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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#157
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Re: Heroscaper 101 customs. [Updated]
Idea; what if his normal attack was range 2? That would make it more of a choice between his normal and special.
I agree that Venomous Fangs has potential but might be too strong right now. Maybe only 9 dice? |
#158
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Re: Heroscaper 101 customs. [Updated]
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#159
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Re: H101 customs : Warmongers of Morgoloth 12/7/18
Name = Warmongers of Morgoloth
General = Utgar Planet = Toril Species = Demon Uniquity = Unique Type = Squad Class = Warmongers Personality = Fearsome Size = 4 Height = Medium Master Stats Life = 1 Move = 6 Range = 3 Attack = 2 Defense = 4 Points = 70 (Single Spaced) Acid Cloud If a Warmonger of Morgoloth is attacking an adjacent figure, add 2 dice to Warmonger of Morgoloth's attack. Exoskeleton At the start of the game, place 1 copper Exoskeleton marker on a Warmongers of Morgoloth Army Card for each Warmonger of Morgoloth figure in your Army. After a Warmonger of Morgoloth rolls defense dice against a normal attack, you may remove 1 Exoskeleton marker from its Army Card to ignore all wounds inflicted by that attack. -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Spoiler Alert!
This army card is a repaint for the common squad "Mezzodemon Warmongers" Whomever repaints them, make them look fierce like Morgoloth or something. Last edited by Heroscaper 101; January 7th, 2019 at 11:43 PM. |
#160
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Re: Heroscaper 101 customs. [Updated]
Just checking if, since you posted a new unit, you are considering the hydra finished or are still looking feedback on it?
EDIT: In case you are still taking feedback on it... Take just a moment to consider the power of Venomous Fangs and ask yourself some questions about it... What is the maximum number of attacks per turn I can get as written? With that maximum number of attacks, what is the chance I will roll all skulls on each attack? How many unblockable wounds does each turn with this unit have the potential to inflict? I really encourage you to think that through and see what you come up with. That is part of theoryscaping, which is a very important step in the process of designing a unit. BTW, the power is written with a 12 and a 9 as the number of dice. I am thinking you are going with 9 based on feedback you received before Last edited by Lamaclown; December 7th, 2018 at 04:28 PM. |
#161
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Re: H101 customs : Brigadiers of Elite 12/8/18
Name = Brigadiers of Elite
General = Vydar Planet = Human Species = Human Uniquity = Common Type = Squad Class = Troopers Personality = Dauntless Size = Medium Height = 4 Master Stats Life = 1 Move = 6 Range = 9 Attack = 2 Defense = 4 Points = 125 (Single Spaced) Rifleman If none of the Brigadiers of Elite move this turn, ignore 1 shield to whatever was rolled. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received - LAGLOR : Vydar’s Range Enhancement Aura Being a Vydar figure with a range greater than 4, Brigadiers of Elite may benefit from Laglor’s VYDAR’S RANGE ENHANCEMENT AURA. Synergy Benefits Offered
Spoiler Alert!
This army card is a repaint for the unique squad "Airborne Elite". Whomever repaints them, make them look like commando's or something. Last edited by Heroscaper 101; January 7th, 2019 at 11:44 PM. |
#162
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Re: H101 customs : Fenrir 12/8/18
Name = Fenrir
General = Valkrill Planet = Torill Species = Troll Uniquity = Unique Type = Hero Class = Beast Personality = Fearsome Size = Large Height = 6 Master Stats Life = 8 Move = 6 Range = 1 Attack = 4 Defense = 1 Points = 120 (Double Spaced) Blood Rage If Fenrir has 4 or more wounds on his Army Card, add 1 to his attack dice. Feral Rage When Fenrir attacks, it may attack up to 2 additional times. Fenrir cannot attack the same figure more than once per turn. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
This army card is a repaint for the uncommon hero "Feral Troll". Whomever repaints the Feral Troll, make him look like a monster or something. Last edited by Heroscaper 101; January 7th, 2019 at 11:45 PM. |
#163
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Re: H101 customs : Drekmar 12/8/18
Name = Drekmar
General = Valkrill Planet = Feylund Species = Fiantooth Uniquity = Unique Type = Hero Class = Beast Personality = Fearsome Size = Large Height = 6 Master Stats Life = 3 Move = 5 Range = 1 Attack = 4 Defense = 4 Points = 45 (Double Spaced) Feral Rage When Drekmar attacks, it may attack up to 2 additional times. Drekmar cannot attack the same figure more than once per turn. Toxic Spines After attacking, you must roll the 20-sided die once for each figure adjacent to Drekmar. If you roll a 17 or higher, that figure receives one wound. Soulborgs are not affected by Toxic Spines. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Spoiler Alert!
