|
Official Units Discussion of official HeroScape units |
|
Thread Tools | Search this Thread | Display Modes |
#49
|
||||
|
||||
Re: The Book of Omnicron Repulsors
This army adds up to 540 points. Taelord is 180, not 160.
I would probably get rid of Taelord and add x1 Snipers and Zetacron for 500. |
#50
|
|||
|
|||
Re: The Book of Omnicron Repulsors
Quote:
|
#51
|
||||
|
||||
Re: The Book of Omnicron Repulsors
So you want to shoot a Repulsor?
Given the Repulsors defense of three, the first question is “how likely am I to miss and become subject to an EMP roll?” Soulborg attacks range from the Rats measly one to eight or more with a Glad/Blast army. But wait, there’s more – the Repulsors can certainly have defensive boosts as much as doubling their defense to six or even higher. I want to list four thresholds: 1/2; 1/3; 1/4; 1/10. In other words, when will they block about half, one in three, one in four or one in ten. I’ll list it as “3D:3A” meaning “to achieve this ratio when the Repulsors are throwing three defense dice, you must have three attack dice.” Half 3D:3A, 4D:4A, 5D:5A, 6D:5A One in Three 3D:4A, 4D:5A, 5D:6A, 6D:7A One in Four 3D:5A, 4D:6A, 5D:7A, 6D:8A One in Ten 3D:7A, 4D:8A Now let’s combine that with the EMP rate. Simplistically, the EMP rate says that you can expect EMP to hit once for every three misses with a better than 50% chance of it hitting you on one of the first two. Because it removes ALL OMs from the card, if you are likely to trigger EMP on a give OM, then you should only make the attack when there are no remaining unrevealed OMs on the card. Let’s talk about some typical units: 1-2: Rats, Glads, Q10’s Machine Pistol: Don’t bother. Even unenhanced Repulsors are likely to block you and EMP is probable in two, much less four attacks. On a final OM with no one else to attack? Go for it. Otherwise take a pass. 3: Deathstalkers, 8k, 9k Explosion, Q9 Queeglix, Blast w/2xGlad adjacent: Against unenhanced Repulsors you might risk this with a single unrevealed OM. Out of roughly six attacks, one is going to EMP you, so it’s a gut check. If the Repulsors are enhanced in any way you’ll likely want to skip these attacks. 4: Q10 Wrist Rocket, Blast w/height+2xGlad: There are other Soulborgs that can get four attack dice and it’s probably the mimimum you want to be throwing if you’re planning on using Soulborgs to hunt Repulsors. Against unenhanced Repulsors you’re only going to EMP about one time in ten – happening more often than not within the first six attacks. So on any unit with only two OMs this is pretty decent. If they have all three, you may want to use the first on something else. Against Repulsors with height or some other +1 boost, it’s still a gut check like 3:3, but not quite as risky. 5+: Blast w/Lots of Glads: At what point do you comfortably start blasting away on the first OM with another potential eleven attacks that could be cancelled by EMP? I’d say you need probability firmly in your court for that one. For my tastes that point is somewhere around One in Four at a bare minimum. With One in Four you’ll lose that final OM more often than not, but you will be blasting more than a squad of Repulsors each round. Since the Overloading herd desperately needs to be thinned, this seems to be roughly the tipping point at which the chance needs to be taken. To make it happen, you need to be throwing two more dice than the Repulsors are. If you’re throwing 3+ extra you might even survive… It isn’t hopeless for Soulborgs, but they really need to be sensitive to anything that boosts the Repulsors defense. The small hop from three to four really makes them poison for most of the borgs. Q10 is surprisingly good against them with his wrist rocket, too bad it is only two attacks. In any case, if you have as many attack dice as the Repulsors have defense dice and no unrevealed OMs it’s always worth it to try to crush some mini-mecha. ~Aldin, analytically He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#52
|
|||
|
|||
Re: The Book of Omnicron Repulsors
Clarification
To get others opinions Does the Targeting Beacon add +1 attack dice, or is it +1 per Repulser |
#53
|
||||
|
||||
Re: The Book of Omnicron Repulsors
+1 total no matter how many Repulsors are adjacent.
