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  #1  
Old November 14th, 2012, 10:01 AM
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The Book of Morgoloth

The Book of Morgoloth


Tyr's Advance - Heroes of Braunglayde



PDF Download


The figure used for this unit is a Confrontation figure from the Ram Army Box. The name of the figure is Great Skull.

This figure fits on a single-spaced base.


DOUBLE ATTACK
When Morgoloth attacks, he may attack one additional time.

SWARMING VERMIN
Friendly small figures who follow Utgar or Valkrill are never attacked when leaving engagement with a figure within 5 clear sight spaces of Morgoloth.

DEMON LEADERSHIP
All Demons you control, except Morgoloth, move one additional space.

Character Bio: (by Sir Heroscape)
Spoiler Alert!

_________________________________________________________________

-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Offered

SWARMING VERMIN : Small figures who follow Utgar or ValkrillDEMON LEADERSHIP : All Demons
Synergy Benefits Received
  • WOLVES OF BADRU : Darklord Bonding
    As a Darklord, Morgoloth may benefit from the Wolves of Badru's DARKLORD BONDING activation synergy
  • SKULL DEMON : Valkrill Attack Aura 1
    As a Valkrill follower with a Range of 1, Morgoloth may benefit from the Skull Demon's VALKRILL ATTACK AURA 1 ability
_________________________________________________________________

-Strategy, Tactics and Tips-
- TBA
_________________________________________________________________

-Heroscapers Community Contributions-


Power Ranking and Master Index
Fast and hard hitting. Elevates the Wolves of Badru and helps the Mezzodemons. A-

Unit Strategy Review
- TBA


Last edited by Sherman Davies; March 14th, 2023 at 01:38 PM. Reason: added Corvor
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  #2  
Old November 14th, 2012, 10:27 AM
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awesomeunleashed awesomeunleashed is offline
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Re: The Book of Morgoloth

Looks good, Filthy.

Now, if only we had some Small Demons...

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  #3  
Old November 14th, 2012, 10:36 AM
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Re: The Book of Morgoloth

For Swarming Vermin, don't forget the Marrden Nagrubs and Deathreavers (though the latter don't need Swarming Vermin to Disengage).
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Old November 14th, 2012, 10:51 AM
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Re: The Book of Morgoloth

It'll be particularly interesting to play armies using Morgoloth, Goblin Cutters, and WoB, perhaps with some Mezzos thrown in for large-point games (though it gets a bit squad-heavy there). Use the Cutters to create an effective screen for melee units, grant them Disengage, allowing for greater flexibility, and then pick off the enemy with Wolves.

Morgoloth- 140
Wolves of Badru x2- 160
Goblin Cutters x4- 200
500 points, 23 hexes.

If we want to eliminate the screen, we can replace it with ranged figures, and a nice way to stand against the swarms of commons that Wolves dislike.

Morgoloth- 140
Wolves of Badru x3- 240
Mezzodemon Warmongers x2- 193
510 points, 14 hexes.

Go fishing with Mezzos, draw in the squads, which will be thinned by the time they reach the demons, then pounce the stragglers with your Wolves, not to mention the nice boost of Morgoloth's 2 attacks of 4. If we want to build more on the idea of fishing, we go with the army type below, which is perhaps a bit more competitive.

Morgoloth- 140
Krav Maga Agents- 100
Wolves of Badru x3- 240
Marcu Esenwein- 20
500 points, 14 hexes.

Go fishing for melee units with the Krav, or eliminate the ranged units with them. When the foot-soldiers come a' knocking to deal with the agents, ambush with the wolves and Darklord. Esenwein is a nice glyph grabber and wound soak. The best part of this is that you don't need to send the wolves, with a frail 3 defense dice, against ranged units, since the Krav can smoke 'em out. After ambushing with the wolves, retreat with them quickly, using their newfound disengage if a unit or two is left over (which I doubt, given their abilities to throw 23 dice per turn with their Darklord).

Overall, Morgoloth is a very nice cheerleader/beatstick, it'll just be hard to assemble a competitive army that incorporates all his synergies.

Last edited by Son of Arathorn; November 14th, 2012 at 12:59 PM.
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  #5  
Old November 14th, 2012, 10:55 AM
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Filthy the Clown Filthy the Clown is offline
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Re: The Book of Morgoloth

Quote:
Originally Posted by faure View Post
For Swarming Vermin, don't forget the Marrden Nagrubs and Deathreavers (though the latter don't need Swarming Vermin to Disengage).
Added, thanks. Although, I purposely left off the Deathreavers, inititally, as it is rather moot. Still, for perfection's sake, I suppose that they should be added.

Like the Fen Hydra, Morgoloth loves sending out the Finn/Theracus smartbomb.
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Old November 14th, 2012, 11:04 AM
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Re: The Book of Morgoloth

How are people getting 25 dice per attack? I'm getting 15 for pounce for wolves and 8 for Morgoloth. Are you guys assuming permanent height for Morgoloth, maybe?
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Old November 14th, 2012, 11:12 AM
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Re: The Book of Morgoloth

Quote:
Originally Posted by Heroscaper Guy View Post
How are people getting 25 dice per attack? I'm getting 15 for pounce for wolves and 8 for Morgoloth. Are you guys assuming permanent height for Morgoloth, maybe?
Valkrill Attack Aura?
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  #8  
Old November 14th, 2012, 11:15 AM
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Re: The Book of Morgoloth

He doesn't have that though.
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  #9  
Old November 14th, 2012, 11:30 AM
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Filthy the Clown Filthy the Clown is offline
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Re: The Book of Morgoloth

I am fairly sure that he assumed height when mentioning 25 attack dice. Still, 23 is nothing to scoff at. Few bonding combos can match this.

Morgoloth is the Darklord with a much more favorable matchup against the Q brothers. The Werewolf Lord can't infect them, and if you make it to engagement, you are placing your hopes on a defensive whiff; Morgoloth can throw some serious dice their way, and free up the Badru as well.

For Hero-heavy events with squad limitations, the following core offers up some fun options:

Morgoloth 140
Werewolf Lord 140
Van Nessing 105
Badru x1 80
<Add filler to suit>
8+ spaces

-With 1 left in your startzone, the Badru provide some tactical OM flexibility for either Darklord.
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Old November 14th, 2012, 02:07 PM
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Re: The Book of Morgoloth

Quote:
Although, I purposely left off the Deathreavers, inititally, as it is rather moot. Still, for perfection's sake, I suppose that they should be added.
Yes, agree that is currently moot. However, when someone finally creates a special power that negates the powers on Common Squad cards, it may prove useful.
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Old November 14th, 2012, 02:12 PM
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Re: The Book of Morgoloth

Quote:
Morgoloth is the Darklord with a much more favorable matchup against the Q brothers.
I can vouch for that -- in one of the playtests I ran, Q9 barely survived going toe-to-toe with Morgoloth.
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  #12  
Old November 14th, 2012, 05:21 PM
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Hive Lord 1233 Hive Lord 1233 is offline
 
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Re: The Book of Morgoloth

Quote:
Originally Posted by awesomeunleashed View Post
Looks good, Filthy.

Now, if only we had some Small Demons...
Scytale has some nice ones.
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