This army card is a repaint for the common hero "Dumutef Guard". Whomever repaints the Dumutef Guard, make him purple or something. Last edited by Heroscaper 101; January 7th, 2019 at 11:45 PM. |
#164
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Re: H101 customs : Ragnarok 12/8/18
Name = Ragnarok
General = Utgar Planet = Toril Species = Firebolg Uniquity = Unique Type = Hero Class = Tyrant Personality = Ruthless Size = Large Height = 6 Master Stats Life = 6 Move = 6 Range = 1 Attack = 5 Defense = 5 Points = 180 (Single Spaced) Mortal Strike After attacking an opponent's Unique Hero with Ragnarok's normal attack, roll 1 attack die for each wound inflicted in that attack. For each additional skull rolled, place 1 additional wound Marker on the defending figure's Army Card. Crimson Spear When attacking a figure who follows Ullar, Ragnarok rolls 2 additional attack dice. Battle Frenzy After attacking with Ragnarok, roll the 20-sided die. If you roll a 16 or higher, you may attack again with Ragnarok. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Spoiler Alert!
This army card is a repaint for the uncommon hero "Master of the Hunt". Whomever repaints Master of the Hunt, make him look golden or something. Last edited by Heroscaper 101; January 7th, 2019 at 11:46 PM. |
#165
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Re: H101 customs : Draenor 12/8/18
Name = Draenor
General = Valkrill Planet = Toril Species = Drow Uniquity = Unique Type = Hero Class = Fighter Personality = Merciless Size = Medium Height = 5 Master Stats Life = 4 Move = 5 Range = 1 Attack = 3 Defense = 3 Points = 80 (Single Spaced) Arcane Lariat Special Attack Range 2. Attack 4. Arcane Lariat Special Attack affects all figures within 2 clear sight spaces of Draenor. Roll attack dice once for all affected figures. Each figure rolls defense dice seperately. Arcane Lariat Special Attack does not affect Draenor. Lurk In Shadows If Draenor is on a shadow space, opponents' figures must be adjacent to attack him with a normal attack. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
This army card is a repaint for the common hero "Drow Chainfighter". Whomever repaints the Drow Chainfighter, make him look fierce or something. Last edited by Heroscaper 101; January 7th, 2019 at 11:46 PM. |
#166
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Re: H101 customs : Xeno 12/8/18
Name = Xeno
General = Utgar Planet = Valhalla Species = Kyrie Uniquity = Unique Type = Hero Class = Empress Personality = Merciless Size = Medium Height = 5 Master Stats Life = 4 Move = 5 Range = 1 Attack = 4 Defense = 4 Points = 180 (Single Spaced) Dishonorable Attack When attacking a figure who follows Jandar, Xeno rolls 2 additional attack dice. Whirlwind Assault Xeno may attack any or all figures adjacent to her. Roll each attack separately. Stealth Flying When counting spaces for Xeno’s movement, ignore elevations. Xeno may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Xeno starts to fly, if she is engaged he will not take any leaving engagement attacks. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
This army card is a repaint for the unique squad "Raelin the Kyrie Warrior". Whomever repaints Raelin, make her look terrifying or something. Last edited by Heroscaper 101; January 7th, 2019 at 11:47 PM. |
#167
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Re: H101 customs : Grimm Gruts 12/8/18
Name = Grimm Gruts
General = Utgar Planet = Toril Species = Orc Uniquity = Unique Type = Squad Class = Warriors Personality = Fierce Size = Medium Height = 5 Master Stats Life = 1 Move = 5 Range = 1 Attack = 3 Defense = 3 Points = 50 (Single Spaced) Bigger Than You If any Grimm Gruts is attacking a small figure, add 2 dice to that Grimm Grut's attack. Disengage Grimm Gruts are never attacked when leaving engagements. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
This army card is a repaint for the common squad "Death Chasers of Thesk". Whomever repaints them, make them look like elite orcs or something. Last edited by Heroscaper 101; January 7th, 2019 at 11:47 PM. |
#168
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Re: H101 customs : Raiders of Dreadskull 12/8/18
Name = Raiders of Dreadskull
General = Einar Planet = Earth Species = Human Uniquity = Common Type = Squad Class = Vikings Personality = Wild Size = Medium Height = 5 Master Stats Life = 1 Move = 5 Range = 1 Attack = 2 Defense = 3 Points = 55 (Single Spaced) Mob Attack When attacking with a Raider of Dreadskull you control, if the defending figure is engaged with at least 2 other Raiders of Dreadskull you control, it subtracts 2 from its defense dice. _________________________________________________________________ -Rulings and Clarifications- Mob Attack: Defending with Zero_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received - N/ASynergy Benefits Offered - N/A This army card is a repaint for the unique squad "Tarn Viking Warriors". Whomever repaints them, make them look wild or something. Last edited by Heroscaper 101; January 7th, 2019 at 11:47 PM. |
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