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AotV Customs A place for Arena of the Valkyrie Customs |
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#49
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
I personally just don't like messing with hit zones with a mechanic as it's always struck me as a bit unintuitive and messy, but that's my own gripe. 4 move and blink of 2 seems fine with me.
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#50
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
I just think we need to figure out how these guys should be played and then make sure we have both the theme and the actual mechanics in line with that. Right now, if I was a new player I wouldn’t be sure what to do with them. Do I move ‘em around to get to ranged figures or do I wait around with my invisibility suits active? We may almost be better off giving them no hitzones at all.
In other words, let’s focus on Blink for this design. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#51
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
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I do prefer 3 move for blink and 3 base move if both can be used every turn (and I disagree with negation being a strike against it), but I won't press it if everyone else feels differently. I think that flameslayer touched on a much more important topic, though: Quote:
Honestly, a stronger Blink + Phase Grab would be more satisfying to me than Blink + Phased Out or other ranged defensive power, both in terms of thematically being an alien that grabs and abducts people and mechanically being unique. I'm curious to hear if others disagree, though, since I won't deny that I could be the only one to view Phase Grab as being pretty distinctly alien feeling. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#52
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
I suggested phase grab mostly to tie in to the four big arms these guys have. I do still like it conceptually, though, so you aren’t entirely alone.
If we want to make their powers a bit bigger and splashier, but perhaps more unwieldy, we could combine a version of Phase Grab with straight-up Teleport from Tuk-Bak-Ra. The ability to move 10 spaces across the battlefield mitigates the need for a defensive power and gives more weight to the option to move an opponent’s figure. If we did that, though, I would rather see these guys at 3 or even 2 attack as opposed to 4. |
#53
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
Combining Phase Grab with a true Teleport sounds absolutely bonkers, and I wish we could explore it. Unfortunately, I feel like the relative lack of terrain in the Arena of the Planeswalkers sets makes the same-level restriction practically nonexistent, which could pose a significant problem.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set Last edited by Astroking112; May 24th, 2019 at 01:21 AM. Reason: Darn cardboard. |
#54
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
How about just making them teleporting beatsticks? Blink could just be a straight up Teleport but with a move of 5 and same level requirement. Their normal move could be 4 to make them “feel” like they are heavier units already and that they really aren’t used to walking/climbing. The Crypoliths give us some heights, and stacking cardboard flats also helps a bit.
I’m still not sold on the Phase Grab. Wouldn’t they be punching/phase clawing somebody instead of grabbing them for a wild ride through time and space? My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#55
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
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Another alternative might be, "SPOOKY ALIENS have no visible hit zone while there is at least one unrevealed Order Marker on this card." They become a parking spot for your X that way, though. Maybe even "exactly one" like Shiori, so they can still use the X to stay phased, but if you want more than one OM on them they'll only be phased part of the time. Or even revealed instead of unrevealed, that way an opponent that wins initiative can get the drop on them before they go full phase monster mode. Actually, I might like that one best... Quote:
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#56
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
Getting slapped around by four spooky arms sounds more like a street fighter character than some sort of alien to me. Again, though, I'm not deeply committed to the Phase Grab direction. I could see Teleport/Phase Grab working with stats of something like 2/5 or 3/4. A more beatstick approach then makes sense for 4/3 stats. I'm still a little iffy on Phased Out but it seems like it's still being iterated on so that's fine.
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#57
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#58
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
I guess I see (literally, what I first think of when I look at the figures) these guys more as the menacing assassin/beatdown type of sci-fi monster that is hunting the heroes and turning up in the worst places to kill them, rather than one that "does necessarily alien things" like teleporting and abducting people through other dimensions. As far as phasing goes, in my mind it's more of an in-and-out thing than full on disappearing here and reappearing there (hence Phase Out vs Teleportation).
Any thoughts in particular on any of these other potential directions for Phased Out? Quote:
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#59
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
I like:
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C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#60
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
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If we really want the defensive power over anything else, this is what I would personally suggest: Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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