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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


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  #241  
Old April 27th, 2019, 08:55 PM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Astro's Custom Units [Update 4/18/19: Undead Samurai]

He seems pretty fun to have, is Honor Beyond Death for Samurai Heroes or Samurai squads. The Unstoppable might be useful, you can take a turn with him before taking off the battlefield.
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  #242  
Old April 27th, 2019, 09:10 PM
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Astroking112 Astroking112 is offline
 
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Re: Astro's Custom Units [Update 4/18/19: Undead Samurai]

Quote:
Originally Posted by Heroscaper 101 View Post
He seems pretty fun to have, is Honor Beyond Death for Samurai Heroes or Samurai squads. The Unstoppable might be useful, you can take a turn with him before taking off the battlefield.
They were definitely a lot of fun to use when I playtested them earlier today! Honor Beyond Death works for both Samurai Heroes and Samurai Squads. Unstoppable can be really nasty in the right match-up, I think.
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  #243  
Old May 4th, 2019, 06:11 PM
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Astroking112 Astroking112 is offline
 
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Re: Astro's Custom Units [Update 5/4/19: Vydar Kyrie]

SEMIA THE KYRIE WARRIOR
Bearer of the Scythe of Dauđi


Valkrill's Vengeance - Growth and Decay (4/4)



The figure used is Deathpact Angel #25 from the D&D: Guildmaster's Guide to Ravnica set. Semia the Kyrie Warrior is a single-spaced figure.

CHARACTER BIO:
Spoiler Alert!

CARD TEXT:
Spoiler Alert!

DESIGN NOTES:
Spoiler Alert!


-Combinations and Synergies-

Synergy Benefits Received
  • ATLAGA THE KYRIE WARRIOR : KYRIE LEADERSHIP
    As a Kyrie, Semia the Kyrie Warrior adds one to her Move due to KYRIE LEADERSHIP.

  • COMMAND COURIER : COMMAND DISPATCH
    As a Medium Vydar Unique Hero, Semia the Kyrie Warrior may take a turn due to a Command Courier’s COMMAND DISPATCH ability.
Synergy Benefits Offered
  • N/A
As always, any comments or feedback are appreciated.

Last edited by Astroking112; September 8th, 2019 at 11:04 PM.
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  #244  
Old May 4th, 2019, 06:25 PM
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Arch-vile Arch-vile is online now
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Re: Astro's Custom Units [Update 5/4/19: Vydar Kyrie]

That's a really interesting design. It's super predictable (and avoidable if your opponent plans OMs effectively) but she's durable enough she'll probably get a chance to use it at some point. I'm guessing she'd be hard to play and require some strategy changes when playing against her.
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  #245  
Old May 4th, 2019, 07:13 PM
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Astroking112 Astroking112 is offline
 
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Re: Astro's Custom Units [Update 5/4/19: Vydar Kyrie]

Quote:
Originally Posted by Arch-vile View Post
That's a really interesting design. It's super predictable (and avoidable if your opponent plans OMs effectively) but she's durable enough she'll probably get a chance to use it at some point. I'm guessing she'd be hard to play and require some strategy changes when playing against her.
Yeah, I wanted to balance the power of the auto-destroy with a predictability on the level of what we saw with Ornak. Since it always happens at a specific time during the round (and before she can move that turn), there's ample room to play around her, especially if you have some squad figures to spare.
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  #246  
Old May 4th, 2019, 09:10 PM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Astro's Custom Units [Update 5/4/19: Vydar Kyrie]

Quote:
Originally Posted by Astroking112 View Post
Quote:
Originally Posted by Arch-vile View Post
That's a really interesting design. It's super predictable (and avoidable if your opponent plans OMs effectively) but she's durable enough she'll probably get a chance to use it at some point. I'm guessing she'd be hard to play and require some strategy changes when playing against her.
Yeah, I wanted to balance the power of the auto-destroy with a predictability on the level of what we saw with Ornak. Since it always happens at a specific time during the round (and before she can move that turn), there's ample room to play around her, especially if you have some squad figures to spare.
Nice custom that you thought of and I the special power too.


