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Official Units Discussion of official HeroScape units |
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#1
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The Book of Omnicron Snipers
The Book of Omnicron Snipers
Malliddon's Prophecy - Collection 1 - "Snipers and Vipers" If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info. ![]() Character Bio: Deathwalkers and Zettians are not the only Soulborg species summoned to Valhalla from Alpha Prime. Their long-standing Omnicron enemies were recruited by Utgar's enemy, Jandar, and they continue their civil war on the battlefields of Valhalla. The Omnicron warriors are not so heavily armored as the other Soulborgs, nor is their combat programming so flashy; but their deadly accurate sharp-shooting skills have proven to be invaluable assets to their allies. (Hasbro) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Synergy Benefits Offered
Spoiler Alert!
_________________________________________________________________ -Strategy, Tactics and Tips- Strategy Notes:
Who is affected by Omnicron Snipers' Special Powers?
Who else could I draft with Omnicron Snipers?
Who do Omnicron Snipers work well against?
_________________________________________________________________ -Heroscapers Community Contributions- Power Ranking and Master Index Quote:
Last edited by R˙chean; April 13th, 2015 at 10:31 PM. Reason: vc added |
#2
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When I first saw these guys, I thought they were total crap, but the more and more I look at them, the more and more I likey. What are others thoughts on the snipers? I just want to see how people use them, or if they use them. I think they might be a little expensive...And, does their power work if Finn's giving them extra attack dice?
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#3
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Quote:
Kumiko is not impressed with your sculpt, either.
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#4
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Snipers at elevation are truly amazing. These are one of my favorite squads in the game. There ability gives you a 50% chance to roll at least 2 wounds on one die.
You ALWAYS want these guys elevated... Adam Good Traders: Maska, Fallen Templar, Punisher Fan, loborocket, Marduk, Brotharon 324 figures and counting! Check me out here: http://www.myspace.com/mksentinel And FOR EVERYONE'S SAKE, BEFORE YOU POST YOUR BRILLIANT QUESTION, ![]() ![]() Self-induced illiteracy should be a crime!!! |
#5
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So what puts the Snipers on par with the Microcorp agents? Simply put, the Microcorp agents can only utilize height to gain an advantage, and then trail off to a similar level in the presence of other bonuses. The Snipers, on the other hand, become exponentially more powerful with every bonus applied. With that in mind, in order to use the Snipers effectively, you need something other than height. Extreme height, the Glyph of Astrid, and Taelord are all great reasons to take the Snipers over the Microcorps. If none of these bonuses are available, then I really can't recommend the Snipers and would suggest the Agents instead. I do think the Snipers need a unit to support them. A hero with either a damage booster or some kind of blank rerolling power like Kiova would really help these guys stand out. |
#6
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Many poeple say that they hate how these guys look, but for me I love their look. I like the simplicity for soulborgs, and their bright colors.
I love using these guys with a height advantage and with Taelord so it's so easy to roll a big hit. My favorite team using them is: Taelord 180 Minions Of Utgar 110 Omnicron Snipers 100 Total 390 I'd just add another MOU to make it 500 for a 500 pt. game. |
#7
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I haven't used these guys, but I really want to becuase these guys could kick butt in this position.....
Omnicron Snipers on a castle wall(+2 to attack) with Taelord behind them. That's four attack dice with a possible eight hits! ![]() A |
#8
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I quit using glyphs due to the snipers. I played 2 games in a row back in January 2005, that my opponent landed on the Range +4 glyph and roasted me alive with his 3 squads of snipers. Yeah, I know, pull the single glyph, but from then on, I quit them cold turkey!!
-Ski |
#9
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That's why I don't like glyphs; they change the game too much in one person's favor.
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#10
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Yeah, I don't like glyphs ether. They change the game way to much. That's why I don't play with them. Like in this case, if my army from before had the +1 attack glyph, the omnicrons could have +1 from glyph, +1 from Taelord, and +1 from height advantage, they'd have a deadly shot of 4! But maybe if they were really fairly placed and hard to get to then I would like to play with them more. And I do like the concept of leading some of your army to try and fight to get it and that it's a special like artifact/spirit type of thing. So I have some likes and dislikes about the glyphs, but over all I don't really like the gameplay in them (but I do like the stratagy used to get them), so therefore I don't play with them. Maybe in the future I will play with them more after going to gencon, cause they use glyphs.
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#11
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We, in Arkansas, (don't laugh), still play with glyphs, but we limit them to what are for us the "non-game breakers," which means: +1 attack, +1 defense, +2 move, +1 d20, and +8 initiative. The last game I played, my opponent had the +8 initiative and LOST the initiative 3 rounds in a row! (2 + 8, 3 + 8, and 5 + 8; which my high teens beat every time).
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#12
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these guys are good if there in a castle, In sight of taelord, and someones on the glyph of astrid, that'll mean 10 skulls a shot, if u are a lucky attacker
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