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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.


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  #1249  
Old May 5th, 2009, 06:19 PM
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Re: 500 Point Competitive Armies

This thread has become ginormous, so please forgive me if this army has been posted in the past.

Gladitrons x3: 240
Airborne Elites: 110
"Shotgun" Sullivan: 65
James Murphy: 75
Isamu: 10
Total: 500

The idea is wonderful: Lock the opponent into place with the Gladitrons and then bombard them all at once with your ranged figures. If you can get the Gladitrons close to your foe early on, then when the Elites drop they have loads of targets to bomb. Similiarly with Sullivan and Murphy, two of my favorite low cost heroes. Isamu is obviously filler.

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  #1250  
Old May 5th, 2009, 06:27 PM
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Re: 500 Point Competitive Armies

Why not put blastitrons in there...that would seem to make much more sense than the cowboys and AE?
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  #1251  
Old May 5th, 2009, 07:01 PM
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Re: 500 Point Competitive Armies

Yes and no. The Glads lock down the enemy while the AE have 4 shots at them, same as the Blastas, but the Blastas are really fragile as well as useless without the Glads protecting them.

I am not too sure about them there cowpokes, though...I've never been a fan.

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  #1252  
Old May 5th, 2009, 08:13 PM
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Re: 500 Point Competitive Armies

True, the blasts are useless without Glads...but he has them. The points he's spending on AE and Cowboys could get 3 (I think) squads of blasts...that's much better than only 4 of the AE.
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  #1253  
Old May 5th, 2009, 08:31 PM
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Re: 500 Point Competitive Armies

What I meant is that you can assume that 1-2 Glads will be engaged to any given target at any time, generally, unless you're pretty lucky or your opponent wears a helmet while walking, so it's safe to assume that the max dice you'd get on even ground is 3 attack. Better to go with the AE instead as they are far more durable, have good range, and are good shots.

In retrospect, drop the dillweed cowpokes and...

AE-110 (110) (4)
2x Glads-160 (270) (12)
2x Blastas-120 (390) (20)
1x Raelin I - 80 (470) (21)
1x Isamu - 10 (480) (22)
1x Marcu - 20 (500) (23)

That's way better than the original, even though I hate Blastatrons...

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Last edited by SuperflyTNT; May 5th, 2009 at 09:05 PM.
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  #1254  
Old May 5th, 2009, 09:03 PM
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Re: 500 Point Competitive Armies

Blasts are 60 points each, so you're 20 over...


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  #1255  
Old May 5th, 2009, 09:04 PM
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Re: 500 Point Competitive Armies

Yeah, I caught that. Too bad...

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  #1256  
Old May 5th, 2009, 09:05 PM
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Re: 500 Point Competitive Armies

The point wasn't for the range units to just shoot, but for them to grenade and shotgun multiple units at one time. Hopefully you will manage to do that by locking them in place with the Gladitrons.

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  #1257  
Old May 5th, 2009, 09:30 PM
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Re: 500 Point Competitive Armies

The problem there is that the Glads themselves are fairly fragile when not engaged. So if they are being affected by your own ranged attacks your barrier will fall even quicker than if just your opponent was pounding on them.

This is all in theory though as I've never played the Glads but played against them plenty of times.
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  #1258  
Old May 5th, 2009, 09:52 PM
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Re: 500 Point Competitive Armies

That's kind of my point. The glads by themselves suck and are only marginally improved by the Blasties who pretty much suck unless they are under Raelin's protection. The only good is that they bond. but one is better off spending the points on KOWs and Gilbert. or even Macdirkies and Gilbert if you're looking to up attack dice conditionally.

I've played the BeeGees extensively and they are simply too hard to make work unless you have 2\3 of each which is 160+120 at a minimum and 240+180 for 3 of each which only leaves 220 or 60 points to fill and you're already at 16 or 24 hexes...for a 500 point game it's just a bad fit IMO.

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  #1259  
Old May 6th, 2009, 07:29 AM
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Re: 500 Point Competitive Armies

Quote:
Originally Posted by SuperflyTNT View Post
That's kind of my point. The glads by themselves suck and are only marginally improved by the Blasties who pretty much suck unless they are under Raelin's protection. The only good is that they bond. but one is better off spending the points on KOWs and Gilbert. or even Macdirkies and Gilbert if you're looking to up attack dice conditionally.

I've played the BeeGees extensively and they are simply too hard to make work unless you have 2\3 of each which is 160+120 at a minimum and 240+180 for 3 of each which only leaves 220 or 60 points to fill and you're already at 16 or 24 hexes...for a 500 point game it's just a bad fit IMO.
I don't know - Trons have performed pretty darn well in tournaments between 500 - 550 points. It's the army I'm the most afraid of. They have superior mobility and attack power than most other armies, and they can limit your mobility. I hate playing against them.

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  #1260  
Old May 7th, 2009, 12:22 AM
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Re: 500 Point Competitive Armies

Quote:
Originally Posted by killercactus View Post
Quote:
Originally Posted by SuperflyTNT View Post
That's kind of my point. The glads by themselves suck and are only marginally improved by the Blasties who pretty much suck unless they are under Raelin's protection. The only good is that they bond. but one is better off spending the points on KOWs and Gilbert. or even Macdirkies and Gilbert if you're looking to up attack dice conditionally.

I've played the BeeGees extensively and they are simply too hard to make work unless you have 2\3 of each which is 160+120 at a minimum and 240+180 for 3 of each which only leaves 220 or 60 points to fill and you're already at 16 or 24 hexes...for a 500 point game it's just a bad fit IMO.
I don't know - Trons have performed pretty darn well in tournaments between 500 - 550 points. It's the army I'm the most afraid of. They have superior mobility and attack power than most other armies, and they can limit your mobility. I hate playing against them.
I won the National Heroscape Day Tournament 08 in Florida with this army...

020 - Marcu Esenwein
120 - Blastatrons x2
160 - Gladiatrons x2
185 - Zelrig
010 - Isamu

It performed quite well for me and defeated several armies using multiple A+ rated figures.

Here is a link to the battle report I wrote for the tournament...
http://www.heroscapers.com/community...480#post694480

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