~Aldin, in the recticle He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#54
|
||||
|
||||
Re: The Book of Omnicron Repulsors
That doesn't add up to 500 either. It's 520. X3 snipers=300+x2 repulsors=380+zeta=440+Raelin=520. I think you meant 520 anyway.
"The greatest advice ever given to me was don't be an idiot. Before I do anything, I always think, would an idiot do this? If they would, I don't do it." ~Dwight, The Office |
#55
|
||||
|
||||
Re: The Book of Omnicron Repulsors
Quote:
Name any tournament map and any reasonable 24-hex army, and I will show you a start zone arrangement where I can get clear of any possible overload roll even if I place OM 1 on repulsors, given a single non-soulborg figure (*cough* Raelin *cough*). Let me demonstrate. Take the following army, which I will call "worst case": 80 Raelin RotV 400 Omnicron Snipers x4 160 Omnicron Repulsors x4 640, 25 hexes (drop an Omnicron... either one) That's an even 12/12 split, all soulborg. If you leave out Raelin, it's positively the worst case. More repulsors means fewer repulsor "targets", so the 12/12 split is the worst. Now, take the standard 24-hex, single-tile start zone. There are LOTS of ways to draw a line down the middle of it to put 12 hexes on one side, and 12 on the other, where the length of the border between these two zones, on one of the two sides, is only 4 hexes. So,
Marr Highway is the only similarly compact BoV startzone that isn't based on a 24-hexer, but it's very obvious that it, too, can be split into two with a hex border of 4. So, it's only if you come with an army that has 12 hexes of repulsors and 12 hexes of non-repulsor soulborgs that move fewer than 4 hexes per activation (i.e. other than 'trons, rats, or deathstalkers) that you would have to place OM 1 on something other than repulsors. Barring that extreme edge case, proper start zone arrangement removes the risk. And in that edge case, the only hardship is a forced OM 1 placement. Last edited by dok; June 18th, 2009 at 06:44 PM. Reason: many edits in an effort to clearly explain how this works. |
#56
|
||||
|
||||
Re: The Book of Omnicron Repulsors
Quote:
But I might well be missing something and if not then it's likely to be possible for the other cases too. I certainly agree that it's not something to worry about. |
#57
|
||||
|
||||
Re: The Book of Omnicron Repulsors
Quote:
From a pure mathematician's perspective, you're right - it's not automatic that a 12/12 split is the worst possible. And, in fact, if there were maps where the startzone looked like a filled-in figure 8, then a 12/12 split would be very easy to deal with. However:
Given a maximally compact start zone (think a big hexagon that's stretched on one axis, so 4 sides are 3 hexes wide and 2 sides are 4 hexes wide) the minimum border for a 12/12 split is actually 5 hexes. But again, nobody's made a map with a start zone like that. |
#58
|
||||
|
||||
Re: The Book of Omnicron Repulsors
Quote:
A completely unrelated fact: There's a whole pedagogical method in math that involves the teacher sitting at the back and pointing out potential flaws in proofs and generally asking snarky questions. Last edited by ollie; June 19th, 2009 at 05:25 PM. |
#59
|
|||
|
|||
Re: The Book of Omnicron Repulsors
For those individuals who are making disparaging remarks - keep in mind that they are only 40 pts. With three defense dice, they are as good as any 40 pointer.
|
#60
|
|||
|
|||
Re: The Book of Omnicron Repulsors
.....Except the rats. They are very solid against soulborgs, but I will have to see how they do against non-soulborg armies.
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
The Book of Omnicron Snipers | dnutt99 | Official Units | 99 | February 6th, 2021 08:57 AM |
Omnicron Repulsors - what's your army idea? | Aldin | Competitive Armies Discussion | 106 | October 23rd, 2009 04:38 PM |
Omnicron Sniper repaints | Jandarforever | Other Customization & HS Additions | 9 | November 24th, 2008 01:43 PM |
Finn, Taelord, and Omnicron | MBSowards | Official Units | 18 | August 28th, 2008 04:33 PM |
new omnicron leader? | Gallidon | Official Rules & FAQ's | 51 | May 1st, 2008 11:57 PM |