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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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Re: The Book of Peter Stanchek (Design Phase)
Man, I really like all three of the powers you have in the latest post, but I also really liked Mental Scream - that feels really iconic to me, that moment where he breaks free of Harada and absolutely wrecks the whole building. Blowing up the heads of like a dozen people at once, that sort of thing.
I think the easiest thing to cut is the auto-wound in The Sting - it's kind of "boring" and is represented by his normal attack. Maybe marry that to the Psychic Scream special attack - roll attack dice against all figures within X spaces, then you can choose one to roll the d20 against? I'd also err away from the codename here. It was the same question we had with the Runaways - they "have" codenames, but they don't usually use them. So what's most iconic? For him, I'd say it's just his name, Peter Stanchek. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#2
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Re: The Book of Peter Stanchek (Design Phase)
I prefer the power on the card to the alternate idea. Having to keep the controlled figure somewhat close makes it interesting, a figure that can move an opponents hero can break the mind control then. On the Trust power I don't see much benefit to having the marker on your own figure so I'd just put it on someone I could afford to sacrifice early in the game to get the +1 double attack going sooner.
Might increase the impact of rolling the 20, you may have gone too far in the nerf. |
#3
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Re: The Book of Peter Stanchek (Design Phase)
So maybe something more like this? I really liked Johnny's idea for the scream, that might be a good middle ground when coupled with the order marker limiting ability. I think I found a direction for the first power I'm more happy with:
Quote:
Last edited by LordVenoc; November 11th, 2018 at 03:59 AM. |
#4
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Re: The Book of Peter Stanchek (Design Phase)
It sounds like a power layout like this might be a good direction:
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Do people like that change in direction? I know some seemed to be a fan of having to keep controlled units close. The extra turn potential might shoot the points up too high, as I'd like to see him in the 340-390 range in the end. Last edited by LordVenoc; November 12th, 2018 at 06:38 PM. |
#5
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Re: The Book of Peter Stanchek (Design Phase)
One thing I’d start looking at is text length. I’ve been told Dracula and Baron Mordo have the most text, so you can compare it to them.
EDIT: Also, can he throw stuff with his mind? If so, he might earn the SS Symbol like Jean Grey. |
#6
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Re: The Book of Peter Stanchek (Design Phase)
Seems like a good approach to try out.
I just want to be sure I understand the intent on the defensive power, you just want to end the current attack only and not the current attack phase of the turn. So a double attack figure would have the first 4 skull roll ignored but then the second attack still gets rolled for. That's how I'm reading it. If you wanted to end the attack phase for a figure, then a double or triple attack would all be lost, but then after attacking powers like bonding still kick in. |
#7
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Re: The Book of Peter Stanchek (Design Phase)
He's leveled part of a massive tower with his mind. I didn't realize that would qualify.
As it is it is negating one attack. I could see it being a prevention of all attacks against that figure that turn if he seems to come in underpowered for the mid/high 300s range. Do people have thoughts on Telepathic Command? I'm concerned giving up the attack weakens him overall a bit too much. I like him being able to "control" allies, but I think there's no good concise way to do that here. EDIT: Just counted. Peter has three more lines than Dracula. My immediate knee-jerk response is to rework Telepathic Command to be more like Grodd's one turn mind control. I know some liked his control, but the Scream should be more the "centerpiece" of the design than the control. |
#8
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Re: The Book of Peter Stanchek (Design Phase)
Quote:
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#9
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Re: The Book of Peter Stanchek (Design Phase)
Indeed. If you cut that line, everything should fit, considering Dracula has 4 powers and we're working with 3 here. That means we don't need the extra in-between power space.
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#10
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Re: The Book of Peter Stanchek (Design Phase)
Sounds like he should have SS based on the Jean Grey precedent.
Does he fly via mental powers? Would these tweaks work? I just altered Grodd's power a bit to fit the direction you had. PSIONIC FIELDS If Sting or any friendly figure within 3 spaces of Peter is attacked and at least 1 skull is rolled, you may reveal an "X" Order Marker on this card. If you do, the attacking figures may not attack any figure in your army. TELEPATHIC COMMAND 15 After revealing an Order Marker on this card and taking a turn with Gorilla Grodd, you may choose any Unique Hero figure in clear sight of Gorilla Grodd. Roll the 20-sided die. Add 13 to your roll if the chosen figure is friendly. If you roll 15 or higher, take temporary control of that hero and immediately take a turn with the chosen Hero. At the end of the turn, control of the chosen Hero returns to the player who controlled the Hero before the Cognizant Control. All Order Markers that were on the chosen Hero's card will stay on the card. |
#11
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Re: The Book of Peter Stanchek (Design Phase)
Can always try it on a card to check.
We should always strive to not be up against the minimum font size though. |
#12
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Re: The Book of Peter Stanchek (Design Phase)
On the SS front, more often then not it is used in my games to avoid falling damage so that is something I keep in mind when considering if it is a good fit for a character. If this figure gets thrown off a 20 story building, can they use their mental powers to 'feather fall' safely down to the ground in addition to being able to lift heavy objects with their mind? Then SS is a good way to represent that without trying to create a new power. Although in this case, since he has the flying power the falling question doesn't really matter as much unless flying is negated by a power or glyph.
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