POINTS = 80 GAS MASK Start the game with the Glyph of Gas Mask on this card. Sandman cannot lose this glyph by receiving wounds unless he is destroyed. SLEEPING GAS GUN Start the game with the Glyph of Sleeping Gas on this card. After moving and before attacking, you may remove the Glyph of Sleeping Gas from this card and place it power-side up on an empty space within 3 spaces that is no more than 6 levels above Sandman's base. At the end of the round, instead of removing this Glyph of Sleeping Gas from the game, place it on this card. PROPHETIC DREAMS After revealing Order Marker 1 on an Army Card you control and taking a turn, if Sandman was not moved and did not attack or use any other special powers during this turn, you may choose an opponent's Army Card and view all unrevealed Order Markers on the chosen card. Change log:
Spoiler Alert!
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" Last edited by LordVenoc; March 31st, 2021 at 10:38 AM. Reason: Removed "Utility:" and "Gas:" references |
#3
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Re: The Book of Sandman (Wesley Dodds) - Design Phase
Comic art:
Spoiler Alert!
Backgrounds:
Spoiler Alert!
V was a little worried that this version could be a little strong with the Sleeping Gas, though I tweaked the numbers down a little. He also pointed out that it currently affects commons and could pull multiple OMs off their card in a single turn. Zj also pointed out that Constructs should probably not be affected. They aren't affected by Fear Gas though, should we add it here? ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" Last edited by TrollBrute; February 15th, 2016 at 12:13 PM. |
#4
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Re: The Book of Sandman (Wesley Dodds) - Design Phase
I'd leave it affecting Constructs to remain consistent. You could also make it to where you can only remove one OM per card per turn.
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#5
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Re: The Book of Sandman (Wesley Dodds) - Design Phase
For affecting commons, we can just add a line like:
Quote:
Other than that, looks great. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#6
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Re: The Book of Sandman (Wesley Dodds) - Design Phase
Instead of OM removal, why not make it more like Spider-Girl's power?
SLEEPING GAS GUN Start the game with the Glyph of Sleeping Gas on this card. After moving and before attacking, you may remove the Glyph of Sleeping Gas from this card and place it power-side up on an empty space within 3 spaces that is no more than 6 levels above Sandman's base. Immediately after any opponent's numbered Order Marker is revealed, you may roll the 20-sided die for each figure affected by a Glyph of Sleeping Gas. If you roll 16 or higher, that figure may not move, attack or use any special power this turn. At the end of the round, instead of removing this Glyph of Sleeping Gas from the game, place it on this card. |
#7
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Re: The Book of Sandman (Wesley Dodds) - Design Phase
Because Spider-Girl, Diablo, and the Star Sapphires already have passive turn-prevention and stacking a lot of those gets super annoying for the opponent. I was hoping that by making it take place on your turns out would be a little less annoying to face. I contemplated dropping the OM removal and making it just a stat-subtraction. I also thought about making it only trigger when the glyph is placed.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#8
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Re: The Book of Sandman (Wesley Dodds) - Design Phase
You know I like this one!
Sleeping Gas Gun should be listed second on the card instead of third, since it's another "start the game" power. I have two things that I really want to talk about with this write up, after reflecting on it for a bit. I'm realizing I don't like the two-tiered effects of Sleeping Gas. Sandman has the power to aim the gas, but how the gas affects everyone should be the same whether Sandman is firing it or it's being placed on the battlefield some other way. He doesn't somehow have greater control over it. It's not like Scarecrow where he's using a combination of the effects of the gas and his own mind games and theatrics to further freak people out. It's just sleeping gas. So what I'd like to see is the firing of the gas (placement) and the moving of the gas back to the card all covered in the Sleeping Gas Gun card (i.e. what the gun does, not what the gas does). Then I'd like to see the gas affect anyone who is near enough to it (thus giving the Gas Mask greater relevance). Here is my first take on it (though if we want to change to mechanics more like quozl's, that could work too). It's a tad messy in order to try to address Viegon's concerns as well, so it may need tweaking, but here's the essentials: SLEEPING GAS Any time a player reveals an Order Marker, before taking any turns, that player must roll the 20-sided die, one at a time, for each of their Army Cards that has both one or more unrevealed Order Markers on it and one or more of its figures within 2 space of this Glyph, even while this Glyph is unoccupied. If they roll 5 or lower, that player must choose an opponent to randomly remove an unrevealed Order Marker from the affected figure’s Army Card. Androids are not affected by this Glyph. At the end of the round, if the Glyph of Sleeping Gas is on the battlefield, remove it from the game. The other thing I want to bring up is the Gas Mask glyph. Here's the thing: it seems very likely that Fear Gas and Sleeping Gas aren't the only two kinds of gas we'll ever represent in C3G. So now is our chance to look and plan ahead. I see two possible approaches: 1. We just name Fear and Sleeping Gas on the Gas Mask, then we mention the Gas Mask not being affected on future cards or 2. We define some design parameters now and only do #1 for the unexpected outliers. For instance, we could easily take a stab at it now and say: Fear Gas, Sleeping Gas, Nerve Gas, and Poison Gas, for instance. I think that covers a wide range of themes and it would be an old school design Easter egg shouting towards something we might then tackle in the future. I think that'd be fun and it'd let us avoid the less elegant take of #1 for the most part. Edit: so I'll mention that I also like a one and done effect of when it's placed. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#9
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Re: The Book of Sandman (Wesley Dodds) - Design Phase
I think Gas Mask would work better as a Special Power since he can't lose the glyph anyway. Then you only have the one glyph on his card.
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#10
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Re: The Book of Sandman (Wesley Dodds) - Design Phase
No love for the utility belt?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#11
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Re: The Book of Sandman (Wesley Dodds) - Design Phase
Gas mask utility glyph would be nice against scarecrow...
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#12
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Re: The Book of Sandman (Wesley Dodds) - Design Phase
Then I would make the sleeping gas gun work without making into a glyph. I just don't like the two different types of glyphs on one card.
SLEEPING GAS GUN After moving and before attacking, you may choose an empty space within 3 spaces that is no more than 6 levels above Sandman's base. Immediately roll the 20-sided die for each figure within 2 spaces of the chosen space, one at a time. If you roll 14 or higher, that figure may not move, attack or use any special power until the end of the next turn. They also subtract 1 from their Move, Attack, and Defense numbers, to a minimum of 1, for the remainder of this round. Androids are not affected by this Glyph. |
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