P.S. How do I make books for my own customs. I am asking for advice, so I can use less pages.
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  #247  
Old May 4th, 2019, 10:47 PM
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Pumpkin_King Pumpkin_King is offline
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Re: Astro's Custom Units [Update 5/4/19: Vydar Kyrie]

Quote:
Originally Posted by Heroscaper 101 View Post
P.S. How do I make books for my own customs. I am asking for advice, so I can use less pages.
You don't. Just keep them all in one thread. Please don't use the "book" format, it confuses people.
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  #248  
Old May 4th, 2019, 11:00 PM
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Astroking112 Astroking112 is offline
 
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Re: Astro's Custom Units [Update 5/4/19: Vydar Kyrie]

Quote:
Originally Posted by Heroscaper 101 View Post
Nice custom that you thought of and I the special power too.


P.S. How do I make books for my own customs. I am asking for advice, so I can use less pages.
Thanks for the compliment!

I wouldn't make new threads for different customs. If you want to see the forum code that I use to organize my customs, you can Quote one of my posts and take a look. I've just found that organizing my customs in this thread this way helps me keep track of everything easily, but you can present your customs in your own thread however you prefer.
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  #249  
Old September 8th, 2019, 02:52 PM
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Astroking112 Astroking112 is offline
 
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Re: Astro's Custom Units [Update 9/8/19: Skrit]

SKRIT
Ratfolk Alchemist


QC3 Customs Contest - Potions in the Dark (1/1)



This card art was created by Dr.Goomonkey. The figure used is Ratfolk Alchemist from the Pathfinder Maze of Death set. Skrit is a single-spaced figure.

CHARACTER BIO:
Spoiler Alert!

CARD TEXT:
Spoiler Alert!

DESIGN NOTES:
Spoiler Alert!


-Combinations and Synergies-

Synergy Benefits Received
  • ACOLARH : ULLAR'S AMULET
    As a unit that follows Ullar, Skrit may benefit from Acolarh's ULLAR'S AMULET movement bonus.
Synergy Benefits Offered
  • N/A
As always, any comments or feedback are appreciated.

Last edited by Astroking112; May 15th, 2021 at 06:12 PM. Reason: Added Acolarh synergy.
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  #250  
Old September 9th, 2019, 01:07 PM
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flameslayer93 flameslayer93 is offline
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Re: Astro's Custom Units [Update 9/8/19: Skrit]

An important note about Skrit; friendly attacks do trigger Misdirection Cloud! So technically you could have something like a Deathreaver swing at her to move 6 minis! Could be deathreavers, could move Raelin. That extra movement flexibility could very well be a balance problem. Imo, I’d set it so that opponent’s figures have to take the attack, if only to prevent turns where 9 Deathreavers move.

My customs.
NE Ohio Tourney - TBA
SW Ohio Tourney - NHSD 550 points
AotV - Colliding the minis of AotP with the world of HS.

Last edited by flameslayer93; September 9th, 2019 at 01:08 PM. Reason: Even if someone only pulls thus trick off once in a game, the added board control is likely worth more than 40 points...
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  #251  
Old September 9th, 2019, 02:41 PM
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Astroking112 Astroking112 is offline
 
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Re: Astro's Custom Units [Update 9/8/19: Skrit]

Quote:
Originally Posted by flameslayer93 View Post
An important note about Skrit; friendly attacks do trigger Misdirection Cloud! So technically you could have something like a Deathreaver swing at her to move 6 minis! Could be deathreavers, could move Raelin. That extra movement flexibility could very well be a balance problem. Imo, I’d set it so that opponent’s figures have to take the attack, if only to prevent turns where 9 Deathreavers move.
That's a really good catch. Being incentivized to attack her yourself definitely isn't the intended theme; I went ahead and updated the power text now to specify that it can only work against attacks from opponents. Thanks for pointing that out!
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  #252  
Old September 10th, 2019, 06:34 PM
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Pumpkin_King Pumpkin_King is offline
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Re: Astro's Custom Units [Update 9/8/19: Skrit]

Loooooove her. I love the mini and attempted to do a treatment of it a while back, but I never felt like I got it right. Skrit is great.
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