Quote:
Originally Posted by capsocrates
One of the things I like about C++ is that, given the right 3rd-party library (and there are quite a few decent open source ones) you can write the same code once for every platform. You would still need to write your own code for any lower-level platform-specific functionality not provided by the library you're using, but if the library provides everything you need it's pretty simple. I wrote a Dominion deck shuffler with JUCE that I can run on my Windows 10 PC or my Android phone (I could probably run it on OS X, iOS, Linux, and Windows phones as well without any changes, but I don't have any of those platforms available to compile right now).
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For sure, although a major advantage of Unity as a game engine is the ability to export native builds for almost any platform with (for most things) no extra work; I put most everything I build for myself on both my PC and my Android tablet.
Quote:
Originally Posted by capsocrates
This game looks really cool--way, way cooler than anything I worked on in College.
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Thanks! It's definitely a lot cooler than anything else I've done so far. 24 people can get a lot done as a class over a semester.