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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old March 18th, 2020, 01:04 PM
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Re: The Book of Indigo Tribesman (Design)

We could invent a species for the little bat critter (Chiropteran?), but since they're meant to represent a variety of creatures to begin with, and our prior Indigos are both Unknown, I'd rather stick with that here.
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  #2  
Old March 18th, 2020, 01:11 PM
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Re: The Book of Indigo Tribesman (Design)

What about something like this for the end part:

Quote:
At the end of each round, roll the 20-sided die once for all Indigo Tribesmen you control, on a roll of 6 or lower, remove all indigo Battery Markers placed on opponent's cards by figures you control.
I suppose I'd want it to continue post death.

Scratch that. With the theme we're going with it should probably stop if they die. I intend for Proselyte to carry it on if they die, but that'll be bookkeeping there. As long as one Tribesmen is out, it should continue.
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  #3  
Old March 19th, 2020, 08:38 AM
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Re: The Book of Indigo Tribesman (Design)

Updated wording to hopefully better clarify intent. If there's nothing further,

I propose we move to initial playtesting.
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  #4  
Old March 19th, 2020, 08:55 AM
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Re: The Book of Indigo Tribesman (Vote for Initial)

Yea
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  #5  
Old March 19th, 2020, 09:02 AM
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Re: The Book of Indigo Tribesman (Vote for Initial)

Mechanics are clearer. I'll trust the special eyes squad to work out the grammar with you in Final Editing. Yea for initial.

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  #6  
Old March 19th, 2020, 10:58 AM
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Re: The Book of Indigo Tribesman (Vote for Initial)

Yea
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  #7  
Old March 19th, 2020, 10:59 AM
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Re: The Book of Indigo Tribesman (Vote for Initial)

yea
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  #8  
Old March 19th, 2020, 02:13 PM
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Re: The Book of Indigo Tribesman (Vote for Initial)

Yea
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  #9  
Old March 19th, 2020, 02:15 PM
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Re: The Book of Indigo Tribesman (Vote for Initial)

This passes.

If anyone has some decent army ideas to run against these guys, I'm all ears for sure. I don't want to run them solely against paper armies, as that'll likely skew the cost (but those are very necessary to see the strength).
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  #10  
Old March 23rd, 2020, 01:24 AM
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Re: The Book of Indigo Tribesman (Initial Testing)

Two games down, and as of now, I'm not super impressed. Emotional Purge is probably more work than its worth against non-turn based synergy armies. And a 6 to take out all the work sucks. It can be easy to get that momentum back, because it isn't like the Indigo's were attacking in all this weakening of you. Game 2 shows it can be effective against synergy, but honestly that game had 2 major whiffs on defense by the Wrecking Crew that could have (but didn't) tip the game. So I think we need a bit of course correction, but I'm not entirely sure what. I'll think on it some tonight.

EDIT: More thoughts at bottom.

C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Indigo Tribesman
Army Test
Map: Conflict Chernobyl
Units: Indigo Tribesman x2 (120 each), Indigo-1, Indigo-2 (850) vs. Oracle, Black Canary, Green Arrow Oliver, Red Arrow, Batman (III) (850)(1010 Points)
Unit Summary
Damage: 0 wounds dealt
Abilities: Placed 3 markers.
Spoiler Alert!

_____________________________________________________________
Army Test
Map: Conflict Chernobyl
Units: Indigo Tribesman x2 (120 each), Indigo-1, Bane, Gert Yorkes (800 points) vs. Wrecking Crew (800 points)
Unit Summary
Damage: 1 wound dealt.
Abilities:
Spoiler Alert!

_____________________________________________________________

Army Test
Map: Conflict Chernobyl
Units: Indigo Tribesman x2 (120 each), Indigo-1, Bane, Gert Yorkes (800 points) vs. Wrecking Crew (800 points)
Unit Summary
Damage:
Abilities: All 4 markers placed.
Dice Whiffs: Indigo Tribe: Offense 0. Defense: 4 (Dead Tribesman, Indigo-1 would have died if no markers to defend, Indigo-1 knocked from height, Bane takes 3 wounds.)
Wrecking Crew: Offense 1 (Wrecker failed to finish off last Tribesman) Defense: 2 (three wounds on Bulldozer, Bulldozer killed)
Spoiler Alert!

_____________________________________________________________
Army Test
Map: Conflict Chernobyl
Units: Indigo Tribesmen (120)x2, Indigo-2, Arkillo, Sinestro Corps Soldier x2 (1040 points) vs. Professor X, Wolverine, Deadpool, Warpath (1045)
Unit Summary
Damage:
Abilities: 3 of 4 markers placed. 2 bonding turns.
Dice Whiffs: Indigo Yellow: Offense 0. Defense: (Inidigo-2 whiffs and dies against Deadpool, Arkillo wounded 1)
Mutants: Offense 2 (Deadpool miss early attack, Nightcrawler attacking last Tribesman) Defense:
Spoiler Alert!

_____________________________________________________________
GENERAL THOUGHTS ON THE TESTED UNIT:
Definitely not great. The bonding isn’t spectacular because there are so few options to work with that aren’t attacking for Lanterns in general. I don’t know that we need to change that, as I think constructs for the Indigos (or pairing them with greens to mooch green constructs) may make that work out okay. For now though, I do think the effect of the markers needs to last after death. The die roll is already relatively easy to hit, but once they start getting placed these guys get a massive target on their relatively flimsy heads.

Last edited by LordVenoc; March 27th, 2020 at 07:41 PM.
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  #11  
Old March 23rd, 2020, 01:27 AM
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Re: The Book of Indigo Tribesman (Initial Testing)

What if they just completely disrupted a figure’s ability to take a turn at all? I know it’s a bit of a competitive worry, especially with an Uncommon unit, but could be a possibility.
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  #12  
Old March 23rd, 2020, 01:35 AM
LordVenoc LordVenoc is online now
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Re: The Book of Indigo Tribesman (Initial Testing)

Quote:
Originally Posted by MrNobody View Post
What if they just completely disrupted a figure’s ability to take a turn at all? I know it’s a bit of a competitive worry, especially with an Uncommon unit, but could be a possibility.
Probably steps too much on the Star Sapphire uncommon. But that isn't a bad unit to look at to maybe get it figured out. Maybe rolling every time the figure takes a turn? Then there isn't an all hard work gone moment and helps it stay relevant against folks that give out free attacks but not free turns.
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