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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old October 30th, 2016, 08:52 PM
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Re: The Book of Batwoman - Design Phase

I like the idea of Bulletproof Suit here, I just think it is a little too powerful to accurately reflect that right now. Lots of non-adj. normal attacks are more dangerous than bullets in C3G and even when it comes to bullets a bulletproof vest reacts much differently when hit by pistol ammo (Street Thugs) vs. assault rifle (Punisher) shots. The armor should still help somewhat vs shrapnel (Explosive-based SA) and buckshot (Shotgun SA). I'd go with one auto shield or maybe roll 3 additional def. die when faced with non-adj. attacks (all). Then it gives her some universal protection while not being better than what Iron Man's suit provides.
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  #2  
Old October 31st, 2016, 09:47 AM
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Re: The Book of Batwoman - Design Phase

Below was some discussions had for Flashbangs in the past.

Quote:
Originally Posted by japes View Post
Not sure if we ever posted this in this thread but just in case...this is what I had in my design thread...

Flashbang - This one could be a utility glyph as well...
When this glyph is revealed, all figures on this glyph or adjacent to this Glyph subtracts 1 from its Move, Range, Attack, and Defense numbers to a minimum of 1 for the remainder of the round. Destructible objects are not affected by this special attack.

Or to riff off Vertigo....

Flashbang
When this glyph is revealed, all figures on this glyph or adjacent to this glyph must roll 3 combat dice. For each shield rolled, that figure subtracts 1 from its Move, Range, Attack, and Defense number to a minimum of 1 for the duration of this round (or turn). Androids and destructible objects are not affected by Flashbang

If one of you want to run with this feel free. I have enough to keep me busy for a few years but I'd love to see this make it to the belt.
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That is pretty cool Japes. I think I would roll more dice though if you are looking for shields. 6 dice would give you 2 shields on average, so maybe 5 dice would give you between 1-3 shields more often then not, and that would be a nice effect.
Yeah I came up with it when I was going through my love of Vertigo phase a year or so ago...I'm just in deep like currently. I think I owe that to Dysole...he brought me to the light so to speak. She's a fun unit with a lot of benefit for a low cost. 1-3 shields is good but the possibility of reducing someone's defense that much is major. Since the main purpose of the glyph would be to soften up targets before an attack and not an attack in itself I wouldn't want it to be too strong and I think averaging 2 shields would be high.
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It is single use, though, right?
Correct.
Then adjusting the power level up a tad makes sense. It has to be worth using that one time.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #3  
Old November 3rd, 2016, 08:16 AM
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Re: The Book of Batwoman - Design Phase

How about this for Bulletproof Suit?

BULLETPROOF SUIT
If a non adjacent figure rolls fewer than 3 skulls when attacking Batwoman, you may ignore that attack.

This would make her largely safe from street level figures at range, which seems thematic; high caliber weapons or a blast from Silver Surfer should not automatically be blocked.

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  #4  
Old November 7th, 2016, 08:53 PM
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Re: The Book of Batwoman - Design Phase

Quote:
Originally Posted by Margloth View Post
How about this for Bulletproof Suit?

BULLETPROOF SUIT
If a non adjacent figure rolls fewer than 3 skulls when attacking Batwoman, you may ignore that attack.

This would make her largely safe from street level figures at range, which seems thematic; high caliber weapons or a blast from Silver Surfer should not automatically be blocked.
Not a huge fan of that, to be honest, but it's interesting. Still not worth attacking her from range unless you're rolling 6+ dice. I prefer the simpler version in the OP, but I wouldn't be totally against this suggestion if the majority prefers it.

Quote:
Originally Posted by japes View Post
Below was some discussions had for Flashbangs in the past.

Quote:
Originally Posted by japes View Post
Not sure if we ever posted this in this thread but just in case...this is what I had in my design thread...

Flashbang - This one could be a utility glyph as well...
When this glyph is revealed, all figures on this glyph or adjacent to this Glyph subtracts 1 from its Move, Range, Attack, and Defense numbers to a minimum of 1 for the remainder of the round. Destructible objects are not affected by this special attack.

Or to riff off Vertigo....

Flashbang
When this glyph is revealed, all figures on this glyph or adjacent to this glyph must roll 3 combat dice. For each shield rolled, that figure subtracts 1 from its Move, Range, Attack, and Defense number to a minimum of 1 for the duration of this round (or turn). Androids and destructible objects are not affected by Flashbang

If one of you want to run with this feel free. I have enough to keep me busy for a few years but I'd love to see this make it to the belt.
Some interesting ideas. I was thinking along the lines of this:
Quote:
After moving, you may destroy this glyph and choose a space within 4 spaces of this figure. All figures on or within 1 space of the chosen space subtract 2 from their Move, Attack, and Defense until the next time you reveal an Order Marker.
or

Quote:
After moving and instead of attacking, you may destroy this glyph and choose a space within 4 spaces of this figure. Roll the 20-sided die for each figure on or within 1 space of the chosen space. If you roll 13 or higher, remove 1 unrevealed Order Marker from that figure's card.

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  #5  
Old November 12th, 2016, 07:10 PM
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Re: The Book of Batwoman - Design Phase

Quote:
Originally Posted by TrollBrute View Post
After moving, you may destroy this glyph and choose a space within 4 spaces of this figure. All figures on or within 1 space of the chosen space subtract 2 from their Move, Attack, and Defense until the next time you reveal an Order Marker.
I really like the idea of her having a Flashbang type glyph something like the above (though I'd consider making it last the rest of the round; the effect might need to be lessened in that case though).

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  #6  
Old December 2nd, 2016, 02:49 PM
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Re: The Book of Batwoman - Design Phase

After thinking about this one some more, I'm liking this for a glyph:
Quote:
FLASHBANG GRENADE
After moving, you may destroy this glyph and choose a space within 4 spaces of this figure. All figures on or within 1 space of the chosen space are affected by this glyph. Until the next time you reveal an Order Marker, affected figures subtract 1 from their Move, Attack, and Defense numbers, or 2 from those numbers if this figure is a Disciplined Vigilante.
Reworded it slightly to get away from weirdness with figures moving onto one of those spaces on the turn after the glyph triggers and then being affected.

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  #7  
Old November 8th, 2016, 08:03 PM
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Re: The Book of Batwoman - Design Phase

Quote:
Originally Posted by Margloth View Post
How about this for Bulletproof Suit?

BULLETPROOF SUIT
If a non adjacent figure rolls fewer than 3 skulls when attacking Batwoman, you may ignore that attack.

This would make her largely safe from street level figures at range, which seems thematic; high caliber weapons or a blast from Silver Surfer should not automatically be blocked.
I really like this idea! It falls right in line with her character (new or old) and captures a part of her that isn't that well represented here - her dad's use of military grade items in helping her become a vigilante. That power feels like cutting edge sci-fi military stuff.

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Old November 8th, 2016, 12:15 PM
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Re: The Book of Batwoman - Design Phase

On the first version I would rather see the effects go away when the affected figure next reveals an OM on that card. Otherwise, use the flashbang and then just stop using that card except via bonding.
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Old November 9th, 2016, 09:24 PM
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Re: The Book of Batwoman - Design Phase

Quote:
Originally Posted by Yodaking View Post
On the first version I would rather see the effects go away when the affected figure next reveals an OM on that card. Otherwise, use the flashbang and then just stop using that card except via bonding.
Well, subtracting from Move and Attack would be useless then. I think you're misreading the power though, it lasts only until you the player reveal an OM, whether it's on Batwoman or not.

".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
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  #10  
Old November 10th, 2016, 02:29 AM
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Re: The Book of Batwoman - Design Phase

gotcha
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Old November 12th, 2016, 06:44 PM
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Re: The Book of Batwoman - Design Phase

Anybody else have any preference/thoughts re: a specific glyph for her and which direction if so?

".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
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  #12  
Old December 2nd, 2016, 03:04 PM
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Re: The Book of Batwoman - Design Phase

I like it